Limpiar juego de ejemplo

This commit is contained in:
2014-08-23 00:25:02 +02:00
committed by Valeriano A.R
parent 2b8fa3e4c2
commit 2ce5c7906a
50 changed files with 71 additions and 877 deletions

View File

@@ -18,50 +18,6 @@ Entity ent_Platform;
Entity ent_Block; Entity ent_Block;
DrawImg img_wizard[2];
//DrawImg img_wizardWalking[2];
//DrawImg img_wizardShoting[2];
//DrawImg img_wizardPain[2];
DrawImg img_magikball;
DrawImg img_earth[16];
//DrawImg img_earthBack[16];
DrawImg img_stoneBrick;
//DrawImg img_stoneBrick[16];
//DrawImg img_stoneBrickBack[16];
DrawImg img_spikedBush;
DrawImg img_lavaPit;
DrawImg img_fireball;
DrawImg img_flower[2];
DrawImg img_spike[2];
DrawImg img_carnivorePlant[2];
DrawImg img_bunny[2];
DrawImg img_spider[2];
DrawImg img_guard[2];
DrawImg img_eliteGuard[2];
DrawImg img_axe[2];
DrawImg img_goatMan[2];
DrawImg img_Princess[2];
Entity ent_Wizard;
Entity ent_MagikBall;
Entity ent_Earth;
Entity ent_EarthBack;
Entity ent_StoneBrick;
Entity ent_StoneBrickBack;
Entity ent_SpikedBush;
Entity ent_Fireball;
Entity ent_LavaPit;
Entity ent_Spike[2];
Entity ent_Flower[2];
Entity ent_CarnivorePlant[2];
Entity ent_Bunny;
Entity ent_Spider;
Entity ent_Axe;
Entity ent_Guard;
Entity ent_EliteGuard;
Entity ent_GoatMan;
Entity ent_Princess;
int EntityApplyGravity(Entity e){ int EntityApplyGravity(Entity e){
@@ -72,15 +28,6 @@ int EntityApplyGravity(Entity e){
// Only apply gravity to some entity types // Only apply gravity to some entity types
if(!( if(!(
e->type==Ent_Player || e->type==Ent_Player ||
e->type==Ent_Wizard ||
e->type==Ent_Fireball ||
e->type==Ent_Bunny ||
e->type==Ent_Spider ||
e->type==Ent_Axe ||
e->type==Ent_Guard ||
e->type==Ent_EliteGuard ||
e->type==Ent_GoatMan ||
e->type==Ent_Princess ||
0 0
)) ))
{ {
@@ -97,81 +44,8 @@ int EntityApplyGravity(Entity e){
void EntEarth_Init(Entity ent,int up,int down,int left,int right){
int val=up*8+right*4+down*2+left;
if(!up && !down && !left && !right){
ent->flags=0;
}else
if(up && !down && !left && !right){
ent->flags=EntityFlag_PlatformCollision;
}else{
ent->flags=EntityFlag_BlockCollision;
}
AnimPlay_SetImg(&ent->anim,img_earth[val]);
}
void EntStoneBrick_Init(Entity ent,int up,int down,int left,int right){
if(!up && !down && !left && !right){
ent->flags=0;
}else
if(up && !down && !left && !right){
ent->flags=EntityFlag_PlatformCollision;
}else{
ent->flags=EntityFlag_BlockCollision;
}
}
void player_proc(Entity e,int ft){ void player_proc(Entity e,int ft){
float acel=1.0f;
float maxVel=4.0f;
float jumpVel=12.0f;
if(Input_GetKey(InputKey_Jump)==InputKey_Pressed ||
Input_GetKey(InputKey_Up)==InputKey_Pressed){
vec2 jump;
// Apply jump
vec2_set(jump,0.0f,-jumpVel);
