Reformat code
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@@ -39,8 +39,7 @@ int GameLib_DelEntity(Entity e);
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// GameLib_Loop
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//
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// Loops the game.
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void GameLib_Loop(void (*gameproc)(), void (*gamepostproc)(),
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void (*gamepredraw)(float f), void (*gamedraw)(float f));
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void GameLib_Loop(void (*gameproc)(), void (*gamepostproc)(), void (*gamepredraw)(float f), void (*gamedraw)(float f));
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/////////////////////////////
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// GameLib_GetPos
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@@ -114,15 +113,13 @@ void GameLib_EntitySetLight(Entity e, float r, float g, float b, float rad);
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// GameLib_ConvertScreenPositionToGamePosition
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//
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//
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void GameLib_ConvertScreenPositionToGamePosition(vec2 screenPos, vec2 gamePos,
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float f);
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void GameLib_ConvertScreenPositionToGamePosition(vec2 screenPos, vec2 gamePos, float f);
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/////////////////////////////
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// GameLib_AddParallaxBackground
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//
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//
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void GameLib_AddParallaxBackground(DrawImg img, int imgSize[2],
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int imgOffset[2], float parallaxFactor[2]);
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void GameLib_AddParallaxBackground(DrawImg img, int imgSize[2], int imgOffset[2], float parallaxFactor[2]);
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/////////////////////////////
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// GameLib_CleanParallaxBackgrounds
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