// Copyright (C) 2011 Valeriano Alfonso Rodriguez (Kableado) #ifndef _GAMEENTS_H_ #define _GAMEENTS_H_ void GameEnts_Init(); enum { Ent_Player, Ent_Barrel, Ent_Column, Ent_Floor, Ent_Hole_Spiked, Ent_Hole_Filled, Ent_Hole_Lava, Ent_ArrowShooter, Ent_Arrow, Ent_SavePoint, Ent_ExitPoint, Ent_Teleporter, Ent_Teleporter_Dest, Ent_Effect } EntityType; extern Entity ent_player; extern Entity ent_barrel; extern Entity ent_column; extern Entity ent_column_faded; extern Entity ent_rock; extern Entity ent_lamp; extern Entity ent_floor; extern Entity ent_floor_right; extern Entity ent_floor_left; extern Entity ent_floor_center; extern Entity ent_hole_spiked; extern Entity ent_hole_filled; extern Entity ent_hole_lava; extern Entity ent_arrowshooter_up; extern Entity ent_arrowshooter_down; extern Entity ent_arrowshooter_left; extern Entity ent_arrowshooter_right; extern Entity ent_arrow_up; extern Entity ent_arrow_down; extern Entity ent_arrow_left; extern Entity ent_arrow_right; extern Entity ent_exitpoint; extern Entity ent_endpoint; extern Entity ent_savepoint; extern Entity ent_teleporter; extern Entity ent_teleporter_dest; #endif