diff --git a/.gitignore b/.gitignore index aaed56c..b78fe5f 100644 --- a/.gitignore +++ b/.gitignore @@ -15,7 +15,9 @@ shot-????.png Makefile cmake_install.cmake CMakeCache.txt -cmake-build-*/ +cmake-build-* +build +build-* # Results libGameLib.a diff --git a/CMakeLists.txt b/CMakeLists.txt index 0553677..ca303d5 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -4,8 +4,13 @@ project(GameLib) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/") -find_package(SDL2 REQUIRED) -include_directories(${SDL2_INCLUDE_DIRS}) +if (EMSCRIPTEN) + message(" * Ignore SDL2 package with Emscripten") + SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2") +else() + find_package(SDL2 REQUIRED) + include_directories(${SDL2_INCLUDE_DIRS}) +endif() set(OpenGL_GL_PREFERENCE LEGACY) find_package(OpenGL REQUIRED) diff --git a/Example.GameLib/CMakeLists.txt b/Example.GameLib/CMakeLists.txt index 037cc81..2e74632 100644 --- a/Example.GameLib/CMakeLists.txt +++ b/Example.GameLib/CMakeLists.txt @@ -5,6 +5,12 @@ project(Example.GameLib) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ ${CMAKE_CURRENT_BINARY_DIR}/GameLib) +if (EMSCRIPTEN) + SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN") + SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_SDL=2 --preload-file ${CMAKE_CURRENT_SOURCE_DIR}/data@/data -s TOTAL_MEMORY=134217728 -lidbfs.js") + SET(CMAKE_EXECUTABLE_SUFFIX ".html") +endif() + # ------------------------------------------------------------- # ----- Example.GameLib diff --git a/Example.GameLib/dev-server.sh b/Example.GameLib/dev-server.sh new file mode 100644 index 0000000..db8d5d8 --- /dev/null +++ b/Example.GameLib/dev-server.sh @@ -0,0 +1,5 @@ +#! /bin/sh + +(sleep 1 && xdg-open http://localhost:8081) & + +php -S 0.0.0.0:8081 -t DIST/web \ No newline at end of file diff --git a/Example.GameLib/dist-emscripten.sh b/Example.GameLib/dist-emscripten.sh index 529393d..87fa406 100644 --- a/Example.GameLib/dist-emscripten.sh +++ b/Example.GameLib/dist-emscripten.sh @@ -4,9 +4,16 @@ if test -f /c/emsdk/emsdk_env.sh; then source /c/emsdk/emsdk_env.sh fi -make arch=emscripten full-clean -make arch=emscripten +if test -d cmake-build-emscripten; then + rm -rf cmake-build-emscripten +fi +mkdir cmake-build-emscripten + +cd cmake-build-emscripten +emcmake cmake .. +make +cd .. mkdir -p DIST/web cp -Rv web/* DIST/web/ -cp -Rv build-emscripten/game.* DIST/web/ +cp -Rv cmake-build-emscripten/game.* DIST/web/ diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake deleted file mode 100644 index edc9664..0000000 --- a/cmake/FindSDL2.cmake +++ /dev/null @@ -1,200 +0,0 @@ -# Distributed under the OSI-approved BSD 3-Clause License. See accompanying -# file Copyright.txt or https://cmake.org/licensing for details. - -#.rst: -# FindSDL2 -# ------- -# -# Locate SDL2 library -# -# This module defines -# -# :: -# -# SDL2_LIBRARY, the name of the library to link against -# SDL2_FOUND, if false, do not try to link to SDL -# SDL2_INCLUDE_DIR, where to find SDL.h -# SDL2_VERSION_STRING, human-readable string containing the version of SDL -# -# -# -# This module responds to the flag: -# -# :: -# -# SDL2_BUILDING_LIBRARY -# If this is defined, then no SDL2_main will be linked in because -# only applications need main(). -# Otherwise, it is assumed you are building an application and this -# module will attempt to locate and set the proper link flags -# as part of the returned SDL2_LIBRARY variable. -# -# -# -# Don't forget to include SDLmain.h and SDLmain.m your project for the -# OS X framework based version. (Other versions link to -lSDL2main which -# this module will try to find on your behalf.) Also for OS X, this -# module will automatically add the -framework Cocoa on your behalf. -# -# -# -# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your -# configuration and no SDL2_LIBRARY, it means CMake did not find your SDL -# library (SDL.dll, libsdl.so, SDL.framework, etc). Set -# SDL2_LIBRARY_TEMP to point to your SDL library, and configure again. -# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this -# value as appropriate. These values are used to generate the final -# SDL2_LIBRARY variable, but when these values are unset, SDL2_LIBRARY -# does not get created. -# -# -# -# $SDL2DIR is an environment variable that would correspond to the -# ./configure --prefix=$SDL2DIR used in building