Fix warnings
This commit is contained in:
26
src/Draw.h
26
src/Draw.h
@@ -1,13 +1,13 @@
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// Copyright (C) 2011-2015 Valeriano Alfonso Rodriguez (Kableado)
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// Copyright (C) 2011-2023 Valeriano Alfonso Rodriguez (Kableado)
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#ifndef _DRAW_H_
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#define _DRAW_H_
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#ifndef Draw_H
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#define Draw_H
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/////////////////////////////
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// Draw_Init
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//
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// Initializes the game window.
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int Draw_Init(int width, int height, char *title, int pfps, int fps);
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int Draw_Init(int width, int height, char *title, int pFps, int fps);
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/////////////////////////////
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// Draw_Clean
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@@ -42,7 +42,7 @@ void Draw_Flush();
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////////////////////////////////////////////////
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// DrawImg //
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/////////////
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// Reference to a image.
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// Reference to an image.
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typedef void *DrawImg;
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/////////////////////////////
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@@ -53,7 +53,7 @@ DrawImg Draw_CreateImage(int w, int h);
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/////////////////////////////
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// Draw_LoadImage
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//
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// Loads a image, giving a reference.
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// Loads an image, giving a reference.
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DrawImg Draw_LoadImage(char *filename);
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/////////////////////////////
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@@ -82,7 +82,7 @@ int Draw_GetFlip(DrawImg img);
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// Draw_DrawImg
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//
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// Draws an image.
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void Draw_DrawImg(DrawImg img, int x, int y, float scale[2]);
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void Draw_DrawImg(DrawImg img, int x, int y, const float scale[2]);
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/////////////////////////////
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// Draw_DrawImgResized
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@@ -94,20 +94,20 @@ void Draw_DrawImgResized(DrawImg img, int x, int y, float w, float h);
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// Draw_DrawImgPart
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//
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// Draws an image part.
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void Draw_DrawImgPart(DrawImg img, int x, int y, int w, int h, int i, int j, float scale[2]);
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void Draw_DrawImgPart(DrawImg img, int x, int y, int w, int h, int i, int j, const float scale[2]);
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/////////////////////////////
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// Draw_DrawImgPartHoriz
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//
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// Draws an image part horizontally.
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void Draw_DrawImgPartHoriz(DrawImg img, int x, int y, int w, int i, float scale[2]);
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void Draw_DrawImgPartHoriz(DrawImg img, int x, int y, int w, int i, const float scale[2]);
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/////////////////////////////
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// Draw_ImgParallax
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//
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//
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void Draw_ImgParallax(
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DrawImg img, int imgSize[2], int imgOffset[2], float parallaxFactor[2], int gamePos[2], int gameSize[2]);
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DrawImg img, int imgSize[2], const int imgOffset[2], const float parallaxFactor[2], const int gamePos[2], const int gameSize[2]);
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/////////////////////////////
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// Draw_SetColor
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@@ -136,7 +136,7 @@ DrawFnt Draw_LoadFont(char *fichero, int min, int max);
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/////////////////////////////
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// Draw_FontScale
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//
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void Draw_FontScale(DrawFnt f, float scale[2]);
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void Draw_FontScale(DrawFnt f, const float scale[2]);
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/////////////////////////////
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// Draw_DrawText
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@@ -157,10 +157,10 @@ void Draw_SaveRGBAToBMP(char *filename, unsigned char *data, int width, int heig
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void Draw_SaveRGBAToPNG(char *filename, unsigned char *data, int width, int height);
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/////////////////////////////
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// Draw_SaveScreenshoot
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// Draw_SaveScreenshot
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//
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//
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void Draw_SaveScreenshoot(char *filename);
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void Draw_SaveScreenshot(char *filename);
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/////////////////////////////
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// Draw_ShowCursor
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