#!/bin/sh prefix=$( dirname "$0" ) usage="\ Uso: gamelib-config [--cflags] [--libs] [--static-libs] [--builddir] [--platform]" if test $# -eq 0; then echo "${usage}" 1>&2 exit 1 fi # Preparar configuracion uname=$( uname ) unamem=$( uname -m ) gcctarget=$( gcc -dumpmachine ) if test $# -gt 0; then if test $1 = "emscripten"; then uname="EMSCRIPTEN" shift fi if test $1 = "Darwin"; then uname="Darwin" shift fi fi case "$uname" in *MINGW* | *MSYS*) # Configuracion de Win32/Mingw libs="-lopengl32 $(sdl2-config --libs)" cflags="-g -mwindows -D_GNU_SOURCE=1 -DWIN32 $(sdl2-config --cflags) -I$prefix/src" builddir="build-$gcctarget" platform="$gcctarget" exeextension=".exe" ldflags="" ;; *EMSCRIPTEN*) # Configuracion de Emscripten libs="" cflags="-s USE_SDL=2 -O2 -Wno-implicit-function-declaration -I$prefix/src" builddir="build-emscripten" platform="emscripten" exeextension=".html" ldflags="--preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js" ;; *Darwin*) # Configuracion de MacOSX libs="-framework Cocoa -lm -framework OpenGL -framework SDL $prefix/macosx/SDLMain.m" cflags="-Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/ -I$prefix/src" builddir="build-$gcctarget" platform="$gcctarget" exeextension="" ldflags="" ;; *) # Configuracion de Linux libs="-lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11 $(sdl2-config --libs)" cflags="-Wall -g -I/usr/include/ -I/usr/X11R6/include/ $(sdl2-config --cflags) -I$prefix/src" builddir="build-$gcctarget" platform="$gcctarget" exeextension="" ldflags="" ;; esac while test $# -gt 0; do case $1 in --cflags) echo "$cflags" ;; --libs) echo "$libs" ;; --ldflags) echo "$ldflags" ;; --static-libs) echo "$prefix/$builddir/libgame.a" ;; --builddir) echo "$builddir" ;; --platform) echo "$platform" ;; --exe-extension) echo "$exeextension" ;; *) echo "${usage}" 1>&2 exit 1 ;; esac shift done