#include #include #include #include "GameLib.h" DrawFnt font; DrawFnt font_shad; DrawImg img_bisho; DrawImg img_bisho2; DrawImg img_bloque; AudioSnd coin; Entity *bisho; Entity *bisho2; Entity *bloque; void ProcGame(){ Draw_Clean(0,0,0); } void PostProcGame(){ if(Input_GetKey(InputKey_Action1)==InputKey_Pressed){ Audio_PlaySound(coin,1,1); } Draw_DrawText(font_shad,"Hola Mundo!",11,11); Draw_DrawText(font ,"Hola Mundo!",10,10); } void player_proc(Entity *e){ vec2 vel; if(Input_GetDir(vel)){ vec2_scale(vel,vel,2.0f); Entity_AddVelLimit(e,vel,10.0f); } } int main(int argc,char *argv[]){ srand(time(NULL)); GameLib_Init(640,480,"Game",60); font=Draw_DefaultFont(255,255,255,255); font_shad=Draw_DefaultFont(0,0,0,127); img_bisho=Draw_LoadImage("data/bisho_alpha.bmp"); Draw_ImgSetAlpha(img_bisho,255); Draw_SetOffset(img_bisho,-16,-16); img_bisho2=Draw_LoadImage("data/bisho2_alpha.bmp"); Draw_ImgSetAlpha(img_bisho2,255); Draw_SetOffset(img_bisho2,-16,-16); img_bloque=Draw_LoadImage("data/bloque.bmp"); Draw_ImgSetAlpha(img_bloque,255); Draw_SetOffset(img_bloque,-16,-16); coin=Audio_LoadSound("data/coin.wav"); bisho=Entity_New(); bisho->radius=16.0f; bisho->img=img_bisho; bisho->proc=player_proc; bisho2=Entity_New(); bisho2->radius=16.0f; bisho2->fric_static=0.1f; bisho2->elast=0.0f; bisho2->img=img_bisho2; bloque=Entity_New(); bloque->mass=-1.0f; bloque->radius=15.5f; bloque->img=img_bloque; int i; Entity *e; for(i=0;i<20;i++){ e=Entity_Copy(bloque); vec2_set(e->pos,16+i*32,16); GameLib_AddEntity(e); } for(i=0;i<20;i++){ e=Entity_Copy(bloque); vec2_set(e->pos,16+i*32,464); GameLib_AddEntity(e); } for(i=1;i<14;i++){ e=Entity_Copy(bloque); vec2_set(e->pos,16,16+i*32); GameLib_AddEntity(e); } for(i=1;i<14;i++){ e=Entity_Copy(bloque); vec2_set(e->pos,624,16+i*32); GameLib_AddEntity(e); } for(i=0;i<4;i++){ e=Entity_Copy(bloque); vec2_set(e->pos,100,100+i*32); GameLib_AddEntity(e); } for(i=0;i<4;i++){ e=Entity_Copy(bloque); vec2_set(e->pos,164,100+i*32); GameLib_AddEntity(e); } e=Entity_Copy(bisho2); vec2_set(e->pos,132,100); GameLib_AddEntity(e); e=Entity_Copy(bisho); vec2_set(e->pos,132,50); GameLib_AddEntity(e); GameLib_Loop(ProcGame,PostProcGame); return(0); }