Decouple processing from rendering
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
//
|
||||
// GameScreen
|
||||
//
|
||||
var GameScreen = function(idScreen, funcInit, funcProc, funcEnd){
|
||||
var GameScreen = function(idScreen, funcInit, funcProc, funcEnd, tps){
|
||||
this.Screen = document.getElementById(idScreen);
|
||||
this.Ctx = this.Screen.getContext('2d');
|
||||
this.Size = {X: this.Screen.width, Y: this.Screen.height};
|
||||
@@ -13,16 +13,29 @@ var GameScreen = function(idScreen, funcInit, funcProc, funcEnd){
|
||||
this.FuncInit = funcInit;
|
||||
this.FuncProc = funcProc;
|
||||
this.FuncEnd = funcEnd;
|
||||
this.TPS = tps || 10;
|
||||
|
||||
this.TickTime = 1000/this.TPS;
|
||||
this.AccTickTime = this.TickTime;
|
||||
this.PreviousTime = 0;
|
||||
|
||||
var self = this;
|
||||
this.Tick = function(){
|
||||
while(self.AccTickTime>=self.TickTime){
|
||||
self.Update();
|
||||
if(self.FuncProc){
|
||||
self.FuncProc(self);
|
||||
}
|
||||
self.CleanDead();
|
||||
self.InsertAdded();
|
||||
self.Update();
|
||||
self.Draw();
|
||||
self.AccTickTime -= self.TickTime;
|
||||
}
|
||||
self.Draw(self.AccTickTime/self.TickTime);
|
||||
|
||||
var timeNow = performance.now();
|
||||
self.AccTickTime += timeNow - self.PreviousTime;
|
||||
self.PreviousTime = timeNow;
|
||||
|
||||
if(self.Running){
|
||||
window.requestAnimationFrame(self.Tick);
|
||||
}else{
|
||||
@@ -60,12 +73,12 @@ GameScreen.prototype = {
|
||||
}
|
||||
}
|
||||
},
|
||||
Draw: function(){
|
||||
Draw: function(factor){
|
||||
this.Ctx.clearRect(0, 0, this.Size.X, this.Size.Y);
|
||||
for(var i=0,n=this.Entities.length;i<n;i++){
|
||||
var entity = this.Entities[i];
|
||||
if(!entity.GameEntity.Deleted){
|
||||
entity.GameEntity.Draw();
|
||||
entity.GameEntity.Draw(factor);
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -76,6 +89,8 @@ GameScreen.prototype = {
|
||||
this.FuncInit(this);
|
||||
}
|
||||
this.Running = true;
|
||||
|
||||
this.PreviousTime = performance.now();
|
||||
this.Tick();
|
||||
},
|
||||
Stop: function(){
|
||||
@@ -94,30 +109,45 @@ GameScreen.prototype = {
|
||||
//
|
||||
var GameEntity = function(gameScreen, position, size, image, type){
|
||||
this.GameScreen = gameScreen;
|
||||
this.Position = position || {X: 0, Y: 0};
|
||||
if(position){
|
||||
this.Position = {X: position.X, Y: position.Y};
|
||||
this.PositionDest = {X: position.X, Y: position.Y};
|
||||
}else{
|
||||
this.Position = {X: 0, Y: 0};
|
||||
this.PositionDest = {X: 0, Y: 0};
|
||||
}
|
||||
this.Size = size || {X: 0, Y: 0};
|
||||
this.Type = type || "Undefined";
|
||||
this.Image = image;
|
||||
this.Deleted = false;
|
||||
};
|
||||
GameEntity.prototype = {
|
||||
Update: function(){ },
|
||||
Update: function(){
|
||||
this.Position.X = this.PositionDest.X;
|
||||
this.Position.Y = this.PositionDest.Y;
|
||||
},
|
||||
Draw: function(factor){
|
||||
if(!this.Image){ return; }
|
||||
var x = this.Position.X - factor * (this.Position.X - this.PositionDest.X);
|
||||
var y = this.Position.Y - factor * (this.Position.Y - this.PositionDest.Y);
|
||||
this.GameScreen.Ctx.drawImage(this.Image,
|
||||
this.Position.X - (this.Size.X / 2),
|
||||
this.Position.Y - (this.Size.Y / 2));
|
||||
x - (this.Size.X / 2),
|
||||
y - (this.Size.Y / 2));
|
||||
},
|
||||
SetImage: function(image){
|
||||
this.Image = image;
|
||||
},
|
||||
Move: function(deltaPosition){
|
||||
this.Position.X += deltaPosition.X;
|
||||
this.Position.Y += deltaPosition.Y;
|
||||
},
|
||||
SetPosition: function(position){
|
||||
this.Position.X = position.X;
|
||||
this.Position.Y = position.Y;
|
||||
this.PositionDest.X = position.X;
|
||||
this.PositionDest.Y = position.Y;
|
||||
},
|
||||
UpdatePosition: function(position){
|
||||
this.Position.X = this.PositionDest.X;
|
||||
this.Position.Y = this.PositionDest.Y;
|
||||
this.PositionDest.X = position.X;
|
||||
this.PositionDest.Y = position.Y;
|
||||
},
|
||||
Delete: function(){
|
||||
this.Deleted = true;
|
||||
@@ -166,7 +196,7 @@ ImageLoader.prototype = {
|
||||
}
|
||||
}
|
||||
|
||||
console.log("Images: "+count+"/"+self.ImageCount);
|
||||
console.log("Images: " + count + "/" + self.ImageCount);
|
||||
if(count == self.ImageCount){
|
||||
launched = true;
|
||||
if(self.FuncOnLoad){
|
||||
|
||||
Reference in New Issue
Block a user