Keep original end of line characters.
This commit is contained in:
312
Game/GameEnts.c
312
Game/GameEnts.c
@@ -1,156 +1,156 @@
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// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "GameLib.h"
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extern int gamelib_debug;
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#include "GameEnts.h"
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DrawImg img_player;
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DrawImg img_platform;
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DrawImg img_block;
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Entity ent_Player;
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Entity ent_Platform;
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Entity ent_Block;
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int EntityApplyGravity(Entity e){
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float grav=10.0f;
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float vTerminal=50.0f;
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vec2 vGrav;
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// Only apply gravity to some entity types
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if(!(
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e->type==Ent_Player ||
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0
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))
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{
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return(1);
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}
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// Apply gravity
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vec2_set(vGrav,0.0f,grav);
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Entity_AddVelLimit(e,vGrav,vTerminal);
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return(1);
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}
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void player_proc(Entity e,int ft){
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float acel=8.0f;
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float maxVel=30.0f;
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float jumpVel=50.0f;
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float shootVel=50.0f;
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if(Input_GetKey(InputKey_Jump)==InputKey_Pressed ||
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Input_GetKey(InputKey_Up)==InputKey_Pressed)
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{
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vec2 jump;
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// Apply jump
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if(e->vel[1]>(-jumpVel)){
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e->vel[1]=-jumpVel;
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}
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Entity_CalcBBox(e);
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// FIXME: play sound
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}
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if(Input_GetKey(InputKey_Left)){
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vec2 left;
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// Apply left movement
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vec2_set(left,-acel,0.0f);
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Entity_AddVelLimit(e,left,maxVel);
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e->A=0;
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}
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if(Input_GetKey(InputKey_Right)){
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vec2 right;
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// Apply right movement
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vec2_set(right,acel,0.0f)
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Entity_AddVelLimit(e,right,maxVel);
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e->A=1;
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}
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if(Input_GetKey(InputKey_Action1)==InputKey_Pressed ||
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Input_GetKey(InputKey_Action2)==InputKey_Pressed)
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{
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}
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// Scroll View
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//GameLib_MoveToPosH(e->pos,0.6f);
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GameLib_MoveToPos(e->pos,0.6f);
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}
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void GameEnts_Init(){
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/////////////////////////////
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// Load and initialize media.
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//
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img_player=Draw_LoadImage("data/player.png");
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img_platform=Draw_LoadImage("data/platform.png");
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img_block=Draw_LoadImage("data/block.png");
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/////////////////////////
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// Initialize entity types.
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//
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ent_Player=Entity_New();
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ent_Player->type=Ent_Player;
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//ent_Player->flags=EntityFlag_Light;
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//Entity_SetLight(ent_Player,.2,.2,.2,200);
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ent_Player->flags=EntityFlag_Collision|EntityFlag_Overlap;
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ent_Player->zorder=0;
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AnimPlay_SetImg(&ent_Player->anim,img_player);
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ent_Player->proc=player_proc;
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ent_Player->mass=1.0f;
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ent_Player->radius=12;
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ent_Player->width=24;
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ent_Player->height=24;
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ent_Player->fric_static=0.0f;
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ent_Player->fric_dynamic=0.2f;
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ent_Platform=Entity_New();
