Limpiar juego de ejemplo
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27
Game/main.c
27
Game/main.c
@@ -16,8 +16,6 @@ extern int gamelib_debug;
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DrawFnt font;
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DrawFnt font_shad;
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DrawImg img_background;
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void ProcGame(){
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}
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@@ -27,24 +25,6 @@ void PostProcGame(){
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GameLib_ForEachEnt(EntityApplyGravity);
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}
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void PreDrawGame(float f){
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//Draw_Clean(128,128,128);
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Draw_SetColor(1.0f,1.0f,1.0f,1.0f);
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Draw_DrawImgResized(img_background,0,0,640,480);
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}
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void DrawGame(float f){
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char cadena[128];
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// Watermark
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Draw_SetColor(0,0,0,0.3);
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Draw_DrawText(font,"By Kableado (VAR)",201,461);
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Draw_SetColor(1.0f,1.0f,1.0f,0.3f);
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Draw_DrawText(font,"By Kableado (VAR)",200,460);
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}
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int main(int argc,char *argv[]){
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int i,j;
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@@ -70,9 +50,6 @@ int main(int argc,char *argv[]){
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font=Draw_DefaultFont(255,255,255,255);
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font_shad=Draw_DefaultFont(0,0,0,127);
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img_background=Draw_LoadImage("data/heaven.png");
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Draw_SetOffset(img_background,0,0);
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GameEnts_Init();
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@@ -80,14 +57,14 @@ int main(int argc,char *argv[]){
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// Initialize world.
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//
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GameLib_DelEnts();
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GameMap_LoadLevel("data/level_01.txt",32);
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GameMap_LoadLevel("data/level_01.txt",64);
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/////////////////////////
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// Run the world.
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//
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GameLib_Loop(ProcGame,PostProcGame,PreDrawGame,DrawGame);
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GameLib_Loop(ProcGame,PostProcGame,NULL,NULL);
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return(0);
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