Keep original end of line characters.

This commit is contained in:
2015-06-07 01:25:08 +02:00
committed by Valeriano A.R
parent 1404fb09b5
commit 92dbb7b1dd
9 changed files with 568 additions and 562 deletions

View File

@@ -1,107 +1,107 @@
########################
# GameLib Declarations #
########################
CFLAGS += -IGameLib
GAMELIB_HEADS = \
GameLib/Time.h \
GameLib/Util.h \
GameLib/QuadArray2D.h \
GameLib/Draw.h \
GameLib/Input.h \
GameLib/Audio.h \
GameLib/Anim.h \
GameLib/Entity.h \
GameLib/GameLib.h
GAMELIBS_OBJS = \
$(BUILDDIR)/GameLib/Time.o \
$(BUILDDIR)/GameLib/Util.o \
$(BUILDDIR)/GameLib/QuadArray2D.o \
$(BUILDDIR)/GameLib/Draw.o \
$(BUILDDIR)/GameLib/Input.o \
$(BUILDDIR)/GameLib/Audio.o \
$(BUILDDIR)/GameLib/Anim.o \
$(BUILDDIR)/GameLib/Entity.o \
$(BUILDDIR)/GameLib/GameLib.o
RES_GAMELIB_OUT = $(BUILDDIR)/$(RES_GAMELIB)
#####################
# Game Declarations #
#####################
GAME_HEADS = $(GAMELIB_HEADS) Game/GameEnts.h Game/GameMap.h
GAME_OBJS = \
$(BUILDDIR)/Game/GameEnts.o \
$(BUILDDIR)/Game/GameMap.o \
$(BUILDDIR)/Game/main.o
RES_GAME_OUT = $(BUILDDIR)/$(RES_GAME)
#################
# General Rules #
#################
all: $(BUILDDIR) $(RES_GAME_OUT)
$(BUILDDIR):
$(MKDIR) $(BUILDDIR)
$(MKDIR) $(BUILDDIR)/GameLib
$(MKDIR) $(BUILDDIR)/Game
clean:
$(RM) $(GAMELIBS_OBJS) $(RES_GAMELIB_OUT) $(GAME_OBJS) $(RES_GAME_OUT)
run: $(BUILDDIR) $(RES_GAME_OUT)
$(LAUNCHER) ./$(RES_GAME_OUT) debug
rebuild: clean all
#################
# GameLib Rules #
#################
$(BUILDDIR)/GameLib/Time.o: GameLib/Time.c $(HEADS)
$(CC) -c GameLib/Time.c -o $(BUILDDIR)/GameLib/Time.o $(CFLAGS)
$(BUILDDIR)/GameLib/Util.o: GameLib/Util.c $(HEADS)
$(CC) -c GameLib/Util.c -o $(BUILDDIR)/GameLib/Util.o $(CFLAGS)
$(BUILDDIR)/GameLib/QuadArray2D.o: GameLib/QuadArray2D.c $(HEADS)
$(CC) -c GameLib/QuadArray2D.c -o $(BUILDDIR)/GameLib/QuadArray2D.o $(CFLAGS)
$(BUILDDIR)/GameLib/Draw.o: GameLib/Draw.c $(HEADS)
$(CC) -c GameLib/Draw.c -o $(BUILDDIR)/GameLib/Draw.o $(CFLAGS)
$(BUILDDIR)/GameLib/Input.o: GameLib/Input.c $(HEADS)
$(CC) -c GameLib/Input.c -o $(BUILDDIR)/GameLib/Input.o $(CFLAGS)
$(BUILDDIR)/GameLib/Audio.o: GameLib/Audio.c $(HEADS)
$(CC) -c GameLib/Audio.c -o $(BUILDDIR)/GameLib/Audio.o $(CFLAGS)
$(BUILDDIR)/GameLib/Entity.o: GameLib/Entity.c $(HEADS)
$(CC) -c GameLib/Entity.c -o $(BUILDDIR)/GameLib/Entity.o $(CFLAGS)
$(BUILDDIR)/GameLib/Anim.o: GameLib/Anim.c $(HEADS)
$(CC) -c GameLib/Anim.c -o $(BUILDDIR)/GameLib/Anim.o $(CFLAGS)
$(BUILDDIR)/GameLib/GameLib.o: GameLib/GameLib.c $(HEADS)
$(CC) -c GameLib/GameLib.c -o $(BUILDDIR)/GameLib/GameLib.o $(CFLAGS)
##############
# Game Rules #
##############
$(BUILDDIR)/Game/GameEnts.o: Game/GameEnts.c $(HEADS)
$(CC) -c Game/GameEnts.c -o $(BUILDDIR)/Game/GameEnts.o $(CFLAGS)
$(BUILDDIR)/Game/GameMap.o: Game/GameMap.c $(HEADS)
$(CC) -c Game/GameMap.c -o $(BUILDDIR)/Game/GameMap.o $(CFLAGS)
$(BUILDDIR)/Game/main.o: Game/main.c $(HEADS)
$(CC) -c Game/main.c -o $(BUILDDIR)/Game/main.o $(CFLAGS)
################
# Result Rules #
################
$(RES_GAMELIB_OUT): $(GAMELIBS_OBJS)
$(AR) rcs $(RES_GAMELIB_OUT) $(GAMELIBS_OBJS)
