683 lines
14 KiB
JavaScript
683 lines
14 KiB
JavaScript
window.Images = new ImageLoader();
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window.Sounds = new SoundLoader();
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/////////////////////////////////////////
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//
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// Particle
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//
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var Particle = function (game, position, image) {
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this.Game = game;
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this.GameEntity = new GameEntity(
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game.GameScreen,
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position, {
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X: image.naturalWidth,
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Y: image.naturalHeight
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},
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image,
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"Particle");
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this.Speed = Vec2D.Scale(
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Vec2D.Normalize({
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X: Math.floor(Math.random() * 33) - 16,
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Y: Math.floor(Math.random() * 33) - 16
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}),
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48);
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};
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Particle.prototype = {
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Update: function () {
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this.Speed = Vec2D.Scale(this.Speed, 1.5);
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this.GameEntity.AddPosition(this.Speed);
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if (this.GameEntity.InsideScreen() === false) {
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this.GameEntity.Delete();
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}
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}
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};
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/////////////////////////////////////////
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//
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// CandyEntity
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//
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var CandyEntity = function (game, color, gridPosition) {
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this.Game = game;
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this.GridPosition = gridPosition || {
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X: 0,
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Y: 0
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};
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this.Color = color;
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this.GameEntity = new GameEntity(
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game.GameScreen,
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null, {
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X: 32,
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Y: 32
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},
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Images.GetImage("Balls" + color),
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"Candy");
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this.SetGridPosition(gridPosition.X, gridPosition.Y);
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};
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CandyEntity.prototype = {
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Update: function () {},
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SetGridPosition: function (x, y) {
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this.GridPosition.X = x;
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this.GridPosition.Y = y;
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this.GameEntity.UpdatePosition({
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X: this.Game.GridOffset.X + (x * 32),
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Y: this.Game.GridOffset.Y + (y * 32)
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});
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},
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Delete: function () {
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var frag;
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var i;
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for (i = 0; i < 4; i++) {
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frag = new Particle(
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this.Game,
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this.GameEntity.PositionDest,
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Images.GetImage("Frags" + this.Color));
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frag.GameEntity.Update();
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this.Game.GameScreen.AddEntity(frag);
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}
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this.GameEntity.Delete();
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window.Sounds.PlaySound("Explosion");
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},
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SetOffset: function (x, y) {
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this.GameEntity.UpdatePosition({
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X: (this.Game.GridOffset.X + (this.GridPosition.X * 32)) + x,
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Y: (this.Game.GridOffset.Y + (this.GridPosition.Y * 32)) + y
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});
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},
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ResetPosition: function () {
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this.SetGridPosition(this.GridPosition.X, this.GridPosition.Y);
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},
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Debug: false
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};
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CandyEntity.RandomCandy = function () {
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//var candyTypes = ["Red", "Blue", "Cyan", "Green", "Yellow"];
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var candyTypes = ["Red", "Blue", "Cyan", "Yellow"];
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return candyTypes[Math.floor(Math.random() * candyTypes.length)];
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};
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/////////////////////////////////////////
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//
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// CandyBoard
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//
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var CandyBoard = function (game) {
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this.Game = game;
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this.GridSize = {
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X: 0,
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Y: 0
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};
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this.Grid = null;
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this.Changed = false;
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};
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CandyBoard.prototype = {
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IsChanged: function () {
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return this.Changed;
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},
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GetCandy: function (x, y) {
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if (x < 0 || x > this.GridSize.X || y < 0 || y > this.GridSize.Y) {
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return null;
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}
