Simplify data structures usage
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50
GameEnts.h
50
GameEnts.h
@@ -31,36 +31,36 @@ enum {
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Ent_Princess
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} EntityType;
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extern Entity *ent_Player;
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extern Entity *ent_Platform;
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extern Entity *ent_Block;
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extern Entity ent_Player;
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extern Entity ent_Platform;
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extern Entity ent_Block;
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extern Entity *ent_Wizard;
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extern Entity *ent_MagikBall;
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extern Entity *ent_Earth;
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extern Entity *ent_EarthBack;
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extern Entity *ent_StoneBrick;
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extern Entity *ent_StoneBrickBack;
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extern Entity *ent_SpikedBush;
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extern Entity *ent_LavaPit;
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extern Entity *ent_Fireball;
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extern Entity *ent_Spike[2];
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extern Entity *ent_Flower[2];
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extern Entity *ent_CarnivorePlant[2];
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extern Entity *ent_Bunny;
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extern Entity *ent_Spider;
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extern Entity *ent_Axe;
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extern Entity *ent_Guard;
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extern Entity *ent_EliteGuard;
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extern Entity *ent_GoatMan;
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extern Entity *ent_Princess;
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extern Entity ent_Wizard;
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extern Entity ent_MagikBall;
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extern Entity ent_Earth;
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extern Entity ent_EarthBack;
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extern Entity ent_StoneBrick;
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extern Entity ent_StoneBrickBack;
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extern Entity ent_SpikedBush;
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extern Entity ent_LavaPit;
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extern Entity ent_Fireball;
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extern Entity ent_Spike[2];
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extern Entity ent_Flower[2];
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extern Entity ent_CarnivorePlant[2];
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extern Entity ent_Bunny;
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extern Entity ent_Spider;
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extern Entity ent_Axe;
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extern Entity ent_Guard;
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extern Entity ent_EliteGuard;
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extern Entity ent_GoatMan;
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extern Entity ent_Princess;
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int EntityApplyGravity(Entity *e);
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int EntityApplyGravity(Entity e);
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void EntEarth_Init(Entity *ent,int up,int down,int left,int right);
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void EntEarth_Init(Entity ent,int up,int down,int left,int right);
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void EntStoneBrick_Init(Entity *ent,int up,int down,int left,int right);
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void EntStoneBrick_Init(Entity ent,int up,int down,int left,int right);
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void GameEnts_Init();
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