Draw: Window always on top
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@@ -196,6 +196,9 @@ int Draw_Init(const int width, const int height, const char *title, const int pF
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Print("\tSDL Error: %s\n", SDL_GetError());
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Print("\tSDL Error: %s\n", SDL_GetError());
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return (0);
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return (0);
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}
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}
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SDL_SetWindowAlwaysOnTop(g_Window, SDL_TRUE);
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g_GLContext = SDL_GL_CreateContext(g_Window);
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g_GLContext = SDL_GL_CreateContext(g_Window);
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g_Renderer = SDL_CreateRenderer(g_Window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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g_Renderer = SDL_CreateRenderer(g_Window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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