cmake_minimum_required(VERSION 3.10) project(Example.GameLib) IF (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/GameLib) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib) elseif (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../GameLib) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib) elseif (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/../../GameLib) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../../GameLib ${CMAKE_CURRENT_BINARY_DIR}/GameLib) endif () if (EMSCRIPTEN) SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN") SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_SDL=2 -s TOTAL_MEMORY=134217728 -lidbfs.js --preload-file ${CMAKE_CURRENT_SOURCE_DIR}/data@/data") SET(CMAKE_EXECUTABLE_SUFFIX ".html") endif () # ------------------------------------------------------------- # ----- Example.GameLib set(GAME_HEADERS_PATH ${CMAKE_CURRENT_SOURCE_DIR}/src) set(GAME_HEADERS src/GameEnts.h src/GameMap.h) set(GAME_SOURCE src/GameEnts.c src/GameMap.c src/main.c) add_executable(game WIN32 ${GAME_HEADERS} ${GAME_SOURCE}) target_include_directories(game PRIVATE ${GAMELIB_HEADERS_PATH} ${GAME_HEADERS_PATH}) target_link_libraries(game ${GAMELIB_LIBRARIES})