#ifndef _GAMELIB_H_ #define _GAMELIB_H_ #include "Draw.h" #include "Input.h" #include "Audio.h" #include "Entity.h" ///////////////////////////// // GameLib_Init // // Initializes the game. int GameLib_Init(int w,int h,char *title,int fps); ///////////////////////////// // GameLib_Loop // // Loops the game. void GameLib_Loop(); ///////////////////////////// // GameLib_BreakLoop // // Breaks the game loop. void GameLib_BreakLoop(); #endif