VERBOSE_BUILD := false IsMinGW := $(findstring MINGW,$(shell uname -s)) $(findstring MSYS,$(shell uname -s)) IsDarwin := $(findstring Darwin,$(shell uname -s)) ifneq (,$(IsMinGW)) HOST_ARCH := mingw else ifneq (,$(IsDarwin)) HOST_ARCH := macosx else HOST_ARCH := linux endif endif ifeq ($(arch),emscripten) HOST_ARCH := emscripten endif ifeq ($(HOST_ARCH),mingw) CC := gcc AR := ar LAUNCHER := RM := rm -rf MKDIR := mkdir ECHO := echo LIBS := -L/mingw/lib -lopengl32 -lm $(shell sdl2-config --libs) CFLAGS := -g -mwindows -D_GNU_SOURCE=1 -DWIN32 $(shell sdl2-config --cflags) LDFLAGS := -g -mwindows -D_GNU_SOURCE=1 RES_GAMELIB := libgame.a BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2) endif ifeq ($(HOST_ARCH),linux) CC := gcc AR := ar LAUNCHER := RM := rm -rf MKDIR := mkdir ECHO := echo LIBS := -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11 $(shell sdl2-config --libs) CFLAGS := -Wall -g -I/usr/include/ -I/usr/X11R6/include/ $(shell sdl2-config --cflags) LDFLAGS := RES_GAMELIB := libgame.a RES_GAME := game BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2) endif ifeq ($(HOST_ARCH),macosx) CC := gcc AR := ar LAUNCHER := RM := rm -rf MKDIR := mkdir ECHO := echo LIBS := -framework Cocoa -lm -framework OpenGL -framework SDL macosx/SDLMain.m CFLAGS := -Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/ LDFLAGS := RES_GAMELIB := libgame.a BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut -d ' ' -f 2) endif ifeq ($(HOST_ARCH),emscripten) CC := emcc AR := emar LAUNCHER := emrun --port 8080 RM := rm -rf MKDIR := mkdir ECHO := echo LIBS := CFLAGS := -s FULL_ES2=1 -s ASM_JS=1 -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js RES_GAMELIB := libgame.a BUILDDIR := build-emscripten endif include Makefile.common.mk