SDL. l.e.galup 9-20-02 -# -# Modified by Eric Wing. Added code to assist with automated building -# by using environmental variables and providing a more -# controlled/consistent search behavior. Added new modifications to -# recognize OS X frameworks and additional Unix paths (FreeBSD, etc). -# Also corrected the header search path to follow "proper" SDL -# guidelines. Added a search for SDL2main which is needed by some -# platforms. Added a search for threads which is needed by some -# platforms. Added needed compile switches for MinGW. -# -# On OSX, this will prefer the Framework version (if found) over others. -# People will have to manually change the cache values of SDL2_LIBRARY to -# override this selection or set the CMake environment -# CMAKE_INCLUDE_PATH to modify the search paths. -# -# Note that the header path has changed from SDL/SDL.h to just SDL.h -# This needed to change because "proper" SDL convention is #include -# "SDL.h", not . This is done for portability reasons -# because not all systems place things in SDL/ (see FreeBSD). - -if(NOT SDL2_DIR) - set(SDL2_DIR "" CACHE PATH "SDL2 directory") -endif() - -find_path(SDL2_INCLUDE_DIR SDL.h - HINTS - ENV SDL2DIR - ${SDL2_DIR} - PATH_SUFFIXES SDL2 - # path suffixes to search inside ENV{SDL2DIR} - include/SDL2 include -) - -if(CMAKE_SIZEOF_VOID_P EQUAL 8) - set(VC_LIB_PATH_SUFFIX lib/x64) -else() - set(VC_LIB_PATH_SUFFIX lib/x86) -endif() - -find_library(SDL2_LIBRARY_TEMP - NAMES SDL2 - HINTS - ENV SDL2DIR - ${SDL2_DIR} - PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} -) - -# Hide this cache variable from the user, it's an internal implementation -# detail. The documented library variable for the user is SDL2_LIBRARY -# which is derived from SDL2_LIBRARY_TEMP further below. -set_property(CACHE SDL2_LIBRARY_TEMP PROPERTY TYPE INTERNAL) - -if(NOT SDL2_BUILDING_LIBRARY) - if(NOT SDL2_INCLUDE_DIR MATCHES ".framework") - # Non-OS X framework versions expect you to also dynamically link to - # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms - # seem to provide SDL2main for compatibility even though they don't - # necessarily need it. - find_library(SDL2MAIN_LIBRARY - NAMES SDL2main - HINTS - ENV SDL2DIR - ${SDL2_DIR} - PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} - PATHS - /sw - /opt/local - /opt/csw - /opt - ) - endif() -endif() - -# SDL may require threads on your system. -# The Apple build may not need an explicit flag because one of the -# frameworks may already provide it. -# But for non-OSX systems, I will use the CMake Threads package. -if(NOT APPLE) - find_package(Threads) -endif() - -# MinGW needs an additional link flag, -mwindows -# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows -if(MINGW) - set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW") -endif() - -if(SDL2_LIBRARY_TEMP) - # For SDL2main - if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY) - list(FIND SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX) - if(_SDL2_MAIN_INDEX EQUAL -1) - set(SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARY_TEMP}) - endif() - unset(_SDL2_MAIN_INDEX) - endif() - - # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa. - # CMake doesn't display the -framework Cocoa string in the UI even - # though it actually is there if I modify a pre-used variable. - # I think it has something to do with the CACHE STRING. - # So I use a temporary variable until the end so I can set the - # "real" variable in one-shot. - if(APPLE) - set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") - endif() - - # For threads, as mentioned Apple doesn't need this. - # In fact, there seems to be a problem if I used the Threads package - # and try using this line, so I'm just skipping it entirely for OS X. - if(NOT APPLE) - set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) - endif() - - # For MinGW library - if(MINGW) - set(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) - endif() - - # Set the final string here so the GUI reflects the final state. - set(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found") -endif() - -if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL2_version.h") - file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+[0-9]+$") - file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+[0-9]+$") - file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+[0-9]+$") - string(REGEX