vec2_plus(e->vel,e->vel,jump);
Entity_CalcBBox(e);
// FIXME: play sound
}
if(Input_GetKey(InputKey_Left)){
vec2 left;
// Apply left movement
vec2_set(left,-acel,0.0f);
Entity_AddVelLimit(e,left,maxVel);
}
if(Input_GetKey(InputKey_Right)){
vec2 right;
// Apply right movement
vec2_set(right,acel,0.0f)
Entity_AddVelLimit(e,right,maxVel);
}
// Scroll View
GameLib_MoveToPosH(e->pos,0.1f);
}
void wizard_proc(Entity e,int ft){
float acel=8.0f; float acel=8.0f;
float maxVel=30.0f; float maxVel=30.0f;
float jumpVel=50.0f; float jumpVel=50.0f;
@@ -197,8 +71,6 @@ void wizard_proc(Entity e,int ft){
vec2_set(left,-acel,0.0f); vec2_set(left,-acel,0.0f);
Entity_AddVelLimit(e,left,maxVel); Entity_AddVelLimit(e,left,maxVel);
AnimPlay_SetImg(&e->anim,img_wizard[0]);
e->A=0; e->A=0;
} }
if(Input_GetKey(InputKey_Right)){ if(Input_GetKey(InputKey_Right)){
@@ -208,248 +80,23 @@ void wizard_proc(Entity e,int ft){
vec2_set(right,acel,0.0f) vec2_set(right,acel,0.0f)
Entity_AddVelLimit(e,right,maxVel); Entity_AddVelLimit(e,right,maxVel);
AnimPlay_SetImg(&e->anim,img_wizard[1]);
e->A=1; e->A=1;
} }
if(Input_GetKey(InputKey_Action1)==InputKey_Pressed || if(Input_GetKey(InputKey_Action1)==InputKey_Pressed ||
Input_GetKey(InputKey_Action2)==InputKey_Pressed) Input_GetKey(InputKey_Action2)==InputKey_Pressed)
{ {
Entity e2;
// Create child entity
e2=Entity_Copy(e->child);
vec2_plus(e2->pos,e2->pos,e->pos);
if(e->A==0){
vec2_set(e2->vel,-shootVel,0);
}else
if(e->A==1){
vec2_set(e2->vel,shootVel,0);
}
Entity_CalcBBox(e2);
GameLib_AddEntity(e2);
} }
// Scroll View // Scroll View
GameLib_MoveToPosH(e->pos,0.6f); //GameLib_MoveToPosH(e->pos,0.6f);
GameLib_MoveToPos(e->pos,0.6f);
} }
int magikball_collision(Entity ent,Entity ent2,float t,vec2 n){
if(ent->A==1)
return(0);
if(ent2->type==Ent_Flower){
Entity e2;
// Convert a flower
// Create replacemente entity
e2=Entity_Copy(ent_CarnivorePlant[ent2->D]);
vec2_plus(e2->pos,e2->pos,ent2->pos);
GameLib_AddEntity(e2);
// Delete original entity
GameLib_DelEntity(ent2);
}
if(ent2->type==Ent_Bunny){
Entity e2;
// Convert a bunny
printf("Bunny\n");
// Create replacemente entity
e2=Entity_Copy(ent_Spider);
vec2_plus(e2->pos,e2->pos,ent2->pos);
GameLib_AddEntity(e2);
// Copy direction
e2->A=ent2->A;
// Delete original entity
GameLib_DelEntity(ent2);
}
// Selfdestroy
GameLib_DelEntity(ent);
ent->A=1;
// FIXME: play sound
return(0);
}
void spikedentity_overlap(Entity e,Entity e2){
// FIXME: damage player
printf("FIXME: damage player\n");
}
int spike_collision(Entity ent,Entity ent2,float t,vec2 n){
if(ent->A==1)
return(0);
if(ent2->type==Ent_Player ||
ent2->type==Ent_Wizard)
{
// FIXME: damage player
printf("FIXME: damage player\n");
}
// Selfdestroy