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return this.Grid[y][x];
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},
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SetCandy: function (x, y, candy) {
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if (x < 0 || x > this.GridSize.X || y < 0 || y > this.GridSize.Y) {
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return;
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}
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this.Grid[y][x] = candy;
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this.Changed = true;
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candy.SetGridPosition(x, y);
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},
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RemoveCandy: function (x, y) {
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if (x < 0 || x > this.GridSize.X || y < 0 || y > this.GridSize.Y) {
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return;
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}
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var candy = this.Grid[y][x];
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this.Grid[y][x] = null;
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this.Changed = true;
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return candy;
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},
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BuildGrid: function (width, height) {
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var x,
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y;
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this.GridSize = {
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X: width,
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Y: height
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};
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// Allocate Grid
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this.Grid = [];
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for (y = 0; y < height; y++) {
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this.Grid.push([]);
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for (x = 0; x < width; x++) {
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this.Grid[y].push(null);
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}
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}
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// Fill Grid
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++) {
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var entCandy = new CandyEntity(
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this.Game,
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CandyEntity.RandomCandy(), {
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X: x,
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Y: y
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});
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this.Game.GameScreen.AddEntity(entCandy);
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this.SetCandy(x, y, entCandy);
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}
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}
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this.Changed = true;
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},
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ScanHorizontalRuns: function () {
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var x,
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y;
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var xPrev,
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yPrev;
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var currentColor;
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var prevColor;
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var horizontalRuns = [];
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for (y = 0; y < this.GridSize.Y; y++) {
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yPrev = y;
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xPrev = 0;
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prevColor = "";
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for (x = 0; x < this.GridSize.X; x++) {
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var candy = this.GetCandy(x, y);
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if (candy) {
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currentColor = candy.Color;
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} else {
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currentColor = "";
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}
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if (currentColor !== prevColor) {
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if ((x - xPrev) > 2) {
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if (prevColor !== "") {
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// Run found
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horizontalRuns.push({
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Start: {
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X: xPrev,
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Y: yPrev
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},
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End: {
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X: x - 1,
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Y: y
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},
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Color: prevColor
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});
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}
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}
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xPrev = x;
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yPrev = y;
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prevColor = currentColor;
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}
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}
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if ((x - xPrev) > 2) {
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if (prevColor !== "") {
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// Run found
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horizontalRuns.push({
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Start: {
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X: xPrev,
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Y: yPrev
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},
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End: {
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X: x - 1,
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Y: y
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},
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Color: prevColor
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});
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}
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}
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}
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return horizontalRuns;
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},
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ScanVerticalRuns: function () {
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var x,
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y;
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var xPrev,
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yPrev;
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var currentColor;
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var prevColor;
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var verticalRuns = [];
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for (x = 0; x < this.GridSize.X; x++) {
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yPrev = 0;
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xPrev = x;
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prevColor = "";
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for (y = 0; y < this.GridSize.Y; y++) {
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var candy = this.GetCandy(x, y);
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if (candy) {
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currentColor = candy.Color;
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} else {
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currentColor = "";
