Format code

This commit is contained in:
2016-09-10 10:47:19 +02:00
committed by Valeriano A.R
parent 4d29388734
commit 6818acdd4e
24 changed files with 2171 additions and 2497 deletions

View File

@@ -12,66 +12,60 @@ extern int gamelib_debug;
#include "GameEnts.h"
#include "GameMap.h"
DrawFnt font;
DrawImg imgBackground;
void MainGame_Text(int x, int y, char *text){
void MainGame_Text(int x, int y, char *text) {
Draw_SetColor(0.0f, 0.0f, 0.0f, 0.5f);
Draw_DrawText(font, text, x+1, y+1);
Draw_DrawText(font, text, x + 1, y + 1);
Draw_SetColor(1.0f, 1.0f, 1.0f, 1.0f);
Draw_DrawText(font, text, x, y);
}
void ProcGame(){
}
void PostProcGame(){
void ProcGame() {}
void PostProcGame() {
// Apply gravity to every entity
GameLib_ForEachEnt(EntityApplyGravity);
}
void PreDrawGame(float f){
}
void DrawGame(float f){
MainGame_Text(8,8,"Hello world!");
}
void PreDrawGame(float f) {}
void DrawGame(float f) { MainGame_Text(8, 8, "Hello world!"); }
int main(int argc,char *argv[]){
int i,j;
int main(int argc, char *argv[]) {
int i, j;
Entity *e;
srand(time(NULL));
if (argc>1) {
if (!strcmp(argv[1],"debug")) {
gamelib_debug=1;
if (argc > 1) {
if (!strcmp(argv[1], "debug")) {
gamelib_debug = 1;
printf("Debug Mode Activated!\n");
}
}
GameLib_Init(640,480,"Game",20,60);
GameLib_Init(640, 480, "Game", 20, 60);
/////////////////////////////
// Load and initialize media.
//
font=Draw_DefaultFont(255,255,255,255);
imgBackground=Draw_LoadImage("data/background.png");
Draw_SetOffset(imgBackground,0,0);
font = Draw_DefaultFont(255, 255, 255, 255);
imgBackground = Draw_LoadImage("data/background.png");
Draw_SetOffset(imgBackground, 0, 0);
GameEnts_Init();
/////////////////////////
// Initialize world.
//
GameLib_DelEnts();
GameMap_LoadLevel("data/level_01.txt",64);
GameMap_LoadLevel("data/level_01.txt", 64);
/////////////////////////
// Run the world.
//
GameLib_CleanParallaxBackgrounds();
GameLib_AddParallaxBackground(imgBackground, (int[2]){512, 512}, (int[2]){0, 0}, (float[2]){0.5f, 0.0f});
GameLib_Loop(ProcGame,PostProcGame,PreDrawGame,DrawGame);
GameLib_AddParallaxBackground(imgBackground, (int[2]){512, 512},
(int[2]){0, 0}, (float[2]){0.5f, 0.0f});
GameLib_Loop(ProcGame, PostProcGame, PreDrawGame, DrawGame);
return(0);
return (0);
}