GameLib_DelEntity(ent);
ent->A=1;
// FIXME: play sound
return(0);
}
void flower_oncopy(Entity ent){
ent->A=rand()%ent->C;
}
void flower_proc(Entity ent,int ft){
if(ent->A==0){
Entity e2;
// Create child entity
e2=Entity_Copy(ent->child);
vec2_plus(e2->pos,e2->pos,ent->pos);
GameLib_AddEntity(e2);
// FIXME: play sound
ent->A=ent->B;
}else{
ent->A--;
}
}
void bunny_proc(Entity e,int ft){
float acel=1.0f;
float maxVel=4.0f;
float jumpVel=5.0f;
if(e->B==0){
vec2 jump;
// Apply jump
vec2_set(jump,0.0f,-jumpVel);
vec2_plus(e->vel,e->vel,jump);
Entity_CalcBBox(e);
// FIXME: play sound
e->B=e->C;
}else{
e->B--;
}
if(e->A==0){
vec2 left;
// Apply left movement
vec2_set(left,-acel,0.0f);
Entity_AddVelLimit(e,left,maxVel);
AnimPlay_SetImg(&e->anim,img_bunny[0]);
}
if(e->A==1){
vec2 right;
// Apply right movement
vec2_set(right,acel,0.0f)
Entity_AddVelLimit(e,right,maxVel);
AnimPlay_SetImg(&e->anim,img_bunny[1]);
}
}
int bunny_collision(Entity ent,Entity ent2,float t,vec2 n){
if(n[0]>0.5f){
ent->A=1;
}else
if(n[0]<-0.5f){
ent->A=0;
}
if(ent2->type==Ent_Player ||
ent2->type==Ent_Wizard)
{
// FIXME: damage player
printf("FIXME: damage player\n");
}
return(1);
}
void spider_proc(Entity e,int ft){
float acel=1.0f;
float maxVel=4.0f;
float jumpVel=5.0f;
if(e->B==0){
vec2 jump;
// Apply jump
vec2_set(jump,0.0f,-jumpVel);
vec2_plus(e->vel,e->vel,jump);
Entity_CalcBBox(e);
// FIXME: play sound
e->B=e->C;
}else{
e->B--;
}
if(e->A==0){
vec2 left;
// Apply left movement
vec2_set(left,-acel,0.0f);
Entity_AddVelLimit(e,left,maxVel);
AnimPlay_SetImg(&e->anim,img_spider[0]);
}
if(e->A==1){
vec2 right;
// Apply right movement
vec2_set(right,acel,0.0f)
Entity_AddVelLimit(e,right,maxVel);
AnimPlay_SetImg(&e->anim,img_spider[1]);
}
}
int spider_collision(Entity ent,Entity ent2,float t,vec2 n){
if(n[0]>0.5f){
ent->A=1;
}else
if(n[0]<-0.5f){
ent->A=0;
}
return(1);
}
void GameEnts_Init(){ void GameEnts_Init(){
@@ -461,76 +108,6 @@ void GameEnts_Init(){
img_platform=Draw_LoadImage("data/platform.png"); img_platform=Draw_LoadImage("data/platform.png");
img_block=Draw_LoadImage("data/block.png"); img_block=Draw_LoadImage("data/block.png");
// Wizard
img_wizard[0]=Draw_LoadImage("data/wizard_left.png");
//img_wizard[1]=Draw_LoadImage("data/wizard_right.png");
img_wizard[1]=Draw_LoadImage("data/wizard_right.png");
// Magik Ball
img_magikball=Draw_LoadImage("data/magikball.png");
// Load the earth images
img_earth[ 0]=Draw_LoadImage("data/earth/0.png");
img_earth[ 1]=Draw_LoadImage("data/earth/1.png");
img_earth[ 2]=Draw_LoadImage("data/earth/2.png");
img_earth[ 3]=Draw_LoadImage("data/earth/3.png");
img_earth[ 4]=Draw_LoadImage("data/earth/4.png");
img_earth[ 5]=Draw_LoadImage("data/earth/5.png");