$(RES_GAME_OUT): $(RES_GAMELIB_OUT) $(GAME_OBJS)
$(CC) $(GAME_OBJS) $(RES_GAMELIB_OUT) -o $(RES_GAME_OUT) $(LIBS) $(CFLAGS) $(LDFLAGS)
########################
# GameLib Declarations #
########################
CFLAGS += -IGameLib
GAMELIB_HEADS = \
GameLib/Time.h \
GameLib/Util.h \
GameLib/QuadArray2D.h \
GameLib/Draw.h \
GameLib/Input.h \
GameLib/Audio.h \
GameLib/Anim.h \
GameLib/Entity.h \
GameLib/GameLib.h
GAMELIBS_OBJS = \
$(BUILDDIR)/GameLib/Time.o \
$(BUILDDIR)/GameLib/Util.o \
$(BUILDDIR)/GameLib/QuadArray2D.o \
$(BUILDDIR)/GameLib/Draw.o \
$(BUILDDIR)/GameLib/Input.o \
$(BUILDDIR)/GameLib/Audio.o \
$(BUILDDIR)/GameLib/Anim.o \
$(BUILDDIR)/GameLib/Entity.o \
$(BUILDDIR)/GameLib/GameLib.o
RES_GAMELIB_OUT = $(BUILDDIR)/$(RES_GAMELIB)
#####################
# Game Declarations #
#####################
GAME_HEADS = $(GAMELIB_HEADS) Game/GameEnts.h Game/GameMap.h
GAME_OBJS = \
$(BUILDDIR)/Game/GameEnts.o \
$(BUILDDIR)/Game/GameMap.o \
$(BUILDDIR)/Game/main.o
RES_GAME_OUT = $(BUILDDIR)/$(RES_GAME)
#################
# General Rules #
#################
all: $(BUILDDIR) $(RES_GAME_OUT)
$(BUILDDIR):
$(MKDIR) $(BUILDDIR)
$(MKDIR) $(BUILDDIR)/GameLib
$(MKDIR) $(BUILDDIR)/Game
clean:
$(RM) $(GAMELIBS_OBJS) $(RES_GAMELIB_OUT) $(GAME_OBJS) $(RES_GAME_OUT)
run: $(BUILDDIR) $(RES_GAME_OUT)
$(LAUNCHER) ./$(RES_GAME_OUT) debug
rebuild: clean all
#################
# GameLib Rules #
#################
$(BUILDDIR)/GameLib/Time.o: GameLib/Time.c $(HEADS)
$(CC) -c GameLib/Time.c -o $(BUILDDIR)/GameLib/Time.o $(CFLAGS)
$(BUILDDIR)/GameLib/Util.o: GameLib/Util.c $(HEADS)
$(CC) -c GameLib/Util.c -o $(BUILDDIR)/GameLib/Util.o $(CFLAGS)
$(BUILDDIR)/GameLib/QuadArray2D.o: GameLib/QuadArray2D.c $(HEADS)
$(CC) -c GameLib/QuadArray2D.c -o $(BUILDDIR)/GameLib/QuadArray2D.o $(CFLAGS)
$(BUILDDIR)/GameLib/Draw.o: GameLib/Draw.c $(HEADS)
$(CC) -c GameLib/Draw.c -o $(BUILDDIR)/GameLib/Draw.o $(CFLAGS)
$(BUILDDIR)/GameLib/Input.o: GameLib/Input.c $(HEADS)
$(CC) -c GameLib/Input.c -o $(BUILDDIR)/GameLib/Input.o $(CFLAGS)
$(BUILDDIR)/GameLib/Audio.o: GameLib/Audio.c $(HEADS)
$(CC) -c GameLib/Audio.c -o $(BUILDDIR)/GameLib/Audio.o $(CFLAGS)
$(BUILDDIR)/GameLib/Entity.o: GameLib/Entity.c $(HEADS)
$(CC) -c GameLib/Entity.c -o $(BUILDDIR)/GameLib/Entity.o $(CFLAGS)
$(BUILDDIR)/GameLib/Anim.o: GameLib/Anim.c $(HEADS)
$(CC) -c GameLib/Anim.c -o $(BUILDDIR)/GameLib/Anim.o $(CFLAGS)
$(BUILDDIR)/GameLib/GameLib.o: GameLib/GameLib.c $(HEADS)
$(CC) -c GameLib/GameLib.c -o $(BUILDDIR)/GameLib/GameLib.o $(CFLAGS)
##############
# Game Rules #
##############
$(BUILDDIR)/Game/GameEnts.o: Game/GameEnts.c $(HEADS)
$(CC) -c Game/GameEnts.c -o $(BUILDDIR)/Game/GameEnts.o $(CFLAGS)
$(BUILDDIR)/Game/GameMap.o: Game/GameMap.c $(HEADS)
$(CC) -c Game/GameMap.c -o $(BUILDDIR)/Game/GameMap.o $(CFLAGS)
$(BUILDDIR)/Game/main.o: Game/main.c $(HEADS)
$(CC) -c Game/main.c -o $(BUILDDIR)/Game/main.o $(CFLAGS)
################
# Result Rules #
################
$(RES_GAMELIB_OUT): $(GAMELIBS_OBJS)
$(AR) rcs $(RES_GAMELIB_OUT) $(GAMELIBS_OBJS)
$(RES_GAME_OUT): $(RES_GAMELIB_OUT) $(GAME_OBJS)
$(CC) $(GAME_OBJS) $(RES_GAMELIB_OUT) -o $(RES_GAME_OUT) $(LIBS) $(CFLAGS) $(LDFLAGS)