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}
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if (currentColor !== prevColor) {
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if ((y - yPrev) > 2) {
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if (prevColor !== "") {
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// Run found
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verticalRuns.push({
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Start: {
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X: xPrev,
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Y: yPrev
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},
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End: {
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X: x,
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Y: y - 1
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},
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Color: prevColor
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});
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}
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}
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xPrev = x;
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yPrev = y;
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prevColor = currentColor;
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}
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}
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if ((y - yPrev) > 2) {
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if (prevColor !== "") {
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// Run found
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verticalRuns.push({
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Start: {
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X: xPrev,
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Y: yPrev
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},
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End: {
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X: x,
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Y: y - 1
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},
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Color: prevColor
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});
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}
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}
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}
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return verticalRuns;
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},
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ScanRuns: function () {
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var horizontalRuns = this.ScanHorizontalRuns();
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var verticalRuns = this.ScanVerticalRuns();
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return horizontalRuns.concat(verticalRuns);
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},
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ExplodeCandy: function (x, y) {
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var entCandy = this.RemoveCandy(x, y);
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if (entCandy) {
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entCandy.Delete();
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return true;
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}
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return false;
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},
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RemoveRuns: function (runs) {
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var pointsMultiplier = 10;
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var points = 0;
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var i;
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var n;
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for (i = 0, n = runs.length; i < n; i++) {
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var run = runs[i];
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if (run.Start.X === run.End.X) {
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// Vertical run
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for (var y = run.Start.Y; y <= run.End.Y; y++) {
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if (this.ExplodeCandy(run.Start.X, y)) {
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points += pointsMultiplier;
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pointsMultiplier = pointsMultiplier + 10;
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}
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}
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} else {
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// Horizontal run
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for (var x = run.Start.X; x <= run.End.X; x++) {
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if (this.ExplodeCandy(x, run.Start.Y)) {
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points += pointsMultiplier;
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pointsMultiplier = pointsMultiplier + 10;
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}
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}
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}
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}
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return points;
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},
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CandyFall: function () {
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var falling = false;
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var x;
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var y;
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for (y = (this.GridSize.Y - 1); y >= 0; y--) {
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for (x = 0; x < this.GridSize.X; x++) {
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var candy = this.GetCandy(x, y);
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if (candy === null) {
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if (y === 0) {
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var entCandy = new CandyEntity(
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this.Game,
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CandyEntity.RandomCandy(), {
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X: x,
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Y: y - 1
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});
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this.Game.GameScreen.AddEntity(entCandy);
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this.SetCandy(x, y, entCandy);
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falling = true;
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} else {
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var candyUp = this.RemoveCandy(x, y - 1);
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if (candyUp) {
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this.SetCandy(x, y, candyUp);
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falling = true;
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}
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}
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}
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}
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}
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return falling;
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},
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Debug: false
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};
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/////////////////////////////////////////
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//
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// CandyFucker
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//
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var CandyFucker = function (idScreen, idInfoDisplay) {
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this.GameScreen = new GameScreen(idScreen,
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this.Init.bind(this),
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this.Proc.bind(this),
