Separate example game to Example.GameLib.
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89
Makefile.common.mk
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89
Makefile.common.mk
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########################
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# Utility Declarations #
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########################
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ifeq ($(VERBOSE_BUILD),true)
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DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
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DO_CXX=$(CXX) $(CFLAGS) -o $@ -c $<
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else
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DO_CC=@$(ECHO) "CC: $@" ;\
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$(CC) $(CFLAGS) -o $@ -c $<
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DO_CXX=@$(ECHO) "CXX: $@" ;\
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$(CXX) $(CFLAGS) -o $@ -c $<
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endif
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########################
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# GameLib Declarations #
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########################
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CFLAGS += -Isrc
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GAMELIB_HEADS := \
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src$(SLASH)Time.h \
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src$(SLASH)Util.h \
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src$(SLASH)QuadArray2D.h \
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src$(SLASH)Draw.h \
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src$(SLASH)Input.h \
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src$(SLASH)Audio.h \
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src$(SLASH)Anim.h \
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src$(SLASH)Entity.h \
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src$(SLASH)GameLib.h
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GAMELIBS_OBJS := \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Time.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Util.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)QuadArray2D.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Draw.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Input.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Audio.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Anim.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Entity.o \
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)GameLib.o
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RES_GAMELIB_OUT := $(BUILDDIR)$(SLASH)$(RES_GAMELIB)
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#################
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# General Rules #
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#################
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all: $(BUILDDIR) $(RES_GAMELIB_OUT)
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$(BUILDDIR):
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$(MKDIR) $(BUILDDIR)
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$(MKDIR) $(BUILDDIR)$(SLASH)GameLib.o
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clean:
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$(RM) $(GAMELIBS_OBJS) $(RES_GAMELIB_OUT)
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lib: $(BUILDDIR) $(RES_GAMELIB_OUT)
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rebuild: clean all
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#################
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# GameLib Rules #
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#################
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Time.o: src$(SLASH)Time.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Util.o: src$(SLASH)Util.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)QuadArray2D.o: src$(SLASH)QuadArray2D.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Draw.o: src$(SLASH)Draw.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Input.o: src$(SLASH)Input.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Audio.o: src$(SLASH)Audio.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Entity.o: src$(SLASH)Entity.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)Anim.o: src$(SLASH)Anim.c $(HEADS)
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$(DO_CC)
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$(BUILDDIR)$(SLASH)GameLib.o$(SLASH)GameLib.o: src$(SLASH)GameLib.c $(HEADS)
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$(DO_CC)
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################
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# Result Rules #
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################
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$(RES_GAMELIB_OUT): $(GAMELIBS_OBJS)
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@$(ECHO) "STATICLIB: $@"
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@$(AR) rcs $(RES_GAMELIB_OUT) $(GAMELIBS_OBJS)
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