VERBOSE_BUILD := false HOST_ARCH := HOST_OS := $(shell uname -o ) HOST_KERNEL := $(shell uname -s ) ifeq ($(HOST_OS),Msys) HOST_ARCH := mingw endif ifeq ($(HOST_KERNEL),Linux) HOST_ARCH := linux endif ifeq ($(HOST_KERNEL),Darwin) HOST_ARCH := macosx endif ifeq ($(HOST_ARCH),mingw) CC := gcc AR := ar LAUNCHER := RM := rm -rf MKDIR := mkdir ECHO := echo LIBS := -L/mingw/lib -lopengl32 -lm $(shell sdl2-config --libs) CFLAGS := -g -mwindows -D_GNU_SOURCE=1 -DWIN32 $(shell sdl2-config --cflags) LDFLAGS := -g -mwindows -D_GNU_SOURCE=1 RES_GAMELIB := libgame.a BUILDDIR := build-$(shell gcc -dumpmachine ) endif ifeq ($(HOST_ARCH),linux) CC := gcc AR := ar LAUNCHER := RM := rm -rf MKDIR := mkdir ECHO := echo LIBS := -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11 $(shell sdl2-config --libs) CFLAGS := -Wall -g -I/usr/include/ -I/usr/X11R6/include/ $(shell sdl2-config --cflags) LDFLAGS := RES_GAMELIB := libgame.a RES_GAME := game BUILDDIR := build-$(shell gcc -dumpmachine ) endif ifeq ($(HOST_ARCH),macosx) CC := gcc AR := ar LAUNCHER := RM := rm -rf MKDIR := mkdir ECHO := echo LIBS := -framework Cocoa -lm -framework OpenGL -framework SDL macosx/SDLMain.m CFLAGS := -Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/ LDFLAGS := RES_GAMELIB := libgame.a BUILDDIR := build-$(shell gcc -dumpmachine ) endif ifeq ($(arch),emscripten) CC := emcc AR := emar LAUNCHER := emrun --port 8080 LIBS := CFLAGS := -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN LDFLAGS := --preload-file data -s TOTAL_MEMORY=134217728 -lidbfs.js RES_GAMELIB := libgame.a BUILDDIR := build-emscripten endif include Makefile.common.mk