#include #include #include #include #include "GameLib.h" #include "GameEnts.h" #include "GameMap.h" int play; int game_level=0; int game_level_point=1; int game_level_reset=0; DrawImg img_logo; DrawImg img_end; DrawFnt font; DrawFnt font_shad; int ProcTitle(){ Draw_Clean(0,0,0); Draw_DrawImg(img_logo,170,100); Draw_DrawText(font ,"Press [Space] to Start.",300,300); Draw_DrawText(font ,"By Kableado (VAR)",200,440); if(Input_AnyKey()){ play=1; return(0); } return(1); } int ProcEnd(){ Draw_Clean(0,0,0); Draw_DrawImg(img_end,170,100); Draw_DrawText(font ,"Congratulations you saved the kittie!",300,320); Draw_DrawText(font ,"Thanks for playing!",100,440); if(Input_AnyKey()){ return(0); } return(1); } void ProcGame(){ Draw_Clean(0,0,0); } void PostProcGame(){ char string[1024]; sprintf(string, "Level: %d.%d",game_level+1,game_level_point); Draw_DrawText(font_shad,string,17,17); Draw_DrawText(font ,string,16,16); if(game_level_reset==2){ Draw_DrawText(font_shad,"Level Complete",301,301); Draw_DrawText(font ,"Level Complete.",300,300); }else if(game_level_reset==1){ Draw_DrawText(font_shad,"You are dead.",301,301); Draw_DrawText(font ,"You are dead.",300,300); }else if(game_level_reset==3){ play=2; GameLib_BreakLoop(); } if(game_level_reset){ if( Input_AnyKey()){ if(GameMap_CreateLevel(game_level,game_level_point)){ if(game_level_reset==2){ int pos[2]={0,0}; GameLib_SetPos(pos); } game_level_reset=0; }else{ play=2; GameLib_BreakLoop(); } } } } int main(int argc,char *argv[]){ srand(time(NULL)); GameLib_Init(640,480,"Game",60); img_logo=Draw_LoadImage("data/logo.bmp"); img_end=Draw_LoadImage("data/end.bmp"); font=Draw_DefaultFont(255,255,255,255); font_shad=Draw_DefaultFont(0,0,0,127); GameEnts_Init(); do{ play=0; Draw_Loop(ProcTitle); if(play==1){ int pos[2]={0,0}; GameLib_SetPos(pos); game_level=0; game_level_point=1; game_level_reset=0; GameMap_CreateLevel(game_level,game_level_point); GameLib_Loop(ProcGame,PostProcGame); } if(play==2){ Draw_Loop(ProcEnd); } }while(play); return(0); }