diff --git a/Example.GameLib/Makefile.old b/Example.GameLib/Makefile.old deleted file mode 100644 index 0b2b862..0000000 --- a/Example.GameLib/Makefile.old +++ /dev/null @@ -1,68 +0,0 @@ - -VERBOSE_BUILD := false -GAMELIB_DIR := .. -GameLibConfig := $(GAMELIB_DIR)/gamelib-config -GAMELIB_MAKEPARAMS := - -ARCH := -ifeq ($(arch),emscripten) - ARCH := emscripten - GAMELIB_MAKEPARAMS := arch=emscripten -endif - -LIBS := $(shell $(GameLibConfig) $(ARCH) --libs) -STATICLIBS := $(shell $(GameLibConfig) $(ARCH) --static-libs) -CFLAGS := $(shell $(GameLibConfig) $(ARCH) --cflags) -PLATFORM := $(shell $(GameLibConfig) $(ARCH) --platform) -EXEEXT := $(shell $(GameLibConfig) $(ARCH) --exe-extension) -LDFLAGS := $(shell $(GameLibConfig) $(ARCH) --ldflags) - -RES_GAME := game$(EXEEXT) -BUILDDIR := build-$(PLATFORM) - -HOST_ARCH := -HOST_OS := $(shell uname -o ) -HOST_KERNEL := $(shell uname -s ) -ifeq ($(HOST_OS),Msys) - HOST_ARCH := mingw -endif -ifeq ($(HOST_KERNEL),Linux) - HOST_ARCH := linux -endif -ifeq ($(HOST_KERNEL),Darwin) - HOST_ARCH := macosx -endif - -ifeq ($(HOST_ARCH),mingw) - CC := gcc - AR := ar - LAUNCHER := - RM := rm -rf - MKDIR := mkdir - ECHO := echo -endif -ifeq ($(HOST_ARCH),linux) - CC := gcc - AR := ar - LAUNCHER := - RM := rm -rf - MKDIR := mkdir - ECHO := echo -endif -ifeq ($(HOST_ARCH),macosx) - CC := gcc - AR := ar - LAUNCHER := - RM := rm -rf - MKDIR := mkdir - ECHO := echo -endif - -ifeq ($(ARCH),emscripten) - CC := emcc - AR := emar - LAUNCHER := emrun --port 8080 -endif - - -include Makefile.common.mk \ No newline at end of file diff --git a/Makefile.old b/Makefile.old deleted file mode 100644 index b38dcac..0000000 --- a/Makefile.old +++ /dev/null @@ -1,77 +0,0 @@ - -VERBOSE_BUILD := false - -HOST_ARCH := -HOST_OS := $(shell uname -o ) -HOST_KERNEL := $(shell uname -s ) -ifeq ($(HOST_OS),Msys) - HOST_ARCH := mingw -endif -ifeq ($(HOST_KERNEL),Linux) - HOST_ARCH := linux -endif -ifeq ($(HOST_KERNEL),Darwin) - HOST_ARCH := macosx -endif - - -ifeq ($(HOST_ARCH),mingw) - CC := gcc - AR := ar - LAUNCHER := - RM := rm -rf - MKDIR := mkdir - ECHO := echo - - LIBS := -L/mingw/lib -lopengl32 -lm $(shell sdl2-config --libs) - CFLAGS := -g -mwindows -D_GNU_SOURCE=1 -DWIN32 $(shell sdl2-config --cflags) - LDFLAGS := -g -mwindows -D_GNU_SOURCE=1 - - RES_GAMELIB := libgame.a - BUILDDIR := build-$(shell gcc -dumpmachine ) -endif -ifeq ($(HOST_ARCH),linux) - CC := gcc - AR := ar - LAUNCHER := - RM := rm -rf - MKDIR := mkdir - ECHO := echo - - LIBS := -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11 $(shell sdl2-config --libs) - CFLAGS := -Wall -g -I/usr/include/ -I/usr/X11R6/include/ $(shell sdl2-config --cflags) - LDFLAGS := - - RES_GAMELIB := libgame.a - RES_GAME := game - BUILDDIR := build-$(shell gcc -dumpmachine ) -endif -ifeq ($(HOST_ARCH),macosx) - CC := gcc - AR := ar - LAUNCHER := - RM := rm -rf - MKDIR := mkdir - ECHO := echo - - LIBS := -framework Cocoa -lm -framework OpenGL -framework SDL macosx/SDLMain.m - CFLAGS := -Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/ - LDFLAGS := - - RES_GAMELIB := libgame.a - BUILDDIR := build-$(shell gcc -dumpmachine ) -endif -ifeq ($(arch),emscripten) - CC := emcc - AR := emar - LAUNCHER := emrun --port 8080 - - LIBS := - CFLAGS := -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN - LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js - - RES_GAMELIB := libgame.a - BUILDDIR := build-emscripten -endif - -include Makefile.common.mk \ No newline at end of file