img_earth[ 6]=Draw_LoadImage("data/earth/6.png");
img_earth[ 7]=Draw_LoadImage("data/earth/7.png");
img_earth[ 8]=Draw_LoadImage("data/earth/8.png");
img_earth[ 9]=Draw_LoadImage("data/earth/9.png");
img_earth[10]=Draw_LoadImage("data/earth/A.png");
img_earth[11]=Draw_LoadImage("data/earth/B.png");
img_earth[12]=Draw_LoadImage("data/earth/C.png");
img_earth[13]=Draw_LoadImage("data/earth/D.png");
img_earth[14]=Draw_LoadImage("data/earth/E.png");
img_earth[15]=Draw_LoadImage("data/earth/F.png");
// FIXME: Earth back
// Stone Brick
img_stoneBrick=Draw_LoadImage("data/rock.png");
// FIXME: Stone Brick back
// Spiked Bush
img_spikedBush=Draw_LoadImage("data/spikedbush.png");
// FIXME: Lava Pit
// FIXME: Fireball
// Flower
img_flower[0]=Draw_LoadImage("data/flower_left.png");
img_flower[1]=Draw_LoadImage("data/flower_right.png");
// Spike
img_spike[0]=Draw_LoadImage("data/spike_left.png");
img_spike[1]=Draw_LoadImage("data/spike_right.png");
// Carnivore Plant
img_carnivorePlant[0]=Draw_LoadImage("data/carnivoreplant_left.png");
img_carnivorePlant[1]=Draw_LoadImage("data/carnivoreplant_right.png");
// Bunny
img_bunny[0]=Draw_LoadImage("data/bunny_left.png");
img_bunny[1]=Draw_LoadImage("data/bunny_right.png");
// Spider
img_spider[0]=Draw_LoadImage("data/spider_left.png");
img_spider[1]=Draw_LoadImage("data/spider_right.png");
// FIXME: Guard
// FIXME: Elite Guard
// FIXEM: Axe
// FIXME: GoatMan
// FIXME: Princess
///////////////////////// /////////////////////////
// Initialize entity types. // Initialize entity types.
@@ -575,187 +152,5 @@ void GameEnts_Init(){
ent_Block->fric_static=0.0f; ent_Block->fric_static=0.0f;
ent_Block->fric_dynamic=0.2f; ent_Block->fric_dynamic=0.2f;
// Magik Ball
ent_MagikBall=Entity_New();
ent_MagikBall->type=Ent_Spike;
ent_MagikBall->flags=EntityFlag_Collision;
ent_MagikBall->zorder=0;
AnimPlay_SetImg(&ent_MagikBall->anim,img_magikball);
ent_MagikBall->mass=1.0f;
ent_MagikBall->radius=5;
ent_MagikBall->width=10;
ent_MagikBall->height=10;
ent_MagikBall->collision=magikball_collision;
// Wizard
ent_Wizard=Entity_New();
ent_Wizard->type=Ent_Wizard;
ent_Wizard->flags=EntityFlag_Collision|EntityFlag_Overlap;
ent_Wizard->zorder=0;
AnimPlay_SetImg(&ent_Wizard->anim,img_wizard[0]);
ent_Wizard->proc=wizard_proc;
ent_Wizard->mass=1.0f;
ent_Wizard->radius=24;
ent_Wizard->width=24;
ent_Wizard->height=58;
ent_Wizard->elast=0.1f;
ent_Wizard->fric_static=0.0f;
ent_Wizard->fric_dynamic=0.2f;
ent_Wizard->child=ent_MagikBall;
// Earth
ent_Earth=Entity_New();
ent_Earth->type=Ent_Earth;
ent_Earth->flags=EntityFlag_BlockCollision;
ent_Earth->zorder=-2;
AnimPlay_SetImg(&ent_Earth->anim,img_earth[0]);
ent_Earth->mass=0.0f;
ent_Earth->radius=16;