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this.End.bind(this),
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10);
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this.Board = new CandyBoard(this);
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this.Falling = false;
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this.GridOffset = {
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X: 0,
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Y: 0
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};
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this.InfoDisplay = document.getElementById(idInfoDisplay);
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this.Locked = false;
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this.Score = 0;
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this.SwapDirection = null;
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this.SwapDistance = 0;
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this.SwapCandy1 = null;
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this.SwapCandy2 = null;
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this.MaxSwapDistance = 32;
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this.LoadImages();
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};
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CandyFucker.prototype = {
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LoadImages: function () {
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var self = this;
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window.Images.LoadImages(
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[
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{
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Name: "BallsRed",
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Url: "gfx/BallsRed.png"
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},
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{
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Name: "BallsBlue",
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Url: "gfx/BallsBlue.png"
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},
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{
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Name: "BallsCyan",
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Url: "gfx/BallsCyan.png"
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},
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{
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Name: "BallsGreen",
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Url: "gfx/BallsGreen.png"
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},
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{
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Name: "BallsYellow",
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Url: "gfx/BallsYellow.png"
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},
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{
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Name: "FragsRed",
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Url: "gfx/FragsRed.png"
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},
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{
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Name: "FragsBlue",
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Url: "gfx/FragsBlue.png"
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},
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{
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Name: "FragsCyan",
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Url: "gfx/FragsCyan.png"
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},
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{
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Name: "FragsGreen",
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Url: "gfx/FragsGreen.png"
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},
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{
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Name: "FragsYellow",
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Url: "gfx/FragsYellow.png"
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}
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],
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function () {
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self.LoadSounds();
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});
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},
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LoadSounds: function () {
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var self = this;
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window.Sounds.LoadSounds(
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[
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{
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Name: "Explosion",
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Url: "sfx/explosion1.wav",
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Limit: 1
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},
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{
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Name: "PickCandy",
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Url: "sfx/pickcandy.wav"
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}
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],
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function () {
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self.GameScreen.Start();
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});
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},
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Init: function () {
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var width = 12;
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var height = 12;
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this.GridOffset.X = (this.GameScreen.Size.X - ((width - 1) * 32)) / 2.0;
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this.GridOffset.Y = (this.GameScreen.Size.Y - ((height - 1) * 32)) / 2.0;
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this.Board.BuildGrid(12, 12);
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this.UpdateInfoDisplay();
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},
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Proc: function () {
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window.Sounds.ResetCounters();
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if (this.Locked) {
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if (this.Falling) {
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if (!this.Board.CandyFall()) {
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this.Falling = false;
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}
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} else {
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if (this.ApplyRules()) {
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this.Falling = this.Board.CandyFall();
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} else {
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this.Locked = false;
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}
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}
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} else {
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if (this.GameScreen.Mouse.Down) {
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this.ProcessSwap();
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} else {
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this.CancelSwap();
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}
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if (this.Board.IsChanged()) {
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if (this.ApplyRules()) {
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this.Locked = true;
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this.Falling = this.Board.CandyFall();
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}
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}
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}
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this.Changed = false;
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},
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End: function () {},
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UpdateInfoDisplay: function () {
