Smooth candy movement
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@@ -23,7 +23,7 @@ CandyEntity.prototype = {
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SetGridPosition: function(x, y){
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this.GridPosition.X = x;
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this.GridPosition.Y = y;
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this.GameEntity.SetPosition({
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this.GameEntity.UpdatePosition({
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X: this.Game.GridOffset.X + (x * 32),
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Y: this.Game.GridOffset.Y + (y * 32)
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});
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@@ -44,7 +44,8 @@ var CandyFucker = function(idScreen, idInfoDisplay){
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this.GameScreen = new GameScreen(idScreen,
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this.Init.bind(this),
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this.Proc.bind(this),
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this.End.bind(this)
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this.End.bind(this),
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10
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);
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this.InfoDisplay = document.getElementById(idInfoDisplay);
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this.Grid = null;
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@@ -82,7 +83,7 @@ CandyFucker.prototype = {
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}
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}else{
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if(this.ApplyRules()){
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this.Falling = true;
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this.Falling = this.CandyFall();
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}else{
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this.Locked = false;
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}
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@@ -91,7 +92,7 @@ CandyFucker.prototype = {
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if(this.Changed){
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if(this.ApplyRules()){
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this.Locked = true;
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this.Falling = true;
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this.Falling = this.CandyFall();
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}
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}
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}
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@@ -123,15 +124,23 @@ CandyFucker.prototype = {
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this.GridSize = {X: width, Y: height};
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this.GridOffset.X = (this.GameScreen.Size.X - ((width - 1) * 32)) / 2.0;
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this.GridOffset.Y = (this.GameScreen.Size.Y - ((height - 1) * 32)) / 2.0;
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// Allocate Grid
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this.Grid = [];
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for(y=0;y<height;y++){
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this.Grid.push([]);
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for(x=0;x<width;x++){
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this.Grid[y].push(null);
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}
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}
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// Fill Grid
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for(y=0;y<height;y++){
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for(x=0;x<width;x++){
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var entCandy = new CandyEntity(this,
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this.RandomCandy(),
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{X: x, Y: y});
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this.Grid[y].push(entCandy);
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this.GameScreen.AddEntity(entCandy);
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this.SetCandy(x, y, entCandy);
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}
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}
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this.Changed = true;
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@@ -228,6 +237,16 @@ CandyFucker.prototype = {
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}
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return verticalRuns;
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},
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ExplodeCandy: function(x, y){
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var entCandy = this.RemoveCandy(x, y);
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if(entCandy){
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entCandy.Delete();
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// FIXME: explosion FX
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return true;
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}
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return false;
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},
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RemoveRuns: function(runs){
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var pointsMultiplier = 10;
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var points = 0;
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@@ -236,9 +255,7 @@ CandyFucker.prototype = {
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if(run.Start.X == run.End.X){
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// Vertical run
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for(var y=run.Start.Y;y<=run.End.Y;y++){
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var candy = this.RemoveCandy(run.Start.X, y);
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if(candy){
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candy.Delete();
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if(this.ExplodeCandy(run.Start.X, y)){
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points += pointsMultiplier;
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pointsMultiplier = pointsMultiplier + 10;
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}
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@@ -246,9 +263,7 @@ CandyFucker.prototype = {
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}else{
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// Horizontal run
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for(var x=run.Start.X;x<=run.End.X;x++){
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var candy = this.RemoveCandy(x, run.Start.Y);
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if(candy){
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candy.Delete();
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if(this.ExplodeCandy(x, run.Start.Y)){
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points += pointsMultiplier;
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pointsMultiplier = pointsMultiplier + 10;
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}
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