Keep original end of line characters.
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214
Makefile.common
214
Makefile.common
@@ -1,107 +1,107 @@
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########################
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# GameLib Declarations #
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########################
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CFLAGS += -IGameLib
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GAMELIB_HEADS = \
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GameLib/Time.h \
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GameLib/Util.h \
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GameLib/QuadArray2D.h \
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GameLib/Draw.h \
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GameLib/Input.h \
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GameLib/Audio.h \
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GameLib/Anim.h \
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GameLib/Entity.h \
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GameLib/GameLib.h
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GAMELIBS_OBJS = \
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$(BUILDDIR)/GameLib/Time.o \
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$(BUILDDIR)/GameLib/Util.o \
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$(BUILDDIR)/GameLib/QuadArray2D.o \
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$(BUILDDIR)/GameLib/Draw.o \
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$(BUILDDIR)/GameLib/Input.o \
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$(BUILDDIR)/GameLib/Audio.o \
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$(BUILDDIR)/GameLib/Anim.o \
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$(BUILDDIR)/GameLib/Entity.o \
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$(BUILDDIR)/GameLib/GameLib.o
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RES_GAMELIB_OUT = $(BUILDDIR)/$(RES_GAMELIB)
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#####################
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# Game Declarations #
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#####################
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GAME_HEADS = $(GAMELIB_HEADS) Game/GameEnts.h Game/GameMap.h
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GAME_OBJS = \
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$(BUILDDIR)/Game/GameEnts.o \
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$(BUILDDIR)/Game/GameMap.o \
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$(BUILDDIR)/Game/main.o
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RES_GAME_OUT = $(BUILDDIR)/$(RES_GAME)
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#################
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# General Rules #
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#################
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all: $(BUILDDIR) $(RES_GAME_OUT)
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$(BUILDDIR):
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$(MKDIR) $(BUILDDIR)
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$(MKDIR) $(BUILDDIR)/GameLib
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$(MKDIR) $(BUILDDIR)/Game
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clean:
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$(RM) $(GAMELIBS_OBJS) $(RES_GAMELIB_OUT) $(GAME_OBJS) $(RES_GAME_OUT)
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run: $(BUILDDIR) $(RES_GAME_OUT)
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$(LAUNCHER) ./$(RES_GAME_OUT) debug
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rebuild: clean all
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#################
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# GameLib Rules #
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#################
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$(BUILDDIR)/GameLib/Time.o: GameLib/Time.c $(HEADS)
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$(CC) -c GameLib/Time.c -o $(BUILDDIR)/GameLib/Time.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Util.o: GameLib/Util.c $(HEADS)
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$(CC) -c GameLib/Util.c -o $(BUILDDIR)/GameLib/Util.o $(CFLAGS)
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$(BUILDDIR)/GameLib/QuadArray2D.o: GameLib/QuadArray2D.c $(HEADS)
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$(CC) -c GameLib/QuadArray2D.c -o $(BUILDDIR)/GameLib/QuadArray2D.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Draw.o: GameLib/Draw.c $(HEADS)
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$(CC) -c GameLib/Draw.c -o $(BUILDDIR)/GameLib/Draw.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Input.o: GameLib/Input.c $(HEADS)
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$(CC) -c GameLib/Input.c -o $(BUILDDIR)/GameLib/Input.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Audio.o: GameLib/Audio.c $(HEADS)
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$(CC) -c GameLib/Audio.c -o $(BUILDDIR)/GameLib/Audio.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Entity.o: GameLib/Entity.c $(HEADS)
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$(CC) -c GameLib/Entity.c -o $(BUILDDIR)/GameLib/Entity.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Anim.o: GameLib/Anim.c $(HEADS)
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$(CC) -c GameLib/Anim.c -o $(BUILDDIR)/GameLib/Anim.o $(CFLAGS)
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$(BUILDDIR)/GameLib/GameLib.o: GameLib/GameLib.c $(HEADS)
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$(CC) -c GameLib/GameLib.c -o $(BUILDDIR)/GameLib/GameLib.o $(CFLAGS)
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##############
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# Game Rules #
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##############
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$(BUILDDIR)/Game/GameEnts.o: Game/GameEnts.c $(HEADS)
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$(CC) -c Game/GameEnts.c -o $(BUILDDIR)/Game/GameEnts.o $(CFLAGS)
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$(BUILDDIR)/Game/GameMap.o: Game/GameMap.c $(HEADS)
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$(CC) -c Game/GameMap.c -o $(BUILDDIR)/Game/GameMap.o $(CFLAGS)
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$(BUILDDIR)/Game/main.o: Game/main.c $(HEADS)
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$(CC) -c Game/main.c -o $(BUILDDIR)/Game/main.o $(CFLAGS)
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################
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# Result Rules #
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################
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$(RES_GAMELIB_OUT): $(GAMELIBS_OBJS)
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$(AR) rcs $(RES_GAMELIB_OUT) $(GAMELIBS_OBJS)
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$(RES_GAME_OUT): $(RES_GAMELIB_OUT) $(GAME_OBJS)
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$(CC) $(GAME_OBJS) $(RES_GAMELIB_OUT) -o $(RES_GAME_OUT) $(LIBS) $(CFLAGS) $(LDFLAGS)
