Fix Makefiles
This commit is contained in:
@@ -32,7 +32,6 @@ ifeq ($(TARGET_ARCH),mingw)
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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SLASH := /
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endif
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ifeq ($(TARGET_ARCH),linux)
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CC := gcc
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@@ -41,8 +40,6 @@ ifeq ($(TARGET_ARCH),linux)
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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SLASH := /
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endif
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ifeq ($(TARGET_ARCH),macosx)
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CC := gcc
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@@ -51,8 +48,6 @@ ifeq ($(TARGET_ARCH),macosx)
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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VERBOSE_BUILD := false
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SLASH := /
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LIBS := $(LIBS) macosx/SDLMain.m
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endif
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@@ -6,21 +6,21 @@ ifeq ($(VERBOSE_BUILD),true)
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DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
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DO_CXX=$(CXX) $(CFLAGS) -o $@ -c $<
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else
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DO_CC=@$(ECHO) "CC: $@" ;\
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DO_CC=@$(ECHO) "CC: $@" &&\
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$(CC) $(CFLAGS) -o $@ -c $<
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DO_CXX=@$(ECHO) "CXX: $@" ;\
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DO_CXX=@$(ECHO) "CXX: $@" &&\
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$(CXX) $(CFLAGS) -o $@ -c $<
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endif
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#####################
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# Game Declarations #
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#####################
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GAME_HEADS := $(GAMELIB_HEADS) Game$(SLASH)GameEnts.h Game$(SLASH)GameMap.h
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GAME_HEADS := Game/GameEnts.h Game/GameMap.h
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GAME_OBJS := \
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$(BUILDDIR)$(SLASH)Game.o$(SLASH)GameEnts.o \
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$(BUILDDIR)$(SLASH)Game.o$(SLASH)GameMap.o \
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$(BUILDDIR)$(SLASH)Game.o$(SLASH)main.o
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RES_GAME_OUT := $(BUILDDIR)$(SLASH)$(RES_GAME)
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$(BUILDDIR)/GameEnts.o \
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$(BUILDDIR)/GameMap.o \
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$(BUILDDIR)/main.o
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RES_GAME_OUT := $(BUILDDIR)/$(RES_GAME)
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#################
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@@ -34,15 +34,14 @@ all: .FORCE $(BUILDDIR) $(RES_GAME_OUT)
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$(BUILDDIR):
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$(MKDIR) $(BUILDDIR)
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$(MKDIR) $(BUILDDIR)$(SLASH)Game.o
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full-clean: clean
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(cd $(GAMELIB_DIR) && make clean $(GAMELIB_MAKEPARAMS))
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clean:
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$(RM) $(GAME_OBJS) $(RES_GAME_OUT)
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$(RM) $(BUILDDIR)
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run: $(BUILDDIR) $(RES_GAME_OUT)
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run: .FORCE $(BUILDDIR) $(RES_GAME_OUT)
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$(LAUNCHER) ./$(RES_GAME_OUT) debug
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rebuild: clean all
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@@ -52,11 +51,11 @@ rebuild: clean all
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# Game Rules #
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##############
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$(BUILDDIR)$(SLASH)Game.o$(SLASH)GameEnts.o: src$(SLASH)GameEnts.c $(HEADS)
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$(BUILDDIR)/GameEnts.o: src/GameEnts.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)Game.o$(SLASH)GameMap.o: src$(SLASH)GameMap.c $(HEADS)
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$(BUILDDIR)/GameMap.o: src/GameMap.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)Game.o$(SLASH)main.o: src$(SLASH)main.c $(HEADS)
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$(BUILDDIR)/main.o: src/main.c $(HEADS)
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$(DO_CC)
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@@ -1,18 +1,17 @@
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CC := emcc
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AR := emar
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LAUNCHER := emrun --port 8080
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RM := del
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RM := del /Q /S
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MKDIR := mkdir
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ECHO := echo
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VERBOSE_BUILD := true
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SLASH := \\
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VERBOSE_BUILD := false
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GAMELIB_DIR := ..