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ent_Platform->type=Ent_Platform;
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ent_Platform->flags=EntityFlag_PlatformCollision;
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ent_Platform->zorder=-1;
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AnimPlay_SetImg(&ent_Platform->anim,img_platform);
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ent_Platform->mass=0.0f;
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ent_Platform->radius=12;
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ent_Platform->width=64;
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ent_Platform->height=16;
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ent_Platform->fric_static=0.0f;
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ent_Platform->fric_dynamic=0.2f;
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ent_Block=Entity_New();
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ent_Block->type=Ent_Block;
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ent_Block->flags=EntityFlag_BlockCollision;
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ent_Block->zorder=-1;
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AnimPlay_SetImg(&ent_Block->anim,img_block);
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ent_Block->mass=0.0f;
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ent_Block->radius=32;
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ent_Block->width=64;
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ent_Block->height=64;
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ent_Block->fric_static=0.0f;
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ent_Block->fric_dynamic=0.2f;
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}
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// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "GameLib.h"
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extern int gamelib_debug;
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#include "GameEnts.h"
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DrawImg img_player;
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DrawImg img_platform;
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DrawImg img_block;
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Entity ent_Player;
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Entity ent_Platform;
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Entity ent_Block;
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int EntityApplyGravity(Entity e){
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float grav=10.0f;
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float vTerminal=50.0f;
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vec2 vGrav;
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// Only apply gravity to some entity types
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if(!(
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e->type==Ent_Player ||
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0
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))
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{
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return(1);
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}
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// Apply gravity
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vec2_set(vGrav,0.0f,grav);
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Entity_AddVelLimit(e,vGrav,vTerminal);
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return(1);
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}
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void player_proc(Entity e,int ft){
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float acel=8.0f;
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float maxVel=30.0f;
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float jumpVel=50.0f;
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float shootVel=50.0f;
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if(Input_GetKey(InputKey_Jump)==InputKey_Pressed ||
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Input_GetKey(InputKey_Up)==InputKey_Pressed)
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{
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vec2 jump;
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// Apply jump
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if(e->vel[1]>(-jumpVel)){
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e->vel[1]=-jumpVel;
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}
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Entity_CalcBBox(e);
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// FIXME: play sound
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}
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if(Input_GetKey(InputKey_Left)){
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vec2 left;
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// Apply left movement
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vec2_set(left,-acel,0.0f);
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Entity_AddVelLimit(e,left,maxVel);
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e->A=0;
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}
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if(Input_GetKey(InputKey_Right)){
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vec2 right;
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// Apply right movement
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vec2_set(right,acel,0.0f)
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Entity_AddVelLimit(e,right,maxVel);
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e->A=1;
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}
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if(Input_GetKey(InputKey_Action1)==InputKey_Pressed ||
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Input_GetKey(InputKey_Action2)==InputKey_Pressed)
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{
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}
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// Scroll View
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//GameLib_MoveToPosH(e->pos,0.6f);
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GameLib_MoveToPos(e->pos,0.6f);
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}
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void GameEnts_Init(){
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/////////////////////////////
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// Load and initialize media.
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//
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img_player=Draw_LoadImage("data/player.png");
