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GameLib/Example.GameLib/CMakeLists.txt

36 lines
970 B
CMake

cmake_minimum_required(VERSION 3.10)
project(Example.GameLib)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ ${CMAKE_CURRENT_BINARY_DIR}/GameLib)
if (EMSCRIPTEN)
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_SDL=2 -O2 -Wno-implicit-function-declaration -DEMSCRIPTEN")
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_SDL=2 --preload-file ${CMAKE_CURRENT_SOURCE_DIR}/data@/data -s TOTAL_MEMORY=134217728 -lidbfs.js")
SET(CMAKE_EXECUTABLE_SUFFIX ".html")
endif()
# -------------------------------------------------------------
# ----- Example.GameLib
set(GAME_HEADERS_PATH ${CMAKE_CURRENT_SOURCE_DIR}/src)
set(GAME_HEADERS
src/GameEnts.h
src/GameMap.h)
set(GAME_SOURCE
src/GameEnts.c
src/GameMap.c
src/main.c)
add_executable(game WIN32
${GAME_HEADERS} ${GAME_SOURCE})
target_include_directories(game PRIVATE
${GAMELIB_HEADERS_PATH}
${GAME_HEADERS_PATH})
target_link_libraries(game ${GAMELIB_LIBRARIES})