Grid and BuildGrid
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@@ -5,18 +5,32 @@ window.Images = new ImageLoader();
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//
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// CandyEntity
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//
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var CandyEntity = function(game, position, type){
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var CandyEntity = function(game, color, gridPosition){
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this.Game = game;
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this.GridPosition = gridPosition || {X: 0, Y: 0};
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this.Color = color;
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this.GameEntity = new GameEntity(
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game.GameScreen,
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position,
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null,
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{X: 32, Y: 32},
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Images.GetImage(type),
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type
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Images.GetImage(color),
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color
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);
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this.SetGridPosition(gridPosition.X, gridPosition.Y);
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};
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CandyEntity.prototype = {
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Update: function(){ },
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SetGridPosition: function(x, y){
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this.GridPosition.X = x;
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this.GridPosition.Y = y;
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this.GameEntity.SetPosition({
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X: this.Game.GridOffset.X + (x * 32),
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Y: this.Game.GridOffset.Y + (y * 32)
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});
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},
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Delete: function(){
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this.GameEntity.Delete();
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},
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Debug: false
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};
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@@ -33,7 +47,9 @@ var CandyFucker = function(idScreen){
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this.End.bind(this)
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);
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this.Grid = null;
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this.GridOffset = {}
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this.GridOffset = {X: 0, Y: 0};
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this.CandyTypes = ["Red", "Blue", "Cyan", "Green", "Yellow"];
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this.Changed = false;
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window.Images.LoadImages(
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[
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@@ -51,23 +67,44 @@ var CandyFucker = function(idScreen){
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};
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CandyFucker.prototype = {
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Init: function(gameScreen){
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var test;
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test = new CandyEntity(this, {X: 100, Y: 100}, "Red");
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this.GameScreen.AddEntity(test);
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test = new CandyEntity(this, {X: 132, Y: 100}, "Blue");
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this.GameScreen.AddEntity(test);
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test = new CandyEntity(this, {X: 164, Y: 100}, "Cyan");
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this.GameScreen.AddEntity(test);
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test = new CandyEntity(this, {X: 196, Y: 100}, "Green");
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this.GameScreen.AddEntity(test);
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test = new CandyEntity(this, {X: 228, Y: 100}, "Yellow");
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this.GameScreen.AddEntity(test);
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this.BuildGrid(15, 15);
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},
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Proc: function(gameScreen){
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},
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End: function(gameScreen){
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End: function(gameScreen){ },
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GetCandy: function(x, y){
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return this.Grid[y][x];
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},
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SetCandy: function(x, y, candy){
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this.Grid[y][x] = candy;
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this.Changed = true;
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candy.SetGridPosition(x, y);
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},
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RemoveCandy: function(x, y){
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var candy = this.Grid[y][x];
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this.Grid[y][x] = null;
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this.Changed = true;
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return candy;
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},
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BuildGrid: function(width, height){
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var x,y;
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this.GridSize = {X: width, Y: height};
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this.GridOffset.X = (this.GameScreen.Size.X - ((width - 1) * 32)) / 2.0;
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this.GridOffset.Y = (this.GameScreen.Size.Y - ((height - 1) * 32)) / 2.0;
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this.Grid = [];
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for(y=0;y<height;y++){
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this.Grid.push([]);
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for(x=0;x<width;x++){
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var candyType = this.CandyTypes[Math.floor(Math.random() * this.CandyTypes.length)];
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var entCandy = new CandyEntity(this,
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candyType,
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{X: x, Y: y});
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this.Grid[y].push(entCandy);
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this.GameScreen.AddEntity(entCandy);
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}
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}
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this.Changed = true;
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},
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Debug: false
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};
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