Simplify data structures usage
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4
main.c
4
main.c
@@ -26,13 +26,13 @@ void PostProcGame(){
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GameLib_ForEachEnt(EntityApplyGravity);
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}
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void PreDrawGame(){
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void PreDrawGame(float f){
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//Draw_Clean(128,128,128);
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Draw_SetColor(1.0f,1.0f,1.0f,1.0f);
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Draw_DrawImgResized(img_background,0,0,640,480);
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}
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void DrawGame(){
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void DrawGame(float f){
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char cadena[128];
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// Watermark
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