ent_Earth->width=32;
ent_Earth->height=32;
ent_Earth->fric_static=0.0f;
ent_Earth->fric_dynamic=0.6f;
// FIXME: Earth back
// Stone Bricks
ent_StoneBrick=Entity_New();
ent_StoneBrick->type=Ent_StoneBrick;
ent_StoneBrick->flags=EntityFlag_BlockCollision;
ent_StoneBrick->zorder=-2;
AnimPlay_SetImg(&ent_StoneBrick->anim,img_stoneBrick);
ent_StoneBrick->mass=0.0f;
ent_StoneBrick->radius=16;
ent_StoneBrick->width=32;
ent_StoneBrick->height=32;
ent_StoneBrick->fric_static=0.0f;
ent_StoneBrick->fric_dynamic=-0.01f;
// FIXME: Stone Bricks back
// Spiked Bush
ent_SpikedBush=Entity_New();
ent_SpikedBush->type=Ent_SpikedBush;
ent_SpikedBush->flags=EntityFlag_Overlap;
vec2_set(ent_SpikedBush->pos,0,8);
ent_SpikedBush->zorder=1;
AnimPlay_SetImg(&ent_SpikedBush->anim,img_spikedBush);
ent_SpikedBush->mass=0.0f;
ent_SpikedBush->radius=24;
ent_SpikedBush->overlap=spikedentity_overlap;
// FIXME: Fireball
// FIXME: Lava Pit
// Spikes
ent_Spike[0]=Entity_New();
ent_Spike[0]->type=Ent_Spike;
ent_Spike[0]->flags=EntityFlag_Collision;
ent_Spike[0]->zorder=0;
AnimPlay_SetImg(&ent_Spike[0]->anim,img_spike[0]);
vec2_set(ent_Spike[0]->pos,0,-16);
ent_Spike[0]->mass=1.0f;
ent_Spike[0]->radius=5;
ent_Spike[0]->width=10;
ent_Spike[0]->height=10;
ent_Spike[0]->collision=spike_collision;
vec2_set(ent_Spike[0]->vel,-3,2);
ent_Spike[1]=Entity_Copy(ent_Spike[0]);
AnimPlay_SetImg(&ent_Spike[1]->anim,img_spike[1]);
vec2_set(ent_Spike[1]->vel,3,2);
// Flower
ent_Flower[0]=Entity_New();
ent_Flower[0]->type=Ent_Flower;
ent_Flower[0]->flags=EntityFlag_Collision|EntityFlag_Overlap;
ent_Flower[0]->zorder=1;
AnimPlay_SetImg(&ent_Flower[0]->anim,img_flower[0]);
ent_Flower[0]->mass=0.0f;
ent_Flower[0]->radius=16;
ent_Flower[0]->overlap=spikedentity_overlap;
ent_Flower[0]->oncopy=flower_oncopy;
ent_Flower[0]->proc=flower_proc;
ent_Flower[0]->B=60;
ent_Flower[0]->C=60;
ent_Flower[0]->child=ent_Spike[0];
ent_Flower[0]->D=0;
ent_Flower[1]=Entity_Copy(ent_Flower[0]);
AnimPlay_SetImg(&ent_Flower[1]->anim,img_flower[1]);
ent_Flower[1]->child=ent_Spike[1];
ent_Flower[1]->D=1;
// Carnivore Plant
ent_CarnivorePlant[0]=Entity_New();
ent_CarnivorePlant[0]->type=Ent_CarnivorePlant;
ent_CarnivorePlant[0]->flags=0;
ent_CarnivorePlant[0]->zorder=1;
AnimPlay_SetImg(&ent_CarnivorePlant[0]->anim,img_carnivorePlant[0]);
ent_CarnivorePlant[0]->mass=0.0f;
ent_CarnivorePlant[0]->radius=16;
ent_CarnivorePlant[0]->child=ent_Spike[0];
ent_CarnivorePlant[1]=Entity_Copy(ent_CarnivorePlant[0]);
AnimPlay_SetImg(&ent_CarnivorePlant[1]->anim,img_carnivorePlant[1]);
// Bunny
ent_Bunny=Entity_New();
ent_Bunny->type=Ent_Bunny;
ent_Bunny->flags=EntityFlag_Collision;
ent_Bunny->zorder=0;
AnimPlay_SetImg(&ent_Bunny->anim,img_bunny[0]);
