@@ -40,7 +40,7 @@ int Intersec_RayUnitCircle(vec2 orig,vec2 vel,vec2 center,float *t){
// Solve as a unit circle
a=vec2_dot(vel,vel);
if(fabs(a)<0.0f){
if(fabs(a)<=0.0f){
return(0);
}
vec2_minus(temp,orig,center);
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