Reformat code
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@@ -12,8 +12,8 @@ QuadArray2D QuadArray2D_Create(int resVertex) {
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quadArray = malloc(sizeof(TQuadArray2D));
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quadArray->vertexData = malloc(sizeof(float) * Vertex2D_Length * resVertex);
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quadArray->nVertex = 0;
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quadArray->resVertex = resVertex;
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quadArray->nVertex = 0;
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quadArray->resVertex = resVertex;
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return quadArray;
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}
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@@ -35,23 +35,20 @@ void QuadArray2D_AddVertex(QuadArray2D quadArray, float v[]) {
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if (quadArray->resVertex <= quadArray->nVertex) {
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// Grow vertexData
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quadArray->resVertex *= 2;
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float *newVertexData =
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malloc(sizeof(float) * Vertex2D_Length * quadArray->resVertex);
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memcpy(newVertexData, quadArray->vertexData,
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sizeof(float) * Vertex2D_Length * quadArray->nVertex);
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float *newVertexData = malloc(sizeof(float) * Vertex2D_Length * quadArray->resVertex);
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memcpy(newVertexData, quadArray->vertexData, sizeof(float) * Vertex2D_Length * quadArray->nVertex);
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free(quadArray->vertexData);
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quadArray->vertexData = newVertexData;
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}
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// Add the vertex
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memcpy(quadArray->vertexData + (Vertex2D_Length * quadArray->nVertex), v,
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sizeof(float) * Vertex2D_Length);
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memcpy(quadArray->vertexData + (Vertex2D_Length * quadArray->nVertex), v, sizeof(float) * Vertex2D_Length);
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quadArray->nVertex++;
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}
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void QuadArray2D_AddQuad(QuadArray2D quadArray, float x0, float y0, float u0,
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float v0, float x1, float y1, float u1, float v1,
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float color[]) {
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void QuadArray2D_AddQuad(
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QuadArray2D quadArray, float x0, float y0, float u0, float v0, float x1, float y1, float u1, float v1,
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float color[]) {
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float v[Vertex2D_Length];
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// Set the color
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