HEADS= \ Time.h \ Util.h \ Draw.h \ Input.h \ Audio.h \ Anim.h \ Entity.h \ GameLib.h OBJS= \ $(BUILDDIR)/Time.o \ $(BUILDDIR)/Util.o \ $(BUILDDIR)/Draw.o \ $(BUILDDIR)/Input.o \ $(BUILDDIR)/Audio.o \ $(BUILDDIR)/Anim.o \ $(BUILDDIR)/Entity.o \ $(BUILDDIR)/GameLib.o \ $(BUILDDIR)/main.o all: $(BUILDDIR) $(BUILDDIR)/$(RESULT) $(BUILDDIR): mkdir $(BUILDDIR) $(BUILDDIR)/Time.o: Time.c $(HEADS) $(CC) -c Time.c -o $(BUILDDIR)/Time.o $(CFLAGS) $(BUILDDIR)/Util.o: Util.c $(HEADS) $(CC) -c Util.c -o $(BUILDDIR)/Util.o $(CFLAGS) $(BUILDDIR)/Draw.o: Draw.c $(HEADS) $(CC) -c Draw.c -o $(BUILDDIR)/Draw.o $(CFLAGS) $(BUILDDIR)/Input.o: Input.c $(HEADS) $(CC) -c Input.c -o $(BUILDDIR)/Input.o $(CFLAGS) $(BUILDDIR)/Audio.o: Audio.c $(HEADS) $(CC) -c Audio.c -o $(BUILDDIR)/Audio.o $(CFLAGS) $(BUILDDIR)/Entity.o: Entity.c $(HEADS) $(CC) -c Entity.c -o $(BUILDDIR)/Entity.o $(CFLAGS) $(BUILDDIR)/Anim.o: Anim.c $(HEADS) $(CC) -c Anim.c -o $(BUILDDIR)/Anim.o $(CFLAGS) $(BUILDDIR)/GameLib.o: GameLib.c $(HEADS) $(CC) -c GameLib.c -o $(BUILDDIR)/GameLib.o $(CFLAGS) $(BUILDDIR)/main.o: main.c $(HEADS) $(CC) -c main.c -o $(BUILDDIR)/main.o $(CFLAGS) $(BUILDDIR)/$(RESULT): $(OBJS) $(CC) -o $(BUILDDIR)/$(RESULT) $(OBJS) $(LIBS) $(CFLAGS) clean: rm -f $(OBJS) $(BUILDDIR)/$(RESULT) run: $(BUILDDIR)/$(RESULT) ./$(BUILDDIR)/$(RESULT)