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img_platform=Draw_LoadImage("data/platform.png");
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img_block=Draw_LoadImage("data/block.png");
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/////////////////////////
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// Initialize entity types.
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//
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ent_Player=Entity_New();
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ent_Player->type=Ent_Player;
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//ent_Player->flags=EntityFlag_Light;
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//Entity_SetLight(ent_Player,.2,.2,.2,200);
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ent_Player->flags=EntityFlag_Collision|EntityFlag_Overlap;
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ent_Player->zorder=0;
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AnimPlay_SetImg(&ent_Player->anim,img_player);
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ent_Player->proc=player_proc;
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ent_Player->mass=1.0f;
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ent_Player->radius=12;
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ent_Player->width=24;
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ent_Player->height=24;
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ent_Player->fric_static=0.0f;
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ent_Player->fric_dynamic=0.2f;
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ent_Platform=Entity_New();
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ent_Platform->type=Ent_Platform;
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ent_Platform->flags=EntityFlag_PlatformCollision;
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ent_Platform->zorder=-1;
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AnimPlay_SetImg(&ent_Platform->anim,img_platform);
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ent_Platform->mass=0.0f;
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ent_Platform->radius=12;
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ent_Platform->width=64;
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ent_Platform->height=16;
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ent_Platform->fric_static=0.0f;
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ent_Platform->fric_dynamic=0.2f;
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ent_Block=Entity_New();
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ent_Block->type=Ent_Block;
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ent_Block->flags=EntityFlag_BlockCollision;
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ent_Block->zorder=-1;
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AnimPlay_SetImg(&ent_Block->anim,img_block);
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ent_Block->mass=0.0f;
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ent_Block->radius=32;
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ent_Block->width=64;
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ent_Block->height=64;
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ent_Block->fric_static=0.0f;
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ent_Block->fric_dynamic=0.2f;
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}
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@@ -1,25 +1,25 @@
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// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
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#ifndef _GAMEENTS_H_
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#define _GAMEENTS_H_
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enum {
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Ent_Player,
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Ent_Platform,
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Ent_Block,
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Ent_Last
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} EntityType;
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extern Entity ent_Player;
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extern Entity ent_Platform;
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extern Entity ent_Block;
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int EntityApplyGravity(Entity e);
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void GameEnts_Init();
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#endif
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// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
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#ifndef _GAMEENTS_H_
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#define _GAMEENTS_H_
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enum {
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Ent_Player,
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Ent_Platform,
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Ent_Block,
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Ent_Last
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} EntityType;
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extern Entity ent_Player;
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extern Entity ent_Platform;
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extern Entity ent_Block;
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int EntityApplyGravity(Entity e);
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void GameEnts_Init();
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#endif
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254
Game/GameMap.c
254
Game/GameMap.c
@@ -1,128 +1,128 @@
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// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "GameLib.h"
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#include "GameEnts.h"
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#include "GameMap.h"
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int ReadLine(FILE *f,char *line,int max){
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int c;
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int i=0;
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while(i<(max-1)){
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c=fgetc(f);
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if(c==EOF){
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line[i]=0;
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return(-1);
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}
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if(c=='\r'){
