#include #include "Draw.h" #include "Input.h" #include "Audio.h" #include "Entity.h" #include "GameLib.h" ///////////////////////////// // GameLib_Init // // Initializes the game. int GameLib_Init(int w,int h,char *title,int fps){ if(!Draw_Init(w,h,title,fps)){ return(0); } if(!Input_Init()){ return(0); } Audio_Init(); return(1); }