Samaller and easier
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@@ -59,7 +59,8 @@ var CandyFucker = function(idScreen, idInfoDisplay){
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this.InfoDisplay = document.getElementById(idInfoDisplay);
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this.InfoDisplay = document.getElementById(idInfoDisplay);
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this.Grid = null;
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this.Grid = null;
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this.GridOffset = {X: 0, Y: 0};
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this.GridOffset = {X: 0, Y: 0};
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this.CandyTypes = ["Red", "Blue", "Cyan", "Green", "Yellow"];
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//this.CandyTypes = ["Red", "Blue", "Cyan", "Green", "Yellow"];
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this.CandyTypes = ["Red", "Blue", "Cyan", "Yellow"];
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this.Locked = false;
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this.Locked = false;
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this.Falling = false;
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this.Falling = false;
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this.Changed = false;
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this.Changed = false;
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@@ -88,7 +89,7 @@ var CandyFucker = function(idScreen, idInfoDisplay){
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};
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};
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CandyFucker.prototype = {
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CandyFucker.prototype = {
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Init: function(gameScreen){
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Init: function(gameScreen){
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this.BuildGrid(15, 15);
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this.BuildGrid(12, 12);
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this.UpdateInfoDisplay();
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this.UpdateInfoDisplay();
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},
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},
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Proc: function(gameScreen){
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Proc: function(gameScreen){
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@@ -31,7 +31,7 @@
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position: relative;
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position: relative;
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width: 100%;
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width: 100%;
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height: calc(100% - 20px);
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height: calc(100% - 20px);
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overflow: hidden;
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overflow: visible;
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}
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}
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#screen {
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#screen {
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display: block;
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display: block;
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@@ -47,7 +47,7 @@
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<body>
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<body>
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<div id="infoDisplay"></div>
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<div id="infoDisplay"></div>
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<div id="screenContainer">
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<div id="screenContainer">
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<canvas id="screen" width="512" height="512" />
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<canvas id="screen" width="416" height="416" />
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</div>
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</div>
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<script src="code/GameLib.js"></script>
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<script src="code/GameLib.js"></script>
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<script src="code/CandyFucker.js"></script>
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<script src="code/CandyFucker.js"></script>
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