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continue;
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}
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if(c=='\n'){
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line[i]=0;
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return(i);
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}
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line[i]=c;
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i++;
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}
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line[i]=0;
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return(i);
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}
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Entity GameMapAux_CreateEnt(Entity ent,int i,int j,int res){
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Entity e;
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vec2 pos;
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e=Entity_Copy(ent);
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vec2_set(pos,(res/2)+i*res,(res/2)+j*res);
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vec2_plus(e->pos,e->pos,pos);
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Entity_CalcBBox(e);
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GameLib_AddEntity(e);
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return(e);
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}
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#define MaxLineLen 1024
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int GameMap_LoadLevel(char *filename,int res){
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FILE *file;
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char line[MaxLineLen];
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int len,i,j;
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int width,height;
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char *map;
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// Open the file
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file=fopen(filename,"rb");
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if(!file){
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return(0);
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}
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// Read the file to determine sizes
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width=0;
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height=0;
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do{
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len=ReadLine(file,line,MaxLineLen);
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if(len>-1){
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if(len>height){
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height=len;
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}
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width++;
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}
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}while(len>-1);
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fseek(file,0,SEEK_SET);
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// Build the map
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map=malloc(sizeof(char)*width*height);
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memset(map,0,width*height);
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#define MAP(x,y) map[(x)+((y)*width)]
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j=0;
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do{
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len=ReadLine(file,line,MaxLineLen);
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for(i=0;i<len;i++){
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MAP(j,(height-1)-i)=line[i];
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}
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j++;
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}while(len>-1);
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// Close the file
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fclose(file);
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// Parse the map
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for(j=0;j<height;j++){
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for(i=0;i<width;i++){
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Entity ent;
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if(MAP(i,j)=='P'){
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// Player
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GameMapAux_CreateEnt(ent_Player,i,j,res);
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}
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if(MAP(i,j)=='#'){
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// Block
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ent=GameMapAux_CreateEnt(ent_Block,i,j,res);
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}
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if(MAP(i,j)=='|'){
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// Platform
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ent=GameMapAux_CreateEnt(ent_Platform,i,j,res);
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}
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}
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}
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// Cleanup
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free(map);
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#undef MAP
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return(1);
|
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// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
|
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|
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#include <stdio.h>
|
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#include <stdlib.h>
|
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#include <string.h>
|
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#include <math.h>
|
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|
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#include "GameLib.h"
|
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|
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#include "GameEnts.h"
|
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#include "GameMap.h"
|
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|
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|
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int ReadLine(FILE *f,char *line,int max){
|
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int c;
|
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int i=0;
|