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########################
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# GameLib Declarations #
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########################
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CFLAGS += -IGameLib
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GAMELIB_HEADS = \
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GameLib/Time.h \
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GameLib/Util.h \
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GameLib/QuadArray2D.h \
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GameLib/Draw.h \
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GameLib/Input.h \
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GameLib/Audio.h \
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GameLib/Anim.h \
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GameLib/Entity.h \
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GameLib/GameLib.h
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GAMELIBS_OBJS = \
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$(BUILDDIR)/GameLib/Time.o \
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$(BUILDDIR)/GameLib/Util.o \
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$(BUILDDIR)/GameLib/QuadArray2D.o \
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$(BUILDDIR)/GameLib/Draw.o \
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$(BUILDDIR)/GameLib/Input.o \
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$(BUILDDIR)/GameLib/Audio.o \
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$(BUILDDIR)/GameLib/Anim.o \
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$(BUILDDIR)/GameLib/Entity.o \
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$(BUILDDIR)/GameLib/GameLib.o
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RES_GAMELIB_OUT = $(BUILDDIR)/$(RES_GAMELIB)
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#####################
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# Game Declarations #
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#####################
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GAME_HEADS = $(GAMELIB_HEADS) Game/GameEnts.h Game/GameMap.h
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GAME_OBJS = \
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$(BUILDDIR)/Game/GameEnts.o \
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$(BUILDDIR)/Game/GameMap.o \
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$(BUILDDIR)/Game/main.o
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RES_GAME_OUT = $(BUILDDIR)/$(RES_GAME)
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#################
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# General Rules #
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#################
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all: $(BUILDDIR) $(RES_GAME_OUT)
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$(BUILDDIR):
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$(MKDIR) $(BUILDDIR)
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$(MKDIR) $(BUILDDIR)/GameLib
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$(MKDIR) $(BUILDDIR)/Game
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clean:
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$(RM) $(GAMELIBS_OBJS) $(RES_GAMELIB_OUT) $(GAME_OBJS) $(RES_GAME_OUT)
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run: $(BUILDDIR) $(RES_GAME_OUT)
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$(LAUNCHER) ./$(RES_GAME_OUT) debug
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rebuild: clean all
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#################
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# GameLib Rules #
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#################
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$(BUILDDIR)/GameLib/Time.o: GameLib/Time.c $(HEADS)
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$(CC) -c GameLib/Time.c -o $(BUILDDIR)/GameLib/Time.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Util.o: GameLib/Util.c $(HEADS)
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$(CC) -c GameLib/Util.c -o $(BUILDDIR)/GameLib/Util.o $(CFLAGS)
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$(BUILDDIR)/GameLib/QuadArray2D.o: GameLib/QuadArray2D.c $(HEADS)
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$(CC) -c GameLib/QuadArray2D.c -o $(BUILDDIR)/GameLib/QuadArray2D.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Draw.o: GameLib/Draw.c $(HEADS)
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$(CC) -c GameLib/Draw.c -o $(BUILDDIR)/GameLib/Draw.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Input.o: GameLib/Input.c $(HEADS)
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$(CC) -c GameLib/Input.c -o $(BUILDDIR)/GameLib/Input.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Audio.o: GameLib/Audio.c $(HEADS)
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$(CC) -c GameLib/Audio.c -o $(BUILDDIR)/GameLib/Audio.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Entity.o: GameLib/Entity.c $(HEADS)
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$(CC) -c GameLib/Entity.c -o $(BUILDDIR)/GameLib/Entity.o $(CFLAGS)
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$(BUILDDIR)/GameLib/Anim.o: GameLib/Anim.c $(HEADS)
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$(CC) -c GameLib/Anim.c -o $(BUILDDIR)/GameLib/Anim.o $(CFLAGS)
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$(BUILDDIR)/GameLib/GameLib.o: GameLib/GameLib.c $(HEADS)
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$(CC) -c GameLib/GameLib.c -o $(BUILDDIR)/GameLib/GameLib.o $(CFLAGS)
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##############
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# Game Rules #
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##############
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$(BUILDDIR)/Game/GameEnts.o: Game/GameEnts.c $(HEADS)
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$(CC) -c Game/GameEnts.c -o $(BUILDDIR)/Game/GameEnts.o $(CFLAGS)
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$(BUILDDIR)/Game/GameMap.o: Game/GameMap.c $(HEADS)
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$(CC) -c Game/GameMap.c -o $(BUILDDIR)/Game/GameMap.o $(CFLAGS)
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$(BUILDDIR)/Game/main.o: Game/main.c $(HEADS)
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$(CC) -c Game/main.c -o $(BUILDDIR)/Game/main.o $(CFLAGS)
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################
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# Result Rules #
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################
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$(RES_GAMELIB_OUT): $(GAMELIBS_OBJS)
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$(AR) rcs $(RES_GAMELIB_OUT) $(GAMELIBS_OBJS)
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$(RES_GAME_OUT): $(RES_GAMELIB_OUT) $(GAME_OBJS)
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$(CC) $(GAME_OBJS) $(RES_GAMELIB_OUT) -o $(RES_GAME_OUT) $(LIBS) $(CFLAGS) $(LDFLAGS)
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