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GAMELIB_MAKEPARAMS := -f Makefile.emscripten.mk target=release
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GAMELIB_MAKEPARAMS := -f Makefile.emscripten.mk
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LIBS :=
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STATICLIBS := $(GAMELIB_DIR)$(SLASH)build-emscripten$(SLASH)libgame.a
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CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 -Wno-implicit-function-declaration -DEMSCRIPTEN -I$(GAMELIB_DIR)$(SLASH)src
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STATICLIBS := $(GAMELIB_DIR)/build-emscripten/libgame.a
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CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 -Wno-implicit-function-declaration -DEMSCRIPTEN -I$(GAMELIB_DIR)/src
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PLATFORM := emscripten
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EXEEXT := .html
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LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js
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@@ -4,8 +4,8 @@ make -f Makefile.emscripten.mk target=release full-clean
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make -f Makefile.emscripten.mk target=release
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mkdir DIST\web
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copy web\* DIST\web\
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copy build-emscripten-release\game.* DIST\web\
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xcopy web\* DIST\web\ /s /e /y
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xcopy build-emscripten-release\game.* DIST\web\ /s /e /y
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pause
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3
Makefile
3
Makefile
@@ -20,7 +20,6 @@ ifeq ($(TARGET_ARCH),mingw)
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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SLASH := /
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LIBS := -L/mingw/lib -lopengl32 -lSDL -lm
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CFLAGS := -g -mwindows -D_GNU_SOURCE=1 -DWIN32
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@@ -36,7 +35,6 @@ ifeq ($(TARGET_ARCH),linux)
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RM := rm -rf
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MKDIR := mkdir
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ECHO := echo
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SLASH := /
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LIBS := -lSDL -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11
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CFLAGS := -Wall -g -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
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@@ -54,7 +52,6 @@ ifeq ($(TARGET_ARCH),macosx)
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MKDIR := mkdir
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ECHO := echo
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VERBOSE_BUILD := false
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SLASH := /
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LIBS := -framework Cocoa -lm -framework OpenGL -framework SDL macosx/SDLMain.m
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CFLAGS := -Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/
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@@ -6,9 +6,9 @@ ifeq ($(VERBOSE_BUILD),true)
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DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
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DO_CXX=$(CXX) $(CFLAGS) -o $@ -c $<
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else
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DO_CC=@$(ECHO) "CC: $@" ;\
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DO_CC=@$(ECHO) "CC: $@" &&\
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$(CC) $(CFLAGS) -o $@ -c $<
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DO_CXX=@$(ECHO) "CXX: $@" ;\
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DO_CXX=@$(ECHO) "CXX: $@" &&\
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$(CXX) $(CFLAGS) -o $@ -c $<
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endif
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@@ -17,26 +17,26 @@ endif
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########################
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CFLAGS += -Isrc
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GAMELIB_HEADS := \
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src$(SLASH)Time.h \
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src$(SLASH)Util.h \
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src$(SLASH)QuadArray2D.h \
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src$(SLASH)Draw.h \
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src$(SLASH)Input.h \
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src$(SLASH)Audio.h \
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src$(SLASH)Anim.h \
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src$(SLASH)Entity.h \
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src$(SLASH)GameLib.h
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src/Time.h \
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src/Util.h \
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src/QuadArray2D.h \
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src/Draw.h \
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src/Input.h \
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src/Audio.h \
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src/Anim.h \
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src/Entity.h \
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src/GameLib.h
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GAMELIBS_OBJS := \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Time.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Util.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)QuadArray2D.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Draw.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Input.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Audio.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Anim.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Entity.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)GameLib.o
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RES_GAMELIB_OUT := $(BUILDDIR)$(SLASH)$(RES_GAMELIB)
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$(BUILDDIR)/Time.o \
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$(BUILDDIR)/Util.o \
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$(BUILDDIR)/QuadArray2D.o \
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$(BUILDDIR)/Draw.o \
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$(BUILDDIR)/Input.o \
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$(BUILDDIR)/Audio.o \
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$(BUILDDIR)/Anim.o \
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$(BUILDDIR)/Entity.o \
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$(BUILDDIR)/GameLib.o
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RES_GAMELIB_OUT := $(BUILDDIR)/$(RES_GAMELIB)
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#################
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# General Rules #
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@@ -45,10 +45,9 @@ all: $(BUILDDIR) $(RES_GAMELIB_OUT)
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$(BUILDDIR):
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$(MKDIR) $(BUILDDIR)
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$(MKDIR) $(BUILDDIR)$(SLASH)GameLib.o
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clean:
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$(RM) $(GAMELIBS_OBJS) $(RES_GAMELIB_OUT)
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$(RM) $(BUILDDIR)
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lib: $(BUILDDIR) $(RES_GAMELIB_OUT)
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@@ -57,23 +56,23 @@ rebuild: clean all
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#################
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# GameLib Rules #
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#################
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Time.o: src$(SLASH)Time.c $(HEADS)
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$(BUILDDIR)/Time.o: src/Time.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Util.o: src$(SLASH)Util.c $(HEADS)
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$(BUILDDIR)/Util.o: src/Util.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)QuadArray2D.o: src$(SLASH)QuadArray2D.c $(HEADS)
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$(BUILDDIR)/QuadArray2D.o: src/QuadArray2D.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Draw.o: src$(SLASH)Draw.c $(HEADS)
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$(BUILDDIR)/Draw.o: src/Draw.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Input.o: src$(SLASH)Input.c $(HEADS)
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$(BUILDDIR)/Input.o: src/Input.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Audio.o: src$(SLASH)Audio.c $(HEADS)
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$(BUILDDIR)/Audio.o: src/Audio.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Entity.o: src$(SLASH)Entity.c $(HEADS)
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$(BUILDDIR)/Entity.o: src/Entity.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Anim.o: src$(SLASH)Anim.c $(HEADS)
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$(BUILDDIR)/Anim.o: src/Anim.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)GameLib.o: src$(SLASH)GameLib.c $(HEADS)
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$(BUILDDIR)/GameLib.o: src/GameLib.c $(HEADS)
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$(DO_CC)
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@@ -1,11 +1,10 @@
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CC := emcc
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AR := emar
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LAUNCHER := emrun --port 8080
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RM := del
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RM := del /Q /S
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MKDIR := mkdir
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ECHO := echo
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VERBOSE_BUILD := true
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SLASH := \\
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VERBOSE_BUILD := false
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LIBS :=
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CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -O1 -Wno-implicit-function-declaration -DEMSCRIPTEN
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@@ -17,7 +16,6 @@ BUILDDIR := build-emscripten
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ifeq ($(target),release)
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CFLAGS := $(CFLAGS) -O2
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BUILDDIR := build-emscripten-release
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LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 --emrun
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endif
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include Makefile.common.mk
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Block a user