// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado) #include #include #include #include #include #include "GameLib.h" extern int gamelib_debug; #include "GameEnts.h" #include "GameMap.h" DrawFnt font; DrawImg imgBackground; void MainGame_Text(int x, int y, char *text) { Draw_SetColor(0.0f, 0.0f, 0.0f, 0.5f); Draw_DrawText(font, text, x + 1, y + 1); Draw_SetColor(1.0f, 1.0f, 1.0f, 1.0f); Draw_DrawText(font, text, x, y); } void ProcGame() {} void PostProcGame() { // Apply gravity to every entity GameLib_ForEachEnt(EntityApplyGravity); } void PreDrawGame(float f) {} void DrawGame(float f) { MainGame_Text(8, 8, "Hello world!"); } int main(int argc, char *argv[]) { if (argc > 1) { if (!strcmp(argv[1], "debug")) { gamelib_debug = 1; printf("Debug Mode Activated!\n"); } } GameLib_Init(640, 480, "Game", 20, 60); ///////////////////////////// // Load and initialize media. // font = Draw_DefaultFont(255, 255, 255, 255); imgBackground = Draw_LoadImage("data/background.png"); Draw_SetOffset(imgBackground, 0, 0); GameEnts_Init(); ///////////////////////// // Initialize world. // GameLib_DelEnts(); GameMap_LoadLevel("data/level_01.txt", 64); ///////////////////////// // Run the world. // GameLib_CleanParallaxBackgrounds(); GameLib_AddParallaxBackground(imgBackground, (int[2]){512, 512}, (int[2]){0, 0}, (float[2]){0.5f, 0.0f}); GameLib_Loop(ProcGame, PostProcGame, PreDrawGame, DrawGame); return (0); }