Limpiar juego de ejemplo

This commit is contained in:
2014-08-23 00:25:02 +02:00
committed by Valeriano A.R
parent 2b8fa3e4c2
commit 2ce5c7906a
50 changed files with 71 additions and 877 deletions

View File

@@ -16,8 +16,6 @@ extern int gamelib_debug;
DrawFnt font;
DrawFnt font_shad;
DrawImg img_background;
void ProcGame(){
}
@@ -27,24 +25,6 @@ void PostProcGame(){
GameLib_ForEachEnt(EntityApplyGravity);
}
void PreDrawGame(float f){
//Draw_Clean(128,128,128);
Draw_SetColor(1.0f,1.0f,1.0f,1.0f);
Draw_DrawImgResized(img_background,0,0,640,480);
}
void DrawGame(float f){
char cadena[128];
// Watermark
Draw_SetColor(0,0,0,0.3);
Draw_DrawText(font,"By Kableado (VAR)",201,461);
Draw_SetColor(1.0f,1.0f,1.0f,0.3f);
Draw_DrawText(font,"By Kableado (VAR)",200,460);
}
int main(int argc,char *argv[]){
int i,j;
@@ -70,9 +50,6 @@ int main(int argc,char *argv[]){
font=Draw_DefaultFont(255,255,255,255);
font_shad=Draw_DefaultFont(0,0,0,127);
img_background=Draw_LoadImage("data/heaven.png");
Draw_SetOffset(img_background,0,0);
GameEnts_Init();
@@ -80,14 +57,14 @@ int main(int argc,char *argv[]){
// Initialize world.
//
GameLib_DelEnts();
GameMap_LoadLevel("data/level_01.txt",32);
GameMap_LoadLevel("data/level_01.txt",64);
/////////////////////////
// Run the world.
//
GameLib_Loop(ProcGame,PostProcGame,PreDrawGame,DrawGame);
GameLib_Loop(ProcGame,PostProcGame,NULL,NULL);
return(0);