// Copyright (C) 2011 Valeriano Alfonso Rodriguez (Kableado) #include #include #include "GameLib.h" #include "GameEnts.h" DrawImg img_barrel; DrawImg img_barrel2; DrawImg img_column; DrawImg img_column_faded; DrawImg img_floor; DrawImg img_floor_left; DrawImg img_floor_right; DrawImg img_floor_center; DrawImg img_hole_spiked; Anim anim_hole_lava; DrawImg img_player_down; DrawImg img_player_up; DrawImg img_player_left; DrawImg img_player_right; DrawImg img_savepoint; Anim anim_savepoint_active; DrawImg img_endpoint; Anim anim_exitpoint; DrawImg img_arrowshooter_up; DrawImg img_arrowshooter_down; DrawImg img_arrowshooter_left; DrawImg img_arrowshooter_right; DrawImg img_arrow_up; DrawImg img_arrow_down; DrawImg img_arrow_left; DrawImg img_arrow_right; Anim anim_fire; DrawImg img_player_broken; AudioSnd snd_arrowhit; AudioSnd snd_savepoint; AudioSnd snd_exitpoint; AudioSnd snd_shootarrow; AudioSnd snd_burn; AudioSnd snd_fillhole; AudioSnd snd_drag; Entity *ent_player; Entity *ent_barrel; Entity *ent_column; Entity *ent_column_faded; Entity *ent_floor; Entity *ent_floor_right; Entity *ent_floor_left; Entity *ent_floor_center; Entity *ent_hole_spiked; Entity *ent_hole_filled; Entity *ent_hole_lava; Entity *ent_arrowshooter_up; Entity *ent_arrowshooter_down; Entity *ent_arrowshooter_left; Entity *ent_arrowshooter_right; Entity *ent_arrow_up; Entity *ent_arrow_down; Entity *ent_arrow_left; Entity *ent_arrow_right; Entity *ent_exitpoint; Entity *ent_endpoint; Entity *ent_savepoint_1; Entity *ent_savepoint_2; Entity *ent_savepoint_3; Entity *ent_savepoint_4; Entity *ent_savepoint_5; Entity *ent_savepoint_6; Entity *ent_savepoint_7; Entity *ent_savepoint_8; Entity *ent_savepoint_9; Entity *ent_fire; Entity *ent_player_broken; extern int game_level; extern int game_level_point; extern int game_level_reset; void player_proc(Entity *e,int ft){ vec2 vel; int pos[2],size[2],delta[2]; if(Input_GetDir(vel)){ vec2 up,right; float updown,leftright; vec2_set(up,0,-1); vec2_set(right,1,0); updown=vec2_dot(up,vel); leftright=vec2_dot(right,vel); if(fabs(updown)>=fabs(leftright)){ if(updown>0.0f){ AnimPlay_SetImg(&e->anim,img_player_up); }else{ AnimPlay_SetImg(&e->anim,img_player_down); } }else{ if(leftright>0.0f){ AnimPlay_SetImg(&e->anim,img_player_right); }else{ AnimPlay_SetImg(&e->anim,img_player_left); } } vec2_scale(vel,vel,1); Entity_AddVelLimit(e,vel,3.0f); } // Scroll View GameLib_GetPos(pos); GameLib_GetSize(size); size[0]/=2; size[1]/=2; pos[0]+=size[0]; pos[1]+=size[1]; delta[0]=e->pos[0]-pos[0]; delta[1]=e->pos[1]-pos[1]; pos[0]-=size[0]; pos[1]-=size[1]; pos[0]=pos[0]+delta[0]/10; pos[1]=pos[1]+delta[1]/10; GameLib_SetPos(pos); } void barrel_proc(Entity *e,int ft){ float qvel; int tnow; qvel=vec2_dot(e->vel,e->vel); if(qvel>0.0f){ tnow=Time_GetTime()/1000; if(tnow-250>e->A){ GameLib_PlaySound(snd_drag,(int)e->pos[0],(int)e->pos[1]); e->A=tnow; } } } void hole_spiked_overlap(Entity *e1,Entity *e2){ Entity *e; if(e2->type==Ent_Barrel){ Entity *e; // Disable future overlaps e1->overlap=NULL; // Remove the two entities GameLib_DelEntity(e1); GameLib_DelEntity(e2); // "Fill the hole" e=Entity_Copy(ent_hole_filled); vec2_copy(e->pos,e1->pos); GameLib_AddEntity(e); GameLib_PlaySound(snd_fillhole,(int)e2->pos[0],(int)e2->pos[1]); } if(e2->type==Ent_Player){ // "Kill the player" e=Entity_Copy(ent_player_broken); vec2_copy(e->pos,e2->pos); GameLib_AddEntity(e); GameLib_PlaySound(snd_burn,(int)e2->pos[0],(int)e2->pos[1]); GameLib_DelEntity(e2); // HACK game_level_reset=1; } } void hole_lava_overlap(Entity *e1,Entity *e2){ Entity *e; if(e2->type==Ent_Barrel){ // "Burn the barrel" GameLib_DelEntity(e2); e=Entity_Copy(ent_fire); vec2_copy(e->pos,e2->pos); GameLib_AddEntity(e); GameLib_PlaySound(snd_burn,(int)e2->pos[0],(int)e2->pos[1]); } if(e2->type==Ent_Player){ // "Burn the player" GameLib_DelEntity(e2); game_level_reset=1; e=Entity_Copy(ent_fire); vec2_copy(e->pos,e2->pos); GameLib_AddEntity(e); GameLib_PlaySound(snd_burn,(int)e2->pos[0],(int)e2->pos[1]); } } int arrow_collision(Entity *e1,Entity *e2,float t,vec2 n){ Entity *e; if(e1->postproc) return(0); if(e2->type==Ent_ArrowShooter) return(0); if(e2->type==Ent_Arrow) return(0); if(e2->type==Ent_Player){ // KILL the player e=Entity_Copy(ent_player_broken); vec2_copy(e->pos,e2->pos); GameLib_AddEntity(e); GameLib_DelEntity(e2); GameLib_PlaySound(snd_burn,(int)e2->pos[0],(int)e2->pos[1]); game_level_reset=1; } GameLib_DelEntity(e1); GameLib_PlaySound(snd_arrowhit,(int)e1->pos[0],(int)e1->pos[1]); return(0); } void arrowshooter_oncopy(Entity *e){ e->A=rand()%30; } void arrowshooter_proc(Entity *e,int ft){ if(e->A==0){ Entity *e2; e2=Entity_Copy(e->child); vec2_copy(e2->pos,e->pos); GameLib_AddEntity(e2); GameLib_PlaySound(snd_shootarrow,(int)e->pos[0],(int)e->pos[1]); e->A=60; }else{ e->A--; } } Entity *_savepoint=NULL; void savepoint_ondelete(Entity *e){ if(_savepoint==e){ _savepoint=NULL; } } void savepoint_overlap(Entity *e1,Entity *e2){ if(e2->type==Ent_Player){ // Save the point if(game_level_point!=e1->A){ game_level_point=e1->A; GameLib_PlaySound(snd_savepoint,(int)e1->pos[0],(int)e1->pos[1]); } if(e1!=_savepoint){ AnimPlay_SetAnim(&e1->anim,anim_savepoint_active); if(_savepoint){ AnimPlay_SetImg(&_savepoint->anim,img_savepoint); } _savepoint=e1; } } } void exitpoint_overlap(Entity *e1,Entity *e2){ if(e2->type==Ent_Player){ // Exit the level game_level++; game_level_point=1; game_level_reset=2; // HACK: Delete the player GameLib_DelEntity(e2); GameLib_PlaySound(snd_exitpoint,(int)e1->pos[0],(int)e1->pos[1]); } } void endpoint_overlap(Entity *e1,Entity *e2){ if(e2->type==Ent_Player){ // Go to end game_level_reset=3; // HACK: Delete the player GameLib_DelEntity(e2); GameLib_PlaySound(snd_exitpoint,(int)e1->pos[0],(int)e1->pos[1]); } } void timeoutent_proc(Entity *e,int ft){ if(e->A==0){ GameLib_DelEntity(e); }else{ e->A--; } } void GameEnts_Init(){ // Load Graphics img_barrel=Draw_LoadImage("data/barrel.bmp"); Draw_SetOffset(img_barrel,-16,-32); img_barrel2=Draw_LoadImage("data/barrel2.bmp"); Draw_SetOffset(img_barrel2,-16,-16); img_floor=Draw_LoadImage("data/floor.bmp"); Draw_SetOffset(img_floor,-16,-16); img_floor_left=Draw_LoadImage("data/floor_left.bmp"); Draw_SetOffset(img_floor_left,-16,-16); img_floor_right=Draw_LoadImage("data/floor_right.bmp"); Draw_SetOffset(img_floor_right,-16,-16); img_floor_center=Draw_LoadImage("data/floor_center.bmp"); Draw_SetOffset(img_floor_center,-16,-16); img_column=Draw_LoadImage("data/column.bmp"); Draw_SetOffset(img_column,-16,-80); img_column_faded=Draw_LoadImage("data/column_faded.bmp"); Draw_SetOffset(img_column_faded,-16,-80); img_hole_spiked=Draw_LoadImage("data/hole_spiked.bmp"); Draw_SetOffset(img_hole_spiked,-16,-16); anim_hole_lava=Anim_LoadAnim("data/hole_lava.bmp",2,3); Anim_SetOffset(anim_hole_lava,-16,-16); img_player_up=Draw_LoadImage("data/player_up.bmp"); Draw_SetOffset(img_player_up,-16,-48); img_player_down=Draw_LoadImage("data/player_down.bmp"); Draw_SetOffset(img_player_down,-16,-48); img_player_left=Draw_LoadImage("data/player_left.bmp"); Draw_SetOffset(img_player_left,-16,-48); img_player_right=Draw_LoadImage("data/player_right.bmp"); Draw_SetOffset(img_player_right,-16,-48); img_savepoint=Draw_LoadImage("data/save_point.bmp"); Draw_SetOffset(img_savepoint,-16,-16); anim_savepoint_active=Anim_LoadAnim("data/save_point_active.bmp",2,5); Anim_SetOffset(anim_savepoint_active,-16,-16); anim_exitpoint=Anim_LoadAnim("data/exit_point.bmp",2,10); Anim_SetOffset(anim_exitpoint,-16,-48); img_endpoint=Draw_LoadImage("data/end_point.bmp"); Draw_SetOffset(img_endpoint,-16,-32); img_arrowshooter_up=Draw_LoadImage("data/arrowshooter_up.bmp"); Draw_SetOffset(img_arrowshooter_up,-16,-16); img_arrowshooter_down=Draw_LoadImage("data/arrowshooter_down.bmp"); Draw_SetOffset(img_arrowshooter_down,-16,-16); img_arrowshooter_left=Draw_LoadImage("data/arrowshooter_left.bmp"); Draw_SetOffset(img_arrowshooter_left,-16,-16); img_arrowshooter_right=Draw_LoadImage("data/arrowshooter_right.bmp"); Draw_SetOffset(img_arrowshooter_right,-16,-16); img_arrow_up=Draw_LoadImage("data/arrow_up.bmp"); Draw_SetOffset(img_arrow_up,-16,-16); img_arrow_down=Draw_LoadImage("data/arrow_down.bmp"); Draw_SetOffset(img_arrow_down,-16,-16); img_arrow_left=Draw_LoadImage("data/arrow_left.bmp"); Draw_SetOffset(img_arrow_left,-16,-16); img_arrow_right=Draw_LoadImage("data/arrow_right.bmp"); Draw_SetOffset(img_arrow_right,-16,-16); anim_fire=Anim_LoadAnim("data/fire.bmp",3,5); Anim_SetOffset(anim_fire,-16,-48); img_player_broken=Draw_LoadImage("data/player_broken.bmp"); Draw_SetOffset(img_player_broken,-16,-48); snd_arrowhit=Audio_LoadSound("data/Hit_Hurt10.wav"); snd_exitpoint=Audio_LoadSound("data/Powerup10.wav"); snd_savepoint=Audio_LoadSound("data/Powerup30.wav"); snd_shootarrow=Audio_LoadSound("data/Laser_Shoot2.wav"); snd_burn=Audio_LoadSound("data/Explosion2.wav"); snd_fillhole=Audio_LoadSound("data/Hit_Hurt16.wav"); snd_drag=Audio_LoadSound("data/Explosion16.wav"); // Create the entity templates ent_player=Entity_New(); ent_player->type=Ent_Player; ent_player->radius=16.0f; ent_player->mass=70.0f; ent_player->fric_static=0.5f; AnimPlay_SetImg(&ent_player->anim,img_player_down); ent_player->proc=player_proc; ent_barrel=Entity_New(); ent_barrel->type=Ent_Barrel; ent_barrel->radius=16.0f; ent_barrel->mass=100.0f; ent_barrel->fric_static=0.5f; ent_barrel->proc=barrel_proc; AnimPlay_SetImg(&ent_barrel->anim,img_barrel); ent_column=Entity_New(); ent_column->type=Ent_Column; ent_column->flags=EntityFlag_Collision; //ent_column->flags=0; ent_column->radius=12; ent_column->mass=-1.0f; AnimPlay_SetImg(&ent_column->anim,img_column); ent_column_faded=Entity_Copy(ent_column); AnimPlay_SetImg(&ent_column_faded->anim,img_column_faded); ent_floor=Entity_New(); ent_floor->type=Ent_Floor; ent_floor->zorder=-1; ent_floor->flags=0; AnimPlay_SetImg(&ent_floor->anim,img_floor); ent_floor_left=Entity_Copy(ent_floor); AnimPlay_SetImg(&ent_floor_left->anim,img_floor_left); ent_floor_right=Entity_Copy(ent_floor); AnimPlay_SetImg(&ent_floor_right->anim,img_floor_right); ent_floor_center=Entity_Copy(ent_floor); AnimPlay_SetImg(&ent_floor_center->anim,img_floor_center); ent_hole_spiked=Entity_New(); ent_hole_spiked->type=Ent_Hole_Spiked; ent_hole_spiked->zorder=-1; ent_hole_spiked->flags=EntityFlag_Overlap; ent_hole_spiked->radius=18; AnimPlay_SetImg(&ent_hole_spiked->anim,img_hole_spiked); ent_hole_spiked->overlap=hole_spiked_overlap; ent_hole_filled=Entity_New(); ent_hole_filled->type=Ent_Hole_Filled; ent_hole_filled->zorder=-1; ent_hole_filled->flags=0; AnimPlay_SetImg(&ent_hole_filled->anim,img_barrel2); ent_hole_lava=Entity_New(); ent_hole_lava->type=Ent_Hole_Lava; ent_hole_lava->zorder=-1; ent_hole_lava->flags=EntityFlag_Overlap; ent_hole_lava->radius=18; AnimPlay_SetAnim(&ent_hole_lava->anim,anim_hole_lava); ent_hole_lava->overlap=hole_lava_overlap; ent_arrow_up=Entity_New(); ent_arrow_up->type=Ent_Arrow; ent_arrow_up->flags=EntityFlag_Collision; ent_arrow_up->radius=7; ent_arrow_up->collision=arrow_collision; ent_arrow_up->proc=timeoutent_proc; ent_arrow_up->A=120; AnimPlay_SetImg(&ent_arrow_up->anim,img_arrow_up); vec2_set(ent_arrow_up->vel,0,-4); ent_arrow_down=Entity_Copy(ent_arrow_up); AnimPlay_SetImg(&ent_arrow_down->anim,img_arrow_down); vec2_set(ent_arrow_down->vel,0,4); ent_arrow_left=Entity_Copy(ent_arrow_up); AnimPlay_SetImg(&ent_arrow_left->anim,img_arrow_left); vec2_set(ent_arrow_left->vel,-4,0); ent_arrow_right=Entity_Copy(ent_arrow_up); AnimPlay_SetImg(&ent_arrow_right->anim,img_arrow_right); vec2_set(ent_arrow_right->vel,4,0); ent_arrowshooter_up=Entity_New(); ent_arrowshooter_up->type=Ent_ArrowShooter; ent_arrowshooter_up->flags=EntityFlag_Collision; ent_arrowshooter_up->radius=15; ent_arrowshooter_up->mass=-1.0f; ent_arrowshooter_up->oncopy=arrowshooter_oncopy; ent_arrowshooter_up->proc=arrowshooter_proc; AnimPlay_SetImg(&ent_arrowshooter_up->anim,img_arrowshooter_up); ent_arrowshooter_up->child=ent_arrow_up; ent_arrowshooter_down=Entity_Copy(ent_arrowshooter_up); AnimPlay_SetImg(&ent_arrowshooter_down->anim,img_arrowshooter_down); ent_arrowshooter_down->child=ent_arrow_down; ent_arrowshooter_left=Entity_Copy(ent_arrowshooter_up); AnimPlay_SetImg(&ent_arrowshooter_left->anim,img_arrowshooter_left); ent_arrowshooter_left->child=ent_arrow_left; ent_arrowshooter_right=Entity_Copy(ent_arrowshooter_up); AnimPlay_SetImg(&ent_arrowshooter_right->anim,img_arrowshooter_right); ent_arrowshooter_right->child=ent_arrow_right; ent_savepoint_1=Entity_New(); ent_savepoint_1->type=Ent_SavePoint; ent_savepoint_1->zorder=0; ent_savepoint_1->flags=EntityFlag_Overlap; ent_savepoint_1->radius=16; AnimPlay_SetImg(&ent_savepoint_1->anim,img_savepoint); ent_savepoint_1->overlap=savepoint_overlap; ent_savepoint_1->ondelete=savepoint_ondelete; ent_savepoint_1->A=1; ent_savepoint_2=Entity_Copy(ent_savepoint_1); ent_savepoint_2->A=2; ent_savepoint_3=Entity_Copy(ent_savepoint_1); ent_savepoint_3->A=3; ent_savepoint_4=Entity_Copy(ent_savepoint_1); ent_savepoint_4->A=4; ent_savepoint_5=Entity_Copy(ent_savepoint_1); ent_savepoint_5->A=5; ent_savepoint_6=Entity_Copy(ent_savepoint_1); ent_savepoint_6->A=6; ent_savepoint_7=Entity_Copy(ent_savepoint_1); ent_savepoint_7->A=7; ent_savepoint_8=Entity_Copy(ent_savepoint_1); ent_savepoint_8->A=8; ent_savepoint_9=Entity_Copy(ent_savepoint_1); ent_savepoint_9->A=9; ent_exitpoint=Entity_New(); ent_exitpoint->type=Ent_ExitPoint; ent_exitpoint->flags=EntityFlag_Overlap; ent_exitpoint->radius=16; AnimPlay_SetAnim(&ent_exitpoint->anim,anim_exitpoint); ent_exitpoint->overlap=exitpoint_overlap; ent_endpoint=Entity_Copy(ent_exitpoint); AnimPlay_SetImg(&ent_endpoint->anim,img_endpoint); ent_endpoint->overlap=endpoint_overlap; ent_fire=Entity_New(); ent_fire->type=Ent_Effect; ent_fire->flags=0; AnimPlay_SetAnim(&ent_fire->anim,anim_fire); ent_fire->proc=timeoutent_proc; ent_fire->A=60; ent_player_broken=Entity_New(); ent_player_broken->type=Ent_Effect; ent_player_broken->flags=0; AnimPlay_SetImg(&ent_player_broken->anim,img_player_broken); }