Fix building on MSYS2
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@@ -1,4 +1,16 @@
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########################
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# Utility Declarations #
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########################
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ifeq ($(VERBOSE_BUILD),true)
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DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
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DO_CXX=$(CXX) $(CFLAGS) -o $@ -c $<
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else
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DO_CC=@$(ECHO) "CC: $@" ;\
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$(CC) $(CFLAGS) -o $@ -c $<
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DO_CXX=@$(ECHO) "CXX: $@" ;\
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$(CXX) $(CFLAGS) -o $@ -c $<
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endif
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########################
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# GameLib Declarations #
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@@ -59,23 +71,23 @@ rebuild: clean all
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# GameLib Rules #
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#################
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$(BUILDDIR)/GameLib/Time.o: GameLib/Time.c $(HEADS)
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$(CC) -c GameLib/Time.c -o $(BUILDDIR)/GameLib/Time.o $(CFLAGS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/Util.o: GameLib/Util.c $(HEADS)
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$(CC) -c GameLib/Util.c -o $(BUILDDIR)/GameLib/Util.o $(CFLAGS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/QuadArray2D.o: GameLib/QuadArray2D.c $(HEADS)
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$(CC) -c GameLib/QuadArray2D.c -o $(BUILDDIR)/GameLib/QuadArray2D.o $(CFLAGS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/Draw.o: GameLib/Draw.c $(HEADS)
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$(CC) -c GameLib/Draw.c -o $(BUILDDIR)/GameLib/Draw.o $(CFLAGS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/Input.o: GameLib/Input.c $(HEADS)
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$(CC) -c GameLib/Input.c -o $(BUILDDIR)/GameLib/Input.o $(CFLAGS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/Audio.o: GameLib/Audio.c $(HEADS)
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$(CC) -c GameLib/Audio.c -o $(BUILDDIR)/GameLib/Audio.o $(CFLAGS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/Entity.o: GameLib/Entity.c $(HEADS)
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$(CC) -c GameLib/Entity.c -o $(BUILDDIR)/GameLib/Entity.o $(CFLAGS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/Anim.o: GameLib/Anim.c $(HEADS)
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$(CC) -c GameLib/Anim.c -o $(BUILDDIR)/GameLib/Anim.o $(CFLAGS)
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$(DO_CC)
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$(BUILDDIR)/GameLib/GameLib.o: GameLib/GameLib.c $(HEADS)
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$(CC) -c GameLib/GameLib.c -o $(BUILDDIR)/GameLib/GameLib.o $(CFLAGS)
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$(DO_CC)
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##############
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@@ -83,13 +95,11 @@ $(BUILDDIR)/GameLib/GameLib.o: GameLib/GameLib.c $(HEADS)
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##############
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$(BUILDDIR)/Game/GameEnts.o: Game/GameEnts.c $(HEADS)
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$(CC) -c Game/GameEnts.c -o $(BUILDDIR)/Game/GameEnts.o $(CFLAGS)
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$(DO_CC)
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$(BUILDDIR)/Game/GameMap.o: Game/GameMap.c $(HEADS)
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$(CC) -c Game/GameMap.c -o $(BUILDDIR)/Game/GameMap.o $(CFLAGS)
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$(DO_CC)
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$(BUILDDIR)/Game/main.o: Game/main.c $(HEADS)
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$(CC) -c Game/main.c -o $(BUILDDIR)/Game/main.o $(CFLAGS)
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$(DO_CC)
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################
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@@ -97,10 +107,12 @@ $(BUILDDIR)/Game/main.o: Game/main.c $(HEADS)
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################
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$(RES_GAMELIB_OUT): $(GAMELIBS_OBJS)
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$(AR) rcs $(RES_GAMELIB_OUT) $(GAMELIBS_OBJS)
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@$(ECHO) "STATICLIB: $@"
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@$(AR) rcs $(RES_GAMELIB_OUT) $(GAMELIBS_OBJS)
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$(RES_GAME_OUT): $(RES_GAMELIB_OUT) $(GAME_OBJS)
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$(CC) $(GAME_OBJS) $(RES_GAMELIB_OUT) -o $(RES_GAME_OUT) $(LIBS) $(CFLAGS) $(LDFLAGS)
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@$(ECHO) "LINK: $@"
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@$(CC) $(GAME_OBJS) $(RES_GAMELIB_OUT) -o $(RES_GAME_OUT) $(LIBS) $(CFLAGS) $(LDFLAGS)
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