94 lines
1.5 KiB
C
94 lines
1.5 KiB
C
// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <math.h>
|
|
#include <time.h>
|
|
|
|
#include "GameLib.h"
|
|
extern int gamelib_debug;
|
|
|
|
#include "GameEnts.h"
|
|
#include "GameMap.h"
|
|
|
|
|
|
DrawFnt font;
|
|
DrawFnt font_shad;
|
|
|
|
DrawImg img_background;
|
|
|
|
void ProcGame(){
|
|
|
|
}
|
|
|
|
void PostProcGame(){
|
|
// Apply gravity to every entity
|
|
GameLib_ForEachEnt(EntityApplyGravity);
|
|
}
|
|
|
|
void PreDrawGame(float f){
|
|
//Draw_Clean(128,128,128);
|
|
Draw_SetColor(1.0f,1.0f,1.0f,1.0f);
|
|
Draw_DrawImgResized(img_background,0,0,640,480);
|
|
}
|
|
|
|
void DrawGame(float f){
|
|
char cadena[128];
|
|
|
|
// Watermark
|
|
Draw_SetColor(0,0,0,0.3);
|
|
Draw_DrawText(font,"By Kableado (VAR)",201,461);
|
|
Draw_SetColor(1.0f,1.0f,1.0f,0.3f);
|
|
Draw_DrawText(font,"By Kableado (VAR)",200,460);
|
|
|
|
}
|
|
|
|
|
|
|
|
int main(int argc,char *argv[]){
|
|
int i,j;
|
|
Entity *e;
|
|
|
|
|
|
srand(time(NULL));
|
|
|
|
if (argc>1) {
|
|
if (!strcmp(argv[1],"debug")) {
|
|
gamelib_debug=1;
|
|
printf("Debug Mode Activated!\n");
|
|
}
|
|
}
|
|
|
|
GameLib_Init(640,480,"Game",20,60);
|
|
|
|
|
|
|
|
/////////////////////////////
|
|
// Load and initialize media.
|
|
//
|
|
font=Draw_DefaultFont(255,255,255,255);
|
|
font_shad=Draw_DefaultFont(0,0,0,127);
|
|
|
|
img_background=Draw_LoadImage("data/heaven.png");
|
|
Draw_SetOffset(img_background,0,0);
|
|
|
|
GameEnts_Init();
|
|
|
|
|
|
/////////////////////////
|
|
// Initialize world.
|
|
//
|
|
GameLib_DelEnts();
|
|
GameMap_LoadLevel("data/level_01.txt",32);
|
|
|
|
|
|
/////////////////////////
|
|
// Run the world.
|
|
//
|
|
|
|
GameLib_Loop(ProcGame,PostProcGame,PreDrawGame,DrawGame);
|
|
|
|
|
|
return(0);
|
|
} |