Remove old Makefiles

This commit is contained in:
2024-10-09 02:08:49 +02:00
parent e08bc673d3
commit e73a7f5c1a
3 changed files with 0 additions and 255 deletions

View File

@@ -1,73 +0,0 @@
########################
# Utility Declarations #
########################
ifeq ($(VERBOSE_BUILD),true)
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_CXX=$(CXX) $(CFLAGS) -o $@ -c $<
else
DO_CC=@$(ECHO) "CC: $@" &&\
$(CC) $(CFLAGS) -o $@ -c $<
DO_CXX=@$(ECHO) "CXX: $@" &&\
$(CXX) $(CFLAGS) -o $@ -c $<
endif
#####################
# Game Declarations #
#####################
GAME_HEADS := Game/GameEnts.h Game/GameMap.h
GAME_OBJS := \
$(BUILDDIR)/GameEnts.o \
$(BUILDDIR)/GameMap.o \
$(BUILDDIR)/main.o
RES_GAME_OUT := $(BUILDDIR)/$(RES_GAME)
#################
# General Rules #
#################
.FORCE:
(cd $(GAMELIB_DIR) && make lib $(GAMELIB_MAKEPARAMS))
all: .FORCE $(BUILDDIR) $(RES_GAME_OUT)
$(BUILDDIR):
$(MKDIR) $(BUILDDIR)
full-clean: clean
(cd $(GAMELIB_DIR) && make clean $(GAMELIB_MAKEPARAMS))
clean:
$(RM) $(BUILDDIR)
run: .FORCE $(BUILDDIR) $(RES_GAME_OUT)
$(LAUNCHER) ./$(RES_GAME_OUT) debug
rebuild: clean all
##############
# Game Rules #
##############
$(BUILDDIR)/GameEnts.o: src/GameEnts.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/GameMap.o: src/GameMap.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/main.o: src/main.c $(HEADS)
$(DO_CC)
################
# Result Rules #
################
$(RES_GAME_OUT): $(GAME_OBJS)
@$(ECHO) "LINK: $@"
@$(CC) $(GAME_OBJS) $(STATICLIBS) -o $(RES_GAME_OUT) $(LIBS) $(CFLAGS) $(LDFLAGS)

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@@ -1,88 +0,0 @@
########################
# Utility Declarations #
########################
ifeq ($(VERBOSE_BUILD),true)
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_CXX=$(CXX) $(CFLAGS) -o $@ -c $<
else
DO_CC=@$(ECHO) "CC: $@" &&\
$(CC) $(CFLAGS) -o $@ -c $<
DO_CXX=@$(ECHO) "CXX: $@" &&\
$(CXX) $(CFLAGS) -o $@ -c $<
endif
########################
# GameLib Declarations #
########################
CFLAGS += -Isrc
GAMELIB_HEADS := \
src/TimeUtils.h \
src/Util.h \
src/QuadArray2D.h \
src/Draw.h \
src/Input.h \
src/Audio.h \
src/Anim.h \
src/Entity.h \
src/GameLib.h
GAMELIBS_OBJS := \
$(BUILDDIR)/TimeUtils.o \
$(BUILDDIR)/Util.o \
$(BUILDDIR)/QuadArray2D.o \
$(BUILDDIR)/Draw.o \
$(BUILDDIR)/Input.o \
$(BUILDDIR)/Audio.o \
$(BUILDDIR)/Anim.o \
$(BUILDDIR)/Entity.o \
$(BUILDDIR)/GameLib.o
RES_GAMELIB_OUT := $(BUILDDIR)/$(RES_GAMELIB)
#################
# General Rules #
#################
all: $(BUILDDIR) $(RES_GAMELIB_OUT)
$(BUILDDIR):
$(MKDIR) $(BUILDDIR)
clean:
$(RM) $(BUILDDIR)
lib: $(BUILDDIR) $(RES_GAMELIB_OUT)
rebuild: clean all
#################
# GameLib Rules #
#################
$(BUILDDIR)/TimeUtils.o: src/TimeUtils.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/Util.o: src/Util.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/QuadArray2D.o: src/QuadArray2D.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/Draw.o: src/Draw.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/Input.o: src/Input.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/Audio.o: src/Audio.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/Entity.o: src/Entity.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/Anim.o: src/Anim.c $(HEADS)
$(DO_CC)
$(BUILDDIR)/GameLib.o: src/GameLib.c $(HEADS)
$(DO_CC)
################
# Result Rules #
################
$(RES_GAMELIB_OUT): $(GAMELIBS_OBJS)
@$(ECHO) "STATICLIB: $@"
@$(AR) rcs $(RES_GAMELIB_OUT) $(GAMELIBS_OBJS)

View File

@@ -1,94 +0,0 @@
#!/bin/sh
prefix=$( dirname "$0" )
usage="\
Uso: gamelib-config [--cflags] [--libs] [--static-libs] [--builddir] [--platform]"
if test $# -eq 0; then
echo "${usage}" 1>&2
exit 1
fi
# Preparar configuracion
uname=$( uname )
unamem=$( uname -m )
gcctarget=$( gcc -dumpmachine )
if test $# -gt 0; then
if test $1 = "emscripten"; then
uname="EMSCRIPTEN"
shift
fi
if test $1 = "Darwin"; then
uname="Darwin"
shift
fi
fi
case "$uname" in
*MINGW* | *MSYS*)
# Configuracion de Win32/Mingw
libs="-lopengl32 $(sdl2-config --libs)"
cflags="-g -mwindows -D_GNU_SOURCE=1 -DWIN32 $(sdl2-config --cflags) -I$prefix/src"
builddir="build-$gcctarget"
platform="$gcctarget"
exeextension=".exe"
ldflags=""
;;
*EMSCRIPTEN*)
# Configuracion de Emscripten
libs=""
cflags="-s USE_SDL=2 -O2 -Wno-implicit-function-declaration -I$prefix/src"
builddir="build-emscripten"
platform="emscripten"
exeextension=".html"
ldflags="--preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js"
;;
*Darwin*)
# Configuracion de MacOSX
libs="-framework Cocoa -lm -framework OpenGL -framework SDL $prefix/macosx/SDLMain.m"
cflags="-Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/ -I$prefix/src"
builddir="build-$gcctarget"
platform="$gcctarget"
exeextension=""
ldflags=""
;;
*)
# Configuracion de Linux
libs="-lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11 $(sdl2-config --libs)"
cflags="-Wall -g -I/usr/include/ -I/usr/X11R6/include/ $(sdl2-config --cflags) -I$prefix/src"
builddir="build-$gcctarget"
platform="$gcctarget"
exeextension=""
ldflags=""
;;
esac
while test $# -gt 0; do
case $1 in
--cflags)
echo "$cflags"
;;
--libs)
echo "$libs"
;;
--ldflags)
echo "$ldflags"
;;
--static-libs)
echo "$prefix/$builddir/libgame.a"
;;
--builddir)
echo "$builddir"
;;
--platform)
echo "$platform"
;;
--exe-extension)
echo "$exeextension"
;;
*)
echo "${usage}" 1>&2
exit 1
;;
esac
shift
done