VERBOSE_BUILD := false IsMinGW := $(findstring MINGW,$(shell uname -s)) $(findstring MSYS,$(shell uname -s)) IsDarwin := $(findstring Darwin,$(shell uname -s)) ifneq (,$(IsMinGW)) TARGET_ARCH := mingw else ifneq (,$(IsDarwin)) TARGET_ARCH := macosx else TARGET_ARCH := linux endif endif ifeq ($(TARGET_ARCH),mingw) CC := gcc AR := ar LAUNCHER := RM := rm -rf MKDIR := mkdir ECHO := echo LIBS := -L/mingw/lib -lopengl32 -lSDL -lm CFLAGS := -g -mwindows -D_GNU_SOURCE=1 -DWIN32 LDFLAGS := -g -mwindows -D_GNU_SOURCE=1 RES_GAMELIB := libgame.a BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2) endif ifeq ($(TARGET_ARCH),linux) CC := gcc AR := ar LAUNCHER := RM := rm -rf MKDIR := mkdir ECHO := echo LIBS := -lSDL -lpthread -L/usr/X11R6/lib -L/usr/lib -lm -lGL -lX11 CFLAGS := -Wall -g -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/ LDFLAGS := RES_GAMELIB := libgame.a RES_GAME := game BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut --delimiter=' ' --fields=2) endif ifeq ($(TARGET_ARCH),macosx) CC := gcc AR := ar LAUNCHER := RM := rm -rf MKDIR := mkdir ECHO := echo VERBOSE_BUILD := false LIBS := -framework Cocoa -lm -framework OpenGL -framework SDL macosx/SDLMain.m CFLAGS := -Wall -g -DMACOSX -ObjC -Dmain=SDL_main -I/usr/include/ -I/usr/include/SDL/ -I/usr/X11R6/include/ LDFLAGS := RES_GAMELIB := libgame.a BUILDDIR := build-$(shell gcc -v 2>&1 | grep "Target:" | cut -d ' ' -f 2) endif include Makefile.common.mk