ent_Bunny->proc=bunny_proc;
ent_Bunny->collision=bunny_collision;
ent_Bunny->mass=1.0f;
ent_Bunny->radius=12;
ent_Bunny->width=24;
ent_Bunny->height=24;
ent_Bunny->fric_static=0.0f;
ent_Bunny->fric_dynamic=0.2f;
ent_Bunny->A=0;
ent_Bunny->B=0;
ent_Bunny->C=60;
// Spider
ent_Spider=Entity_New();
ent_Spider->type=Ent_Spider;
ent_Spider->flags=EntityFlag_Collision;
ent_Spider->zorder=0;
AnimPlay_SetImg(&ent_Spider->anim,img_spider[0]);
ent_Spider->proc=spider_proc;
ent_Spider->collision=spider_collision;
ent_Spider->mass=1.0f;
ent_Spider->radius=12;
ent_Spider->width=24;
ent_Spider->height=24;
ent_Spider->fric_static=0.0f;
ent_Spider->fric_dynamic=0.2f;
ent_Spider->A=0;
ent_Spider->B=0;
ent_Spider->C=60;
// FIXME: Guard
// FIXME: Elite Guard
// FIXEM: Axe
// FIXME: GoatMan
// FIXME: Princess
} }

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@@ -10,62 +10,16 @@ enum {
Ent_Platform, Ent_Platform,
Ent_Block, Ent_Block,
Ent_Wizard, Ent_Last
Ent_MagikBall,
Ent_Earth,
Ent_EarthBack,
Ent_StoneBrick,
Ent_StoneBrickBack,
Ent_SpikedBush,
Ent_LavaPit,
Ent_Fireball,
Ent_Flower,
Ent_Spike,
Ent_CarnivorePlant,
Ent_Bunny,
Ent_Spider,
Ent_Guard,
Ent_EliteGuard,
Ent_Axe,
Ent_GoatMan,
Ent_Princess
} EntityType; } EntityType;
extern Entity ent_Player; extern Entity ent_Player;
extern Entity ent_Platform; extern Entity ent_Platform;
extern Entity ent_Block; extern Entity ent_Block;
extern Entity ent_Wizard;
extern Entity ent_MagikBall;
extern Entity ent_Earth;
extern Entity ent_EarthBack;
extern Entity ent_StoneBrick;
extern Entity ent_StoneBrickBack;
extern Entity ent_SpikedBush;
extern Entity ent_LavaPit;
extern Entity ent_Fireball;
extern Entity ent_Spike[2];
extern Entity ent_Flower[2];
extern Entity ent_CarnivorePlant[2];
extern Entity ent_Bunny;
extern Entity ent_Spider;
extern Entity ent_Axe;
extern Entity ent_Guard;
extern Entity ent_EliteGuard;
extern Entity ent_GoatMan;
extern Entity ent_Princess;
int EntityApplyGravity(Entity e); int EntityApplyGravity(Entity e);
void EntEarth_Init(Entity ent,int up,int down,int left,int right);
void EntStoneBrick_Init(Entity ent,int up,int down,int left,int right);
void GameEnts_Init(); void GameEnts_Init();
#endif #endif

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@@ -105,64 +105,17 @@ int GameMap_LoadLevel(char *filename,int res){
if(MAP(i,j)=='P'){ if(MAP(i,j)=='P'){
// Player // Player
GameMapAux_CreateEnt(ent_Wizard,i,j,res); GameMapAux_CreateEnt(ent_Player,i,j,res);
} }
if(MAP(i,j)=='#'){ if(MAP(i,j)=='#'){
// Earth // Block
int x,y; ent=GameMapAux_CreateEnt(ent_Block,i,j,res);
int up,down,left,right;
ent=GameMapAux_CreateEnt(ent_Earth,i,j,res);
x=i;y=j-1;if(y<0)y=0;
up=MAP(x,y)=='#'?0:1;