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while(i<(max-1)){
|
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c=fgetc(f);
|
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if(c==EOF){
|
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line[i]=0;
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return(-1);
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}
|
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if(c=='\r'){
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continue;
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}
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if(c=='\n'){
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line[i]=0;
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return(i);
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}
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line[i]=c;
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i++;
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}
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line[i]=0;
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return(i);
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}
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|
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Entity GameMapAux_CreateEnt(Entity ent,int i,int j,int res){
|
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Entity e;
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vec2 pos;
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e=Entity_Copy(ent);
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vec2_set(pos,(res/2)+i*res,(res/2)+j*res);
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vec2_plus(e->pos,e->pos,pos);
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Entity_CalcBBox(e);
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GameLib_AddEntity(e);
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return(e);
|
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}
|
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|
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|
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#define MaxLineLen 1024
|
||||
|
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int GameMap_LoadLevel(char *filename,int res){
|
||||
FILE *file;
|
||||
char line[MaxLineLen];
|
||||
int len,i,j;
|
||||
int width,height;
|
||||
char *map;
|
||||
|
||||
|
||||
// Open the file
|
||||
file=fopen(filename,"rb");
|
||||
if(!file){
|
||||
return(0);
|
||||
}
|
||||
|
||||
// Read the file to determine sizes
|
||||
width=0;
|
||||
height=0;
|
||||
do{
|
||||
len=ReadLine(file,line,MaxLineLen);
|
||||
if(len>-1){
|
||||
if(len>height){
|
||||
height=len;
|
||||
}
|
||||
width++;
|
||||
}
|
||||
}while(len>-1);
|
||||
fseek(file,0,SEEK_SET);
|
||||
|
||||
|
||||
// Build the map
|
||||
map=malloc(sizeof(char)*width*height);
|
||||
memset(map,0,width*height);
|
||||
#define MAP(x,y) map[(x)+((y)*width)]
|
||||
j=0;
|
||||
do{
|
||||
len=ReadLine(file,line,MaxLineLen);
|
||||
for(i=0;i<len;i++){
|
||||
MAP(j,(height-1)-i)=line[i];
|
||||
}
|
||||
j++;
|
||||
}while(len>-1);
|
||||
|
||||
|
||||
// Close the file
|
||||
fclose(file);
|
||||
|
||||
|
||||
// Parse the map
|
||||
for(j=0;j<height;j++){
|
||||
for(i=0;i<width;i++){
|
||||
Entity ent;
|
||||
|
||||
|
||||
|
||||
if(MAP(i,j)=='P'){
|
||||
// Player
|
||||
GameMapAux_CreateEnt(ent_Player,i,j,res);
|
||||
}
|
||||
if(MAP(i,j)=='#'){
|
||||
// Block
|
||||
ent=GameMapAux_CreateEnt(ent_Block,i,j,res);
|
||||
}
|
||||
if(MAP(i,j)=='|'){
|
||||
// Platform
|
||||
ent=GameMapAux_CreateEnt(ent_Platform,i,j,res);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Cleanup
|
||||
free(map);
|
||||
#undef MAP
|
||||
|
||||
return(1);
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
|
||||
#ifndef _GAMEMAP_H_
|
||||
#define _GAMEMAP_H_
|
||||
|
||||
int GameMap_LoadLevel(char *filename,int res);
|
||||
|
||||
|
||||
#endif
|
||||
// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
|
||||
#ifndef _GAMEMAP_H_
|
||||
#define _GAMEMAP_H_
|
||||
|
||||
int GameMap_LoadLevel(char *filename,int res);
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
140
Game/main.c
140
Game/main.c
@@ -1,71 +1,71 @@
|
||||
// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "GameLib.h"
|
||||
extern int gamelib_debug;
|
||||
|
||||
#include "GameEnts.h"
|
||||
#include "GameMap.h"
|
||||
|
||||
|
||||
DrawFnt font;
|
||||
DrawFnt font_shad;
|
||||
|
||||
void ProcGame(){
|
||||
|
||||
}
|
||||
|
||||
void PostProcGame(){
|
||||
// Apply gravity to every entity
|
||||
GameLib_ForEachEnt(EntityApplyGravity);
|
||||
}
|
||||
|
||||
|
||||
int main(int argc,char *argv[]){
|
||||
int i,j;
|
||||
Entity *e;
|
||||
|
||||
|
||||
srand(time(NULL));
|
||||
|
||||
if (argc>1) {
|
||||
if (!strcmp(argv[1],"debug")) {
|
||||
gamelib_debug=1;
|
||||
printf("Debug Mode Activated!\n");
|
||||
}
|
||||
}
|
||||
|
||||
GameLib_Init(640,480,"Game",20,60);
|
||||
|
||||
|
||||
|
||||
/////////////////////////////
|
||||
// Load and initialize media.
|
||||
//
|
||||
font=Draw_DefaultFont(255,255,255,255);
|
||||
font_shad=Draw_DefaultFont(0,0,0,127);
|
||||
|
||||
GameEnts_Init();
|
||||
|
||||
|
||||
/////////////////////////
|
||||
// Initialize world.
|
||||
//
|
||||
GameLib_DelEnts();
|
||||
GameMap_LoadLevel("data/level_01.txt",64);
|
||||
|
||||
|
||||
/////////////////////////
|
||||
// Run the world.
|
||||
//
|
||||
|
||||
GameLib_Loop(ProcGame,PostProcGame,NULL,NULL);
|
||||
|
||||
|
||||
return(0);
|
||||
// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "GameLib.h"
|
||||
extern int gamelib_debug;
|
||||
|
||||
#include "GameEnts.h"
|
||||
#include "GameMap.h"
|
||||
|
||||
|
||||
DrawFnt font;
|
||||
DrawFnt font_shad;
|
||||
|
||||
void ProcGame(){
|
||||
|
||||
}
|
||||
|
||||
void PostProcGame(){
|
||||
// Apply gravity to every entity
|
||||
GameLib_ForEachEnt(EntityApplyGravity);
|
||||
}
|
||||
|
||||
|
||||
int main(int argc,char *argv[]){
|
||||
int i,j;
|
||||
Entity *e;
|
||||
|
||||
|
||||
srand(time(NULL));
|
||||
|
||||
if (argc>1) {
|
||||
if (!strcmp(argv[1],"debug")) {
|
||||
gamelib_debug=1;
|
||||
printf("Debug Mode Activated!\n");
|
||||
}
|
||||
}
|
||||
|
||||
GameLib_Init(640,480,"Game",20,60);
|
||||
|
||||
|
||||
|
||||
/////////////////////////////
|
||||
// Load and initialize media.
|
||||
//
|
||||
font=Draw_DefaultFont(255,255,255,255);
|
||||
font_shad=Draw_DefaultFont(0,0,0,127);
|
||||
|
||||
GameEnts_Init();
|
||||
|
||||
|
||||
/////////////////////////
|
||||
// Initialize world.
|
||||
//
|
||||
GameLib_DelEnts();
|
||||
GameMap_LoadLevel("data/level_01.txt",64);
|
||||
|
||||
|
||||
/////////////////////////
|
||||
// Run the world.
|
||||
//
|
||||
|
||||
GameLib_Loop(ProcGame,PostProcGame,NULL,NULL);
|
||||
|
||||
|
||||
return(0);
|
||||
}
|
||||
Reference in New Issue
Block a user