(20111219) 01:00

This commit is contained in:
2011-12-19 01:00:00 +01:00
parent 0f403b8234
commit 49ce46f808
97 changed files with 1280 additions and 159 deletions

168
GameLib.c
View File

@@ -18,6 +18,9 @@ int _n_entities_res=0;
void (*_gameproc)()=NULL;
void (*_gamepostproc)()=NULL;
int _ft;
int _game_size[2];
int _game_pos[2];
/////////////////////////////
// GameLib_Init
@@ -32,6 +35,11 @@ int GameLib_Init(int w,int h,char *title,int fps){
}
Audio_Init();
_game_size[0]=w;
_game_size[1]=h;
_game_pos[0]=0;
_game_pos[1]=0;
_ft=1000/fps;
return(1);
@@ -109,8 +117,8 @@ int GameLib_ProcLoop(){
}
// Process entities
vec2 grav;
vec2_set(grav,0,1);
// vec2 grav;
// vec2_set(grav,0,1);
for(i=0;i<_n_entities;i++){
if(!_entity[i])
continue;
@@ -127,8 +135,12 @@ int GameLib_ProcLoop(){
do{
repeat=0;
for(i=0;i<_n_entities-1;i++){
if(!_entity[i])
continue;
if(!(_entity[i]->flags&EntityFlag_Collision))
continue;
for(j=i+1;j<_n_entities;j++){
if(!_entity[i] || !_entity[j])
if(!_entity[j])
continue;
if(Entity_Collide(_entity[i],_entity[j])){
repeat=1;
@@ -140,8 +152,12 @@ int GameLib_ProcLoop(){
// Stop remaining collisions
for(i=0;i<_n_entities-1;i++){
if(!_entity[i])
continue;
if(!(_entity[i]->flags&EntityFlag_Collision))
continue;
for(j=i+1;j<_n_entities;j++){
if(!_entity[i] || !_entity[j])
if(!_entity[j])
continue;
if(Entity_Collide(_entity[i],_entity[j])){
vec2_set(_entity[i]->vel,0,0);
@@ -150,12 +166,17 @@ int GameLib_ProcLoop(){
}
}
// PostProcess and draw entities
for(i=0;i<_n_entities;i++){
// Process Overlaps
for(i=0;i<_n_entities-1;i++){
if(!_entity[i])
continue;
Entity_PostProcess(_entity[i],_ft);
Entity_Draw(_entity[i]);
if(!(_entity[i]->flags&EntityFlag_Overlap))
continue;
for(j=i+1;j<_n_entities;j++){
if(!_entity[j])
continue;
Entity_Overlaps(_entity[i],_entity[j]);
}
}
// Compactate
@@ -169,6 +190,56 @@ int GameLib_ProcLoop(){
}
_n_entities=j;
// Sort
int n,n2,swap;
n=_n_entities;
do{
n2=0;
for(i=1;i<n;i++){
swap=0;
if(_entity[i-1]->zorder > _entity[i]->zorder){
// Lower level
swap=1;
}else
if(_entity[i-1]->zorder < _entity[i]->zorder){
// Upper level
}else{
// Same level
if(_entity[i-1]->pos[1] > _entity[i]->pos[1]){
swap=1;
}
}
if(swap){
Entity *ent;
ent=_entity[i];
_entity[i]=_entity[i-1];
_entity[i-1]=ent;
n2=i;
}
}
n=n2;
}while(n>0);
// PostProcess and draw entities
for(i=0;i<_n_entities;i++){
Entity *e;
Entity_PostProcess(_entity[i],_ft);
if(!_entity[i])
continue;
e=_entity[i];
if(e->pos[0]<(_game_pos[0]-128))
continue;
if(e->pos[0]>(_game_pos[0]+_game_size[0]+128))
continue;
if(e->pos[1]<(_game_pos[1]-128))
continue;
if(e->pos[1]>(_game_pos[1]+_game_size[1]+128))
continue;
Entity_Draw(e,-_game_pos[0],-_game_pos[1]);
}
// Launch the method
if(_gamepostproc){
_gamepostproc();
@@ -201,3 +272,84 @@ void GameLib_Loop(
void GameLib_BreakLoop(){
_running=0;
}
void GameLib_GetPos(int pos[2]){
pos[0]=_game_pos[0];
pos[1]=_game_pos[1];
}
void GameLib_SetPos(int pos[2]){
_game_pos[0]=pos[0];
_game_pos[1]=pos[1];
}
void GameLib_GetSize(int size[2]){
size[0]=_game_size[0];
size[1]=_game_size[1];
}
void GameLib_DelEnts(){
int i;
for(i=0;i<_n_entities;i++){
if(!_entity[i])
continue;
Entity_Destroy(_entity[i]);
}
_n_entities=0;
}
void GameLib_ForEachEnt(int (*func)(Entity *ent)){
int i;
for(i=0;i<_n_entities;i++){
if(!_entity[i])
continue;
if(!func(_entity[i])){
break;
}
}
}
void GameLib_PlaySound(AudioSnd snd,int x,int y){
float vleft,vright,vcen;
int r,cx,cy,off;
cx=_game_pos[0]+_game_size[0]/2;
cy=_game_pos[1]+_game_size[1]/2;
if(_game_size[0]>_game_size[1]){
r=_game_size[0]/2;
}else{
r=_game_size[1]/2;
}
r=r*1.2f;
off=r/10.0f;
vleft=vright=1.0f;
vcen=1.0f-(abs(y-cy)/(float)r);
vright=1.0f-(abs(x-(cx+off))/(float)r);
vleft=1.0f-(abs(x-(cx-off))/(float)r);
vright*=vcen;
vleft*=vcen;
if(vleft<0.0f)
vleft=0.0f;
if(vright<0.0f)
vright=0.0f;
if(vleft<=0.0f && vright<=0.0f){
return;
}
Audio_PlaySound(snd,vleft,vright);
}