QuadArray2D: Queues all the draw calls and then performs the in the most optimal way.
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@@ -7,6 +7,7 @@ CFLAGS += -IGameLib
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HEADS= \
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GameLib/Time.h \
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GameLib/Util.h \
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GameLib/QuadArray2D.h \
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GameLib/Draw.h \
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GameLib/Input.h \
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GameLib/Audio.h \
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@@ -16,6 +17,7 @@ HEADS= \
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OBJS= \
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$(BUILDDIR)/GameLib/Time.o \
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$(BUILDDIR)/GameLib/Util.o \
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$(BUILDDIR)/GameLib/QuadArray2D.o \
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$(BUILDDIR)/GameLib/Draw.o \
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$(BUILDDIR)/GameLib/Input.o \
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$(BUILDDIR)/GameLib/Audio.o \
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@@ -67,6 +69,8 @@ $(BUILDDIR)/GameLib/Time.o: GameLib/Time.c $(HEADS)
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$(CC) -c GameLib/Time.c -o $(BUILDDIR)/GameLib/Time.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Util.o: GameLib/Util.c $(HEADS)
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$(CC) -c GameLib/Util.c -o $(BUILDDIR)/GameLib/Util.o $(CFLAGS)
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$(BUILDDIR)/GameLib/QuadArray2D.o: GameLib/QuadArray2D.c $(HEADS)
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$(CC) -c GameLib/QuadArray2D.c -o $(BUILDDIR)/GameLib/QuadArray2D.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Draw.o: GameLib/Draw.c $(HEADS)
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$(CC) -c GameLib/Draw.c -o $(BUILDDIR)/GameLib/Draw.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Input.o: GameLib/Input.c $(HEADS)
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