Simplify data structures usage

This commit is contained in:
2014-06-22 04:52:08 +02:00
committed by Valeriano A.R
parent 87642abf43
commit 4b2a801809
12 changed files with 169 additions and 192 deletions

View File

@@ -13,9 +13,9 @@ DrawImg img_player;
DrawImg img_platform;
DrawImg img_block;
Entity *ent_Player;
Entity *ent_Platform;
Entity *ent_Block;
Entity ent_Player;
Entity ent_Platform;
Entity ent_Block;
DrawImg img_wizard[2];
@@ -42,31 +42,31 @@ DrawImg img_axe[2];
DrawImg img_goatMan[2];
DrawImg img_Princess[2];
Entity *ent_Wizard;
Entity *ent_MagikBall;
Entity *ent_Earth;
Entity *ent_EarthBack;
Entity *ent_StoneBrick;
Entity *ent_StoneBrickBack;
Entity *ent_SpikedBush;
Entity *ent_Fireball;
Entity *ent_LavaPit;
Entity *ent_Spike[2];
Entity *ent_Flower[2];
Entity *ent_CarnivorePlant[2];
Entity *ent_Bunny;
Entity *ent_Spider;
Entity *ent_Axe;
Entity *ent_Guard;
Entity *ent_EliteGuard;
Entity *ent_GoatMan;
Entity *ent_Princess;
int EntityApplyGravity(Entity *e){
float grav=0.5f;
float vTerminal=10.0f;
Entity ent_Wizard;
Entity ent_MagikBall;
Entity ent_Earth;
Entity ent_EarthBack;
Entity ent_StoneBrick;
Entity ent_StoneBrickBack;
Entity ent_SpikedBush;
Entity ent_Fireball;
Entity ent_LavaPit;
Entity ent_Spike[2];
Entity ent_Flower[2];
Entity ent_CarnivorePlant[2];
Entity ent_Bunny;
Entity ent_Spider;
Entity ent_Axe;
Entity ent_Guard;
Entity ent_EliteGuard;
Entity ent_GoatMan;
Entity ent_Princess;
int EntityApplyGravity(Entity e){
vec2 vGrav;
// Only apply gravity to some entity types
@@ -97,7 +97,7 @@ int EntityApplyGravity(Entity *e){
void EntEarth_Init(Entity *ent,int up,int down,int left,int right){
void EntEarth_Init(Entity ent,int up,int down,int left,int right){
int val=up*8+right*4+down*2+left;
@@ -113,7 +113,7 @@ void EntEarth_Init(Entity *ent,int up,int down,int left,int right){
AnimPlay_SetImg(&ent->anim,img_earth[val]);
}
void EntStoneBrick_Init(Entity *ent,int up,int down,int left,int right){
void EntStoneBrick_Init(Entity ent,int up,int down,int left,int right){
if(!up && !down && !left && !right){
ent->flags=0;
}else
@@ -129,7 +129,7 @@ void EntStoneBrick_Init(Entity *ent,int up,int down,int left,int right){
void player_proc(Entity *e,int ft){
void player_proc(Entity e,int ft){
float acel=1.0f;
float maxVel=4.0f;
float jumpVel=12.0f;
@@ -170,11 +170,11 @@ void player_proc(Entity *e,int ft){
void wizard_proc(Entity *e,int ft){
float acel=1.0f;
float maxVel=6.0f;
float jumpVel=8.0f;
float shootVel=10.0f;
void wizard_proc(Entity e,int ft){
if(Input_GetKey(InputKey_Jump)==InputKey_Pressed ||
Input_GetKey(InputKey_Up)==InputKey_Pressed)
@@ -212,7 +212,7 @@ void wizard_proc(Entity *e,int ft){
if(Input_GetKey(InputKey_Action1)==InputKey_Pressed ||
Input_GetKey(InputKey_Action2)==InputKey_Pressed)
{
Entity *e2;
Entity e2;
// Create child entity
e2=Entity_Copy(e->child);
@@ -236,12 +236,12 @@ void wizard_proc(Entity *e,int ft){
int magikball_collision(Entity *ent,Entity *ent2,float t,vec2 n){
int magikball_collision(Entity ent,Entity ent2,float t,vec2 n){
if(ent->A==1)
return(0);
if(ent2->type==Ent_Flower){
Entity *e2;
Entity e2;
// Convert a flower
// Create replacemente entity
@@ -253,7 +253,7 @@ int magikball_collision(Entity *ent,Entity *ent2,float t,vec2 n){
GameLib_DelEntity(ent2);
}
if(ent2->type==Ent_Bunny){
Entity *e2;
Entity e2;
// Convert a bunny
printf("Bunny\n");
@@ -279,13 +279,13 @@ int magikball_collision(Entity *ent,Entity *ent2,float t,vec2 n){
}
void spikedentity_overlap(Entity *e,Entity *e2){
void spikedentity_overlap(Entity e,Entity e2){
// FIXME: damage player
printf("FIXME: damage player\n");
}
int spike_collision(Entity *ent,Entity *ent2,float t,vec2 n){
int spike_collision(Entity ent,Entity ent2,float t,vec2 n){
if(ent->A==1)
return(0);
@@ -305,13 +305,13 @@ int spike_collision(Entity *ent,Entity *ent2,float t,vec2 n){
return(0);
}
void flower_oncopy(Entity *ent){
void flower_oncopy(Entity ent){
ent->A=rand()%ent->C;
}
void flower_proc(Entity *ent,int ft){
void flower_proc(Entity ent,int ft){
if(ent->A==0){
Entity *e2;
Entity e2;
// Create child entity
e2=Entity_Copy(ent->child);
@@ -332,7 +332,7 @@ void flower_proc(Entity *ent,int ft){
void bunny_proc(Entity *e,int ft){
void bunny_proc(Entity e,int ft){
float acel=1.0f;
float maxVel=4.0f;
float jumpVel=5.0f;
@@ -370,7 +370,7 @@ void bunny_proc(Entity *e,int ft){
AnimPlay_SetImg(&e->anim,img_bunny[1]);
}
}
int bunny_collision(Entity *ent,Entity *ent2,float t,vec2 n){
int bunny_collision(Entity ent,Entity ent2,float t,vec2 n){
if(n[0]>0.5f){
ent->A=1;
}else
@@ -391,7 +391,7 @@ int bunny_collision(Entity *ent,Entity *ent2,float t,vec2 n){
void spider_proc(Entity *e,int ft){
void spider_proc(Entity e,int ft){
float acel=1.0f;
float maxVel=4.0f;
float jumpVel=5.0f;
@@ -429,7 +429,7 @@ void spider_proc(Entity *e,int ft){
AnimPlay_SetImg(&e->anim,img_spider[1]);
}
}
int spider_collision(Entity *ent,Entity *ent2,float t,vec2 n){
int spider_collision(Entity ent,Entity ent2,float t,vec2 n){
if(n[0]>0.5f){
ent->A=1;
}else
@@ -613,7 +613,7 @@ void GameEnts_Init(){
ent_Earth->width=32;
ent_Earth->height=32;
ent_Earth->fric_static=0.0f;
ent_Earth->fric_dynamic=0.2f;
ent_Earth->fric_dynamic=0.6f;
// FIXME: Earth back