Example.GameLib: Fix CMakeLists.txt
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@@ -4,11 +4,9 @@ project(Example.GameLib)
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IF (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/GameLib)
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IF (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/GameLib)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
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endif ()
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elseif (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../GameLib)
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IF (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../GameLib)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
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endif ()
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elseif (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../GameLib)
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IF (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../GameLib)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../../GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../../GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
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endif ()
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endif ()
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