// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado) #ifndef _GAMEENTS_H_ #define _GAMEENTS_H_ #define Ent_Player 1 #define Ent_Platform 2 #define Ent_Block 3 extern Entity ent_Player; extern Entity ent_Platform; extern Entity ent_Block; int EntityApplyGravity(Entity e); void GameEnts_Init(); #endif