Code formating
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@@ -3,13 +3,13 @@
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#ifndef _GAMELIB_H_
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#define _GAMELIB_H_
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#include "Anim.h"
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#include "Audio.h"
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#include "Draw.h"
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#include "Entity.h"
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#include "Input.h"
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#include "Time.h"
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#include "Util.h"
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#include "Draw.h"
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#include "Input.h"
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#include "Audio.h"
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#include "Anim.h"
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#include "Entity.h"
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/////////////////////////////
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// GameLib_Init
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@@ -112,7 +112,8 @@ void GameLib_EntitySetLight(Entity e, float r, float g, float b, float rad);
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// GameLib_ConvertScreenPositionToGamePosition
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//
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//
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void GameLib_ConvertScreenPositionToGamePosition(vec2 screenPos, vec2 gamePos, float f);
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void GameLib_ConvertScreenPositionToGamePosition(vec2 screenPos, vec2 gamePos,
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float f);
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/////////////////////////////
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// GameLib_AddParallaxBackground
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