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this.InfoDisplay.innerHTML = "Score: " + this.Score;
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},
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ApplyRules: function () {
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var runs = this.Board.ScanRuns();
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var points = this.Board.RemoveRuns(runs);
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if (points > 0) {
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this.Score += points;
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this.UpdateInfoDisplay();
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console.log("Score: +" + points);
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}
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return (runs.length > 0);
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},
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ProcessSwap: function () {
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if (this.SwapDirection === null) {
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var candies = this.GameScreen.GetEntitiesUnderPoint(
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this.GameScreen.Mouse.StartPosition,
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"Candy");
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if (candies === null || candies.length === 0) {
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this.CancelSwap();
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} else {
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this.StartSwap(candies[0]);
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window.Sounds.PlaySound("PickCandy");
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}
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}
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if (this.SwapDirection !== null) {
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var x = this.GameScreen.Mouse.EndPosition.X -
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this.GameScreen.Mouse.StartPosition.X;
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var y = this.GameScreen.Mouse.EndPosition.Y -
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this.GameScreen.Mouse.StartPosition.Y;
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if (Math.abs(x) > Math.abs(y)) {
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if (x > 0) {
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this.ProcSwapRight(x);
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}
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if (x < 0) {
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this.ProcSwapLeft(-x);
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}
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} else {
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if (y > 0) {
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this.ProcSwapDown(y);
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}
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if (y < 0) {
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this.ProcSwapUp(-y);
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}
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}
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}
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},
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ProcSwapLeft: function (dist) {
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if (this.SwapDirection != "Left") {
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this.SwapDirection = "Left";
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if (this.SwapCandy2) {
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this.SwapCandy2.ResetPosition();
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}
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this.SwapCandy2 = this.Board.GetCandy(
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this.SwapCandy1.GridPosition.X - 1,
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this.SwapCandy1.GridPosition.Y);
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}
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this.SwapDistance = dist;
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if (this.SwapDistance > this.MaxSwapDistance) {
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this.DoSwap();
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} else {
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if (this.SwapCandy2) {
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this.SwapCandy1.SetOffset(-this.SwapDistance, 0);
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this.SwapCandy2.SetOffset(this.SwapDistance, 0);
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} else {
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this.SwapCandy1.ResetPosition();
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}
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}
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},
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ProcSwapRight: function (dist) {
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if (this.SwapDirection != "Right") {
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this.SwapDirection = "Right";
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if (this.SwapCandy2) {
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this.SwapCandy2.ResetPosition();
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}
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this.SwapCandy2 = this.Board.GetCandy(
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this.SwapCandy1.GridPosition.X + 1,
|
|
this.SwapCandy1.GridPosition.Y);
|
|
}
|
|
this.SwapDistance = dist;
|
|
if (this.SwapDistance > this.MaxSwapDistance) {
|
|
this.DoSwap();
|
|
} else {
|
|
if (this.SwapCandy2) {
|
|
this.SwapCandy1.SetOffset(this.SwapDistance, 0);
|
|
this.SwapCandy2.SetOffset(-this.SwapDistance, 0);
|
|
} else {
|
|
this.SwapCandy1.ResetPosition();
|
|
}
|
|
}
|
|
},
|
|
ProcSwapUp: function (dist) {
|
|
if (this.SwapDirection != "Up") {
|
|
this.SwapDirection = "Up";
|
|
if (this.SwapCandy2) {
|
|
this.SwapCandy2.ResetPosition();
|
|
}
|
|
this.SwapCandy2 = this.Board.GetCandy(
|
|
this.SwapCandy1.GridPosition.X, this.SwapCandy1.GridPosition.Y - 1);
|
|
}
|
|
this.SwapDistance = dist;
|
|
if (this.SwapDistance > this.MaxSwapDistance) {
|
|
this.DoSwap();
|
|
} else {
|
|
if (this.SwapCandy2) {
|
|
this.SwapCandy1.SetOffset(0, -this.SwapDistance);
|
|
this.SwapCandy2.SetOffset(0, this.SwapDistance);
|
|
} else {
|
|
this.SwapCandy1.ResetPosition();
|
|
}
|
|
}
|
|
},
|
|
ProcSwapDown: function (dist) {
|
|
if (this.SwapDirection != "Down") {
|
|
this.SwapDirection = "Down";
|
|
if (this.SwapCandy2) {
|
|
this.SwapCandy2.ResetPosition();
|
|
}
|
|
this.SwapCandy2 = this.Board.GetCandy(
|
|
this.SwapCandy1.GridPosition.X,
|
|
this.SwapCandy1.GridPosition.Y + 1);
|
|
}
|
|
this.SwapDistance = dist;
|
|
if (this.SwapDistance > this.MaxSwapDistance) {
|
|
this.DoSwap();
|
|
} else {
|
|
if (this.SwapCandy2) {
|
|
this.SwapCandy1.SetOffset(0, this.SwapDistance);
|
|
this.SwapCandy2.SetOffset(0, -this.SwapDistance);
|
|
} else {
|
|
this.SwapCandy1.ResetPosition();
|
|
}
|
|
}
|
|
},
|
|
StartSwap: function (candy) {
|
|
this.SwapDirection = "";
|
|
this.SwapCandy1 = candy;
|
|
this.SwapCandy2 = null;
|
|
this.SwapDistance = 0;
|
|
},
|
|
CancelSwap: function () {
|
|
this.GameScreen.Mouse.Cancel();
|
|
this.SwapDirection = null;
|
|
if (this.SwapCandy1) {
|
|
this.SwapCandy1.ResetPosition();
|
|
}
|
|
if (this.SwapCandy2) {
|
|
this.SwapCandy2.ResetPosition();
|
|
}
|
|
this.SwapCandy1 = null;
|
|
this.SwapCandy2 = null;
|
|
this.SwapDistance = 0;
|
|
},
|
|
DoSwap: function () {
|
|
if (this.SwapCandy1 === null || this.SwapCandy2 === null) {
|
|
this.CancelSwap();
|
|
return;
|
|
}
|
|
var x1 = this.SwapCandy1.GridPosition.X;
|
|
var y1 = this.SwapCandy1.GridPosition.Y;
|
|
var x2 = this.SwapCandy2.GridPosition.X;
|
|
var y2 = this.SwapCandy2.GridPosition.Y;
|
|
var candy1 = this.Board.RemoveCandy(x1, y1);
|
|
var candy2 = this.Board.RemoveCandy(x2, y2);
|
|
this.Board.SetCandy(x2, y2, candy1);
|
|
this.Board.SetCandy(x1, y1, candy2);
|
|
this.GameScreen.Mouse.Cancel();
|
|
this.SwapDirection = null;
|
|
this.SwapCandy1 = null;
|
|
this.SwapCandy2 = null;
|
|
this.SwapDistance = 0;
|
|
},
|
|
Debug: false
|
|
};
|
|
|