REPLACE "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}") - string(REGEX REPLACE "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}") - string(REGEX REPLACE "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}") - set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH}) - unset(SDL2_VERSION_MAJOR_LINE) - unset(SDL2_VERSION_MINOR_LINE) - unset(SDL2_VERSION_PATCH_LINE) - unset(SDL2_VERSION_MAJOR) - unset(SDL2_VERSION_MINOR) - unset(SDL2_VERSION_PATCH) -endif() - -set(SDL2_LIBRARIES ${SDL2_LIBRARY} ${SDL2MAIN_LIBRARY}) -set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR}) - -include(FindPackageHandleStandardArgs) - -FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 - REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR - VERSION_VAR SDL2_VERSION_STRING) diff --git a/cmake/SDL2.cmake b/cmake/SDL2.cmake new file mode 100644 index 0000000..2445d36 --- /dev/null +++ b/cmake/SDL2.cmake @@ -0,0 +1,388 @@ +# Distributed under the OSI-approved BSD 3-Clause License. See accompanying +# file Copyright.txt or https://cmake.org/licensing for details. + +# Copyright 2019 Amine Ben Hassouna +# Copyright 2000-2019 Kitware, Inc. and Contributors +# All rights reserved. + +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions +# are met: + +# * Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. + +# * Redistributions in binary form must reproduce the above copyright +# notice, this list of conditions and the following disclaimer in the +# documentation and/or other materials provided with the distribution. + +# * Neither the name of Kitware, Inc. nor the names of Contributors +# may be used to endorse or promote products derived from this +# software without specific prior written permission. + +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#[=======================================================================[.rst: +FindSDL2 +-------- + +Locate SDL2 library + +This module defines the following 'IMPORTED' targets: + +:: + + SDL2::Core + The SDL2 library, if found. + Libraries should link to SDL2::Core + + SDL2::Main + The SDL2main library, if found. + Applications should link to SDL2::Main instead of SDL2::Core + + + +This module will set the following variables in your project: + +:: + + SDL2_LIBRARIES, the name of the library to link against + SDL2_INCLUDE_DIRS, where to find SDL.h + SDL2_FOUND, if false, do not try to link to SDL2 + SDL2MAIN_FOUND, if false, do not try to link to SDL2main + SDL2_VERSION_STRING, human-readable string containing the version of SDL2 + + + +This module responds to the following cache variables: + +:: + + SDL2_PATH + Set a custom SDL2 Library path (default: empty) + + SDL2_NO_DEFAULT_PATH + Disable search SDL2 Library in default path. + If SDL2_PATH (default: ON) + Else (default: OFF) + + SDL2_INCLUDE_DIR + SDL2 headers path. + + SDL2_LIBRARY + SDL2 Library (.dll, .so, .a, etc) path. + + SDL2MAIN_LIBRAY + SDL2main Library (.a) path. + + SDL2_BUILDING_LIBRARY + This flag is useful only when linking to SDL2_LIBRARIES insead of + SDL2::Main. It is required only when building a library that links to + SDL2_LIBRARIES, because only applications need main() (No need to also + link to SDL2main). + If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES + and no SDL2::Main target will be created. + + +Don't forget to include SDLmain.h and SDLmain.m in your project for the +OS X framework based version. (Other versions link to -lSDL2main which +this module will try to find on your behalf.) Also for OS X, this +module will automatically add the -framework Cocoa on your behalf. + + +Additional Note: If you see an empty SDL2_LIBRARY in your project +configuration, it means CMake did not find your SDL2 library +(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point +to your SDL2 library, and configure again. Similarly, if you see an +empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These +values are used to generate the final SDL2_LIBRARIES variable and the +SDL2::Core and SDL2::Main targets, but when these values are unset, +SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created. + + +$SDL2DIR is an environment variable that would correspond to the +./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02 + + + +Created by Amine Ben Hassouna: + Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake). + Add