GameEnt: Change casing of entities methods

This commit is contained in:
2021-10-02 20:03:06 +02:00
parent c611da0fd1
commit 36c95e5273

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@@ -34,7 +34,7 @@ int EntityApplyGravity(Entity e) {
return (1); return (1);
} }
void player_proc(Entity e, int ft) { void Player_Proc(Entity e, int ft) {
float acel = 8.0f; float acel = 8.0f;
float maxVel = 30.0f; float maxVel = 30.0f;
float jumpVel = 50.0f; float jumpVel = 50.0f;
@@ -99,14 +99,14 @@ void player_proc(Entity e, int ft) {
e->A = 0; e->A = 0;
} }
void player_postproc(Entity e, int ft) { void Player_PostProc(Entity e, int ft) {
// Scroll View // Scroll View
GameLib_MoveToPos(e->pos, 0.6f); GameLib_MoveToPos(e->pos, 0.6f);
// GameLib_MoveToPos(e->pos, 1.0f); // GameLib_MoveToPos(e->pos, 1.0f);
} }
int player_collision(Entity ent, Entity ent2, float t, vec2 n) { int Player_Collision(Entity ent, Entity ent2, float t, vec2 n) {
if (n[1] < 0 && fabs(n[1]) > fabs(n[0])) { if (n[1] < 0 && fabs(n[1]) > fabs(n[0])) {
ent->A = 1; ent->A = 1;
} }
@@ -148,9 +148,9 @@ void GameEnts_Init() {
ent_Player->flags = EntityFlag_Collision | EntityFlag_Overlap; ent_Player->flags = EntityFlag_Collision | EntityFlag_Overlap;
ent_Player->zorder = 0; ent_Player->zorder = 0;
AnimPlay_SetImg(&ent_Player->anim, img_player); AnimPlay_SetImg(&ent_Player->anim, img_player);
ent_Player->proc = player_proc; ent_Player->proc = Player_Proc;
ent_Player->postproc = player_postproc; ent_Player->postproc = Player_PostProc;
ent_Player->collision = player_collision; ent_Player->collision = Player_Collision;
ent_Player->mass = 1.0f; ent_Player->mass = 1.0f;
ent_Player->radius = 12; ent_Player->radius = 12;
ent_Player->width = 24; ent_Player->width = 24;