From 1576951fc8e5caf3179c657d08f22b3c559fca4a Mon Sep 17 00:00:00 2001 From: "Valeriano A.R" Date: Thu, 28 Aug 2014 01:56:05 +0200 Subject: [PATCH] GameLib: Evitar compactados de entidades innecesarios --- GameLib/GameLib.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/GameLib/GameLib.c b/GameLib/GameLib.c index 9a04f45..b7f9f16 100644 --- a/GameLib/GameLib.c +++ b/GameLib/GameLib.c @@ -200,7 +200,7 @@ void GameLib_ProcLoop(void *data){ // Process time=Time_GetTime(); - GameLib_Compactate();_entities_lock=1; + _entities_lock=1; if(_gameproc){ _gameproc(); } @@ -214,7 +214,7 @@ void GameLib_ProcLoop(void *data){ // Colisions between entities time=Time_GetTime(); - GameLib_Compactate();_entities_lock=1; + _entities_lock=1; count=0; do{ repeat=0; @@ -266,7 +266,7 @@ void GameLib_ProcLoop(void *data){ // Process Overlaps time=Time_GetTime(); - GameLib_Compactate();_entities_lock=1; + _entities_lock=1; for(i=0;i<_n_entities;i++){ if(!(_entity[i]->flags&EntityFlag_Overlap) || _entity[i]->mass<0.0f) continue; @@ -315,7 +315,7 @@ void GameLib_ProcLoop(void *data){ // PostProcess time=Time_GetTime(); - GameLib_Compactate();_entities_lock=1; + _entities_lock=1; for(i=0;i<_n_entities;i++){ Entity_PostProcess(_entity[i],_pft); if(Entity_IsMoving(_entity[i])){