Reformat code

This commit is contained in:
2023-09-24 21:15:57 +02:00
parent 456b873de0
commit 584b0cffc5
23 changed files with 5711 additions and 6018 deletions

View File

@@ -39,8 +39,7 @@ int GameLib_DelEntity(Entity e);
// GameLib_Loop
//
// Loops the game.
void GameLib_Loop(void (*gameproc)(), void (*gamepostproc)(),
void (*gamepredraw)(float f), void (*gamedraw)(float f));
void GameLib_Loop(void (*gameproc)(), void (*gamepostproc)(), void (*gamepredraw)(float f), void (*gamedraw)(float f));
/////////////////////////////
// GameLib_GetPos
@@ -114,15 +113,13 @@ void GameLib_EntitySetLight(Entity e, float r, float g, float b, float rad);
// GameLib_ConvertScreenPositionToGamePosition
//
//
void GameLib_ConvertScreenPositionToGamePosition(vec2 screenPos, vec2 gamePos,
float f);
void GameLib_ConvertScreenPositionToGamePosition(vec2 screenPos, vec2 gamePos, float f);
/////////////////////////////
// GameLib_AddParallaxBackground
//
//
void GameLib_AddParallaxBackground(DrawImg img, int imgSize[2],
int imgOffset[2], float parallaxFactor[2]);
void GameLib_AddParallaxBackground(DrawImg img, int imgSize[2], int imgOffset[2], float parallaxFactor[2]);
/////////////////////////////
// GameLib_CleanParallaxBackgrounds