// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado) #ifndef _GAMEENTS_H_ #define _GAMEENTS_H_ enum { Ent_Player, Ent_Platform, Ent_Block, Ent_Last } EntityType; extern Entity ent_Player; extern Entity ent_Platform; extern Entity ent_Block; int EntityApplyGravity(Entity e); void GameEnts_Init(); #endif