Use OpenGLES on Linux by default.

* Add error checking on shader compilation.
* Use 2 versions of fragmentShader for GLSL 1.0 and GLSL 2.0 or later.
This commit is contained in:
2023-09-24 20:58:23 +02:00
parent 865ce5bcc5
commit e6e1845743
2 changed files with 92 additions and 111 deletions

View File

@@ -6,13 +6,14 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/" "${CMAKE
if (EMSCRIPTEN)
message(" * Ignore SDL2 package with Emscripten")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2 -Wno-implicit-function-declaration -DEMSCRIPTEN")
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_SDL=2 -s TOTAL_MEMORY=134217728 -lidbfs.js")
else()
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
endif()
set(OpenGL_GL_PREFERENCE LEGACY)
set(OpenGL_GL_PREFERENCE GLVND)
find_package(OpenGL REQUIRED)