cache variables for more flexibility: + SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above). + Mark 'Threads' as a required dependency for non-OSX systems. + Modernize the FindSDL2.cmake module by creating specific targets: + SDL2::Core and SDL2::Main (for details, see doc above). + + +Original FindSDL.cmake module: + Modified by Eric Wing. Added code to assist with automated building + by using environmental variables and providing a more + controlled/consistent search behavior. Added new modifications to + recognize OS X frameworks and additional Unix paths (FreeBSD, etc). + Also corrected the header search path to follow "proper" SDL + guidelines. Added a search for SDLmain which is needed by some + platforms. Added a search for threads which is needed by some + platforms. Added needed compile switches for MinGW. + +On OSX, this will prefer the Framework version (if found) over others. +People will have to manually change the cache value of SDL2_LIBRARY to +override this selection or set the SDL2_PATH variable or the CMake +environment CMAKE_INCLUDE_PATH to modify the search paths. + +Note that the header path has changed from SDL/SDL.h to just SDL.h +This needed to change because "proper" SDL convention is #include +"SDL.h", not . This is done for portability reasons +because not all systems place things in SDL/ (see FreeBSD). +#]=======================================================================] + +# Define options for searching SDL2 Library in a custom path + +set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path") + +set(_SDL2_NO_DEFAULT_PATH OFF) +if(SDL2_PATH) + set(_SDL2_NO_DEFAULT_PATH ON) +endif() + +set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH} + CACHE BOOL "Disable search SDL2 Library in default path") +unset(_SDL2_NO_DEFAULT_PATH) + +set(SDL2_NO_DEFAULT_PATH_CMD) +if(SDL2_NO_DEFAULT_PATH) + set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH) +endif() + +# Search for the SDL2 include directory +find_path(SDL2_INCLUDE_DIR SDL.h + HINTS + ENV SDL2DIR + ${SDL2_NO_DEFAULT_PATH_CMD} + PATH_SUFFIXES SDL2 + # path suffixes to search inside ENV{SDL2DIR} + include/SDL2 include + PATHS ${SDL2_PATH} + DOC "Where the SDL2 headers can be found" +) + +set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}") + +if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(VC_LIB_PATH_SUFFIX lib/x64) +else() + set(VC_LIB_PATH_SUFFIX lib/x86) +endif() + +# SDL-2.0 is the name used by FreeBSD ports... +# don't confuse it for the version number. +find_library(SDL2_LIBRARY + NAMES SDL2 SDL-2.0 + HINTS + ENV SDL2DIR + ${SDL2_NO_DEFAULT_PATH_CMD} + PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} + PATHS ${SDL2_PATH} + DOC "Where the SDL2 Library can be found" +) + +set(SDL2_LIBRARIES "${SDL2_LIBRARY}") + +if(NOT SDL2_BUILDING_LIBRARY) + if(NOT SDL2_INCLUDE_DIR MATCHES ".framework") + # Non-OS X framework versions expect you to also dynamically link to + # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms + # seem to provide SDL2main for compatibility even though they don't + # necessarily need it. + + if(SDL2_PATH) + set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}") + endif() + + if(NOT SDL2_NO_DEFAULT_PATH) + set(SDL2MAIN_LIBRARY_PATHS + /sw + /opt/local + /opt/csw + /opt + "${SDL2MAIN_LIBRARY_PATHS}" + ) + endif() + + find_library(SDL2MAIN_LIBRARY + NAMES SDL2main + HINTS + ENV SDL2DIR + ${SDL2_NO_DEFAULT_PATH_CMD} + PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} + PATHS ${SDL2MAIN_LIBRARY_PATHS} + DOC "Where the SDL2main library can be found" + ) + unset(SDL2MAIN_LIBRARY_PATHS) + endif() +endif() + +# SDL2 may require threads on your system. +# The Apple build may not need an explicit flag because one of the +# frameworks may already provide it. +# But for non-OSX systems, I will use the CMake Threads package. +if(NOT APPLE) + find_package(Threads QUIET) + if(NOT Threads_FOUND) + set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).") + if(SDL2_FIND_REQUIRED) + message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND}) + else() + if(NOT SDL2_FIND_QUIETLY) + message(STATUS ${SDL2_THREADS_NOT_FOUND}) + endif() + return() + endif() + unset(SDL2_THREADS_NOT_FOUND) + endif() +endif() + +# MinGW needs an additional link flag, -mwindows +# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows +if(MINGW) + set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW") +endif() + +if(SDL2_LIBRARY) + # For SDL2main + if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY) + list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX) + if(_SDL2_MAIN_INDEX EQUAL -1) + set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES}) + endif() + unset(_SDL2_MAIN_INDEX) + endif() + + # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. + # CMake doesn't display the -framework Cocoa string in the UI even + # though it actually is there if I modify a pre-used variable. + # I think it has something to do with the CACHE STRING. + # So I use a temporary variable until the end so I can set the + # "real" variable in one-shot. + if(APPLE) + set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa) + endif() + + # For threads, as mentioned Apple doesn't need this. + # In fact, there seems to be a problem if I used the Threads package + # and try using this line, so I'm just skipping it entirely for OS X. + if(NOT APPLE) + set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT}) + endif() + + # For MinGW library + if(MINGW) + set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES}) + endif() + +endif() + +# Read SDL2 version +if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h") + file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$") + file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$") + file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$") + string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}") + string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}") + set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH}) + unset(SDL2_VERSION_MAJOR_LINE) + unset(SDL2_VERSION_MINOR_LINE) + unset(SDL2_VERSION_PATCH_LINE) + unset(SDL2_VERSION_MAJOR) + unset(SDL2_VERSION_MINOR) + unset(SDL2_VERSION_PATCH) +endif() + +include(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 + REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR + VERSION_VAR SDL2_VERSION_STRING) + +if(SDL2MAIN_LIBRARY) + FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main + REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR + VERSION_VAR SDL2_VERSION_STRING) +endif() + + +mark_as_advanced(SDL2_PATH + SDL2_NO_DEFAULT_PATH + SDL2_LIBRARY + SDL2MAIN_LIBRARY + SDL2_INCLUDE_DIR + SDL2_BUILDING_LIBRARY) + + +# SDL2:: targets (SDL2::Core and SDL2::Main) +if(SDL2_FOUND) + + # SDL2::Core target + if(SDL2_LIBRARY AND NOT TARGET SDL2::Core) + add_library(SDL2::Core UNKNOWN IMPORTED) + set_target_properties(SDL2::Core PROPERTIES + IMPORTED_LOCATION "${SDL2_LIBRARY}" + INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}") + + if(APPLE) + # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. + # For more details, please see above. + set_property(TARGET SDL2::Core APPEND PROPERTY + INTERFACE_LINK_OPTIONS -framework Cocoa) + else() + # For threads, as mentioned Apple doesn't need this. + # For more details, please see above. + set_property(TARGET SDL2::Core APPEND PROPERTY + INTERFACE_LINK_LIBRARIES Threads::Threads) + endif() + endif() + + # SDL2::Main target + # Applications should link to SDL2::Main instead of SDL2::Core + # For more details, please see above. + if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main) + + if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY) + add_library(SDL2::Main INTERFACE IMPORTED) + set_property(TARGET SDL2::Main PROPERTY + INTERFACE_LINK_LIBRARIES SDL2::Core) + elseif(SDL2MAIN_LIBRARY) + # MinGW requires that the mingw32 library is specified before the + # libSDL2main.a static library when linking. + # The SDL2::MainInternal target is used internally to make sure that + # CMake respects this condition. + add_library(SDL2::MainInternal UNKNOWN IMPORTED) + set_property(TARGET SDL2::MainInternal PROPERTY + IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}") + set_property(TARGET SDL2::MainInternal PROPERTY + INTERFACE_LINK_LIBRARIES SDL2::Core) + + add_library(SDL2::Main INTERFACE IMPORTED) + + if(MINGW) + # MinGW needs an additional link flag '-mwindows' and link to mingw32 + set_property(TARGET SDL2::Main PROPERTY + INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows") + endif() + + set_property(TARGET SDL2::Main APPEND PROPERTY + INTERFACE_LINK_LIBRARIES SDL2::MainInternal) + endif() + + endif() +endif()