x=i;y=j+1;if(y>=height)y=height-1;
down=MAP(x,y)=='#'?0:1;
x=i-1;y=j;if(x<0)x=0;
left=MAP(x,y)=='#'?0:1;
x=i+1;y=j;if(x>=width)x=width-1;
right=MAP(x,y)=='#'?0:1;
EntEarth_Init(ent,up,down,left,right);
} }
if(MAP(i,j)=='R'){ if(MAP(i,j)=='|'){
// StoneBrick // Platform
int x,y; ent=GameMapAux_CreateEnt(ent_Platform,i,j,res);
int up,down,left,right;
ent=GameMapAux_CreateEnt(ent_StoneBrick,i,j,res);
x=i;y=j-1;if(y<0)y=0;
up=MAP(x,y)=='R'?0:1;
x=i;y=j+1;if(y>=height)y=height-1;
down=MAP(x,y)=='R'?0:1;
x=i-1;y=j;if(x<0)x=0;
left=MAP(x,y)=='R'?0:1;
x=i+1;y=j;if(x>=width)x=width-1;
right=MAP(x,y)=='R'?0:1;
EntStoneBrick_Init(ent,up,down,left,right);
} }
if(MAP(i,j)=='S'){
// Spiked Bush
ent=GameMapAux_CreateEnt(ent_SpikedBush,i,j,res);
}
if(MAP(i,j)=='F'){
// Flower
ent=GameMapAux_CreateEnt(ent_Flower[0],i,j,res);
}
if(MAP(i,j)=='f'){
// Flower
ent=GameMapAux_CreateEnt(ent_Flower[1],i,j,res);
}
if(MAP(i,j)=='B'){
// Bunny
ent=GameMapAux_CreateEnt(ent_Bunny,i,j,res);
}
} }
} }

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@@ -16,8 +16,6 @@ extern int gamelib_debug;
DrawFnt font; DrawFnt font;
DrawFnt font_shad; DrawFnt font_shad;
DrawImg img_background;
void ProcGame(){ void ProcGame(){
} }
@@ -27,24 +25,6 @@ void PostProcGame(){
GameLib_ForEachEnt(EntityApplyGravity); GameLib_ForEachEnt(EntityApplyGravity);
} }
void PreDrawGame(float f){
//Draw_Clean(128,128,128);
Draw_SetColor(1.0f,1.0f,1.0f,1.0f);
Draw_DrawImgResized(img_background,0,0,640,480);
}
void DrawGame(float f){
char cadena[128];
// Watermark
Draw_SetColor(0,0,0,0.3);
Draw_DrawText(font,"By Kableado (VAR)",201,461);
Draw_SetColor(1.0f,1.0f,1.0f,0.3f);
Draw_DrawText(font,"By Kableado (VAR)",200,460);
}
int main(int argc,char *argv[]){ int main(int argc,char *argv[]){
int i,j; int i,j;
@@ -70,9 +50,6 @@ int main(int argc,char *argv[]){
font=Draw_DefaultFont(255,255,255,255); font=Draw_DefaultFont(255,255,255,255);
font_shad=Draw_DefaultFont(0,0,0,127); font_shad=Draw_DefaultFont(0,0,0,127);
img_background=Draw_LoadImage("data/heaven.png");
Draw_SetOffset(img_background,0,0);
GameEnts_Init(); GameEnts_Init();
@@ -80,14 +57,14 @@ int main(int argc,char *argv[]){
// Initialize world. // Initialize world.
// //
GameLib_DelEnts(); GameLib_DelEnts();
GameMap_LoadLevel("data/level_01.txt",32); GameMap_LoadLevel("data/level_01.txt",64);
///////////////////////// /////////////////////////
// Run the world. // Run the world.
// //
GameLib_Loop(ProcGame,PostProcGame,PreDrawGame,DrawGame); GameLib_Loop(ProcGame,PostProcGame,NULL,NULL);
return(0); return(0);

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#B ######################
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