Files
GameLib/Game/main.c
2015-12-15 07:19:28 +01:00

71 lines
1.1 KiB
C

// Copyright (C) 2012 Valeriano Alfonso Rodriguez (Kableado)
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include <math.h>
#include "GameLib.h"
extern int gamelib_debug;
#include "GameEnts.h"
#include "GameMap.h"
DrawFnt font;
DrawFnt font_shad;
void ProcGame(){
}
void PostProcGame(){
// Apply gravity to every entity
GameLib_ForEachEnt(EntityApplyGravity);
}
int main(int argc,char *argv[]){
int i,j;
Entity *e;
srand(time(NULL));
if (argc>1) {
if (!strcmp(argv[1],"debug")) {
gamelib_debug=1;
printf("Debug Mode Activated!\n");
}
}
GameLib_Init(640,480,"Game",20,60);
/////////////////////////////
// Load and initialize media.
//
font=Draw_DefaultFont(255,255,255,255);
font_shad=Draw_DefaultFont(0,0,0,127);
GameEnts_Init();
/////////////////////////
// Initialize world.
//
GameLib_DelEnts();
GameMap_LoadLevel("data/level_01.txt",64);
/////////////////////////
// Run the world.
//
GameLib_Loop(ProcGame,PostProcGame,NULL,NULL);
return(0);
}