Optimize Makefiles

This commit is contained in:
2016-08-29 21:01:09 +02:00
committed by Valeriano A.R
parent ddd7ac034a
commit 2a74dea233
6 changed files with 59 additions and 59 deletions

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@@ -6,7 +6,6 @@ else
TARGET_ARCH=linux TARGET_ARCH=linux
endif # windir endif # windir
ifeq ($(TARGET_ARCH),mingw) ifeq ($(TARGET_ARCH),mingw)
include Makefile.win32 include Makefile.win32
else else

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@@ -16,7 +16,7 @@ endif
# GameLib Declarations # # GameLib Declarations #
######################## ########################
CFLAGS += -IGameLib CFLAGS += -IGameLib
GAMELIB_HEADS = \ GAMELIB_HEADS := \
GameLib/Time.h \ GameLib/Time.h \
GameLib/Util.h \ GameLib/Util.h \
GameLib/QuadArray2D.h \ GameLib/QuadArray2D.h \
@@ -26,7 +26,7 @@ GAMELIB_HEADS = \
GameLib/Anim.h \ GameLib/Anim.h \
GameLib/Entity.h \ GameLib/Entity.h \
GameLib/GameLib.h GameLib/GameLib.h
GAMELIBS_OBJS = \ GAMELIBS_OBJS := \
$(BUILDDIR)/GameLib/Time.o \ $(BUILDDIR)/GameLib/Time.o \
$(BUILDDIR)/GameLib/Util.o \ $(BUILDDIR)/GameLib/Util.o \
$(BUILDDIR)/GameLib/QuadArray2D.o \ $(BUILDDIR)/GameLib/QuadArray2D.o \
@@ -36,17 +36,17 @@ GAMELIBS_OBJS = \
$(BUILDDIR)/GameLib/Anim.o \ $(BUILDDIR)/GameLib/Anim.o \
$(BUILDDIR)/GameLib/Entity.o \ $(BUILDDIR)/GameLib/Entity.o \
$(BUILDDIR)/GameLib/GameLib.o $(BUILDDIR)/GameLib/GameLib.o
RES_GAMELIB_OUT = $(BUILDDIR)/$(RES_GAMELIB) RES_GAMELIB_OUT := $(BUILDDIR)/$(RES_GAMELIB)
##################### #####################
# Game Declarations # # Game Declarations #
##################### #####################
GAME_HEADS = $(GAMELIB_HEADS) Game/GameEnts.h Game/GameMap.h GAME_HEADS := $(GAMELIB_HEADS) Game/GameEnts.h Game/GameMap.h
GAME_OBJS = \ GAME_OBJS := \
$(BUILDDIR)/Game/GameEnts.o \ $(BUILDDIR)/Game/GameEnts.o \
$(BUILDDIR)/Game/GameMap.o \ $(BUILDDIR)/Game/GameMap.o \
$(BUILDDIR)/Game/main.o $(BUILDDIR)/Game/main.o
RES_GAME_OUT = $(BUILDDIR)/$(RES_GAME) RES_GAME_OUT := $(BUILDDIR)/$(RES_GAME)
################# #################

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@@ -1,22 +1,22 @@
CC = emcc CC := emcc
AR = emar AR := emar
LAUNCHER = start LAUNCHER := start
RM = rm -rf RM := rm -rf
MKDIR = mkdir MKDIR := mkdir
ECHO = echo ECHO := echo
LIBS = LIBS :=
CFLAGS = -s FULL_ES2=1 -s ASM_JS=1 -O1 -Wno-implicit-function-declaration -DEMSCRIPTEN CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 -Wno-implicit-function-declaration -DEMSCRIPTEN
LDFLAGS = --preload-file data LDFLAGS := --preload-file data
RES_GAMELIB = libgame.a RES_GAMELIB := libgame.a
RES_GAME = game.html RES_GAME := game.html
BUILDDIR = build-emscripten BUILDDIR := build-emscripten
ifeq ($(target),release) ifeq ($(target),release)
CFLAGS = -s FULL_ES2=1 -s ASM_JS=1 -O1 --llvm-lto 1 -Wno-implicit-function-declaration -DEMSCRIPTEN CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 --llvm-lto 1 -Wno-implicit-function-declaration -DEMSCRIPTEN
BUILDDIR = build-emscripten-release BUILDDIR := build-emscripten-release
LDFLAGS = --preload-file data LDFLAGS := --preload-file data
endif endif
include Makefile.common include Makefile.common

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@@ -1,16 +1,16 @@
CC = gcc CC := gcc
AR = ar AR := ar
LAUNCHER = LAUNCHER :=
RM = rm -rf RM := rm -rf
MKDIR = mkdir MKDIR := mkdir
ECHO = echo ECHO := echo
LIBS := -lSDL -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11
CFLAGS := -Wall -g -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
LDFLAGS :=
LIBS = -lSDL -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11 RES_GAMELIB := libgame.a
CFLAGS = -Wall -g -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/ RES_GAME := game
LDFLAGS = BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
RES_GAMELIB = libgame.a
RES_GAME = game
BUILDDIR = build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
include Makefile.common include Makefile.common

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@@ -1,17 +1,17 @@
CC = i486-mingw32-gcc CC := i486-mingw32-gcc
AR = i486-mingw32-ar AR := i486-mingw32-ar
LAUNCHER = LAUNCHER :=
RM = rm -rf RM := rm -rf
MKDIR = mkdir MKDIR := mkdir
ECHO = echo ECHO := echo
LIBS = -L/usr/i486-mingw/lib -D_GNU_SOURCE=1 -Dmain=SDL_main -lopengl32 -lmingw32 -lSDLmain -lSDL LIBS := -L/usr/i486-mingw/lib -D_GNU_SOURCE=1 -Dmain=SDL_main -lopengl32 -lmingw32 -lSDLmain -lSDL
CFLAGS = -I/usr/i486-mingw/include -mwindows CFLAGS := -I/usr/i486-mingw/include -mwindows
LDFLAGS = LDFLAGS :=
RES_GAMELIB = libgame.a RES_GAMELIB := libgame.a
RES_GAME = game.exe RES_GAME := game.exe
BUILDDIR = build-mingw BUILDDIR := build-mingw
include Makefile.common include Makefile.common

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@@ -1,17 +1,18 @@
CC = gcc CC := gcc
AR = ar AR := ar
LAUNCHER = LAUNCHER :=
RM = rm -rf RM := rm -rf
MKDIR = mkdir MKDIR := mkdir
ECHO = echo ECHO := echo
LIBS = -L/mingw/lib -Dmain=SDL_main -lopengl32 -lSDLmain -lSDL LIBS := -L/mingw/lib -Dmain=SDL_main -lopengl32 -lSDLmain -lSDL
CFLAGS = -I/mingw/include -g -mwindows -D_GNU_SOURCE=1 #CFLAGS := -I/mingw/include -g -mwindows -D_GNU_SOURCE=1
LDFLAGS = -g -mwindows -D_GNU_SOURCE=1 CFLAGS := -g -mwindows -D_GNU_SOURCE=1
LDFLAGS := -g -mwindows -D_GNU_SOURCE=1
RES_GAMELIB = libgame.a RES_GAMELIB := libgame.a
RES_GAME = game.exe RES_GAME := game.exe
BUILDDIR = build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2) BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2)
